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    • 3. 发明授权
    • Method, apparatus, and program product for producing and using game play records in a bingo-type game
    • 用于在宾果式游戏中制作和使用游戏记录的方法,装置和程序产品
    • US07934987B2
    • 2011-05-03
    • US11932322
    • 2007-10-31
    • Clifton E. LindGary L. LoebigJefferson C. LindJoseph R. Enzminger
    • Clifton E. LindGary L. LoebigJefferson C. LindJoseph R. Enzminger
    • A63F9/24
    • G07F17/3286G07F17/32G07F17/323G07F17/3232G07F17/3244G07F17/3251G07F17/3258G07F17/3262G07F17/3288G07F17/329
    • A gaming system utilizes a game designation generating component, a gaming establishment component, and a set of predefined bingo card representations. Each bingo card representation is stored in electronic format as a data structure or data record defining a predefined pattern of game designations chosen from a pool of available designations. The game designation generating component generates sets of game designations from a pool of available designations. The method employed in the gaming system includes pre-matching the bingo card representations to a given set of game designations to produce a matched card set. This pre-matching occurs prior to the sale, distribution, or assignment of card representations to players in the game. The matched card set includes a number of game play records, each corresponding to a different one of the bingo card representations and each being associated with a result indicator which indicates whether the respective bingo card representation is a winning card or losing card for that set of game designations. Data representing these matched card sets are stored and then the individual game play records are assigned to players in response to game play requests initiated by the players.
    • 游戏系统利用游戏指定生成部件,游戏机构部件和一组预定义的宾果牌表示。 每个宾果卡表示以电子格式存储为数据结构或数据记录,其定义从可用名称池中选择的预定义的游戏指定模式。 游戏指定生成组件从可用名称池生成一组游戏指定。 在游戏系统中使用的方法包括将宾果卡表示预先匹配到给定的一组游戏指定以产生匹配的卡组。 这种预匹配发生在向游戏玩家发放,分配或分配卡片表示之前。 匹配的卡组包括多个游戏记录,每个游戏记录对应于不同的一个宾果卡表示,并且每一个与结果指示符相关联,结果指示符指示相应的宾果卡表示是否是获胜卡, 游戏名称。 存储表示这些匹配的卡组的数据,然后响应于玩家发起的游戏播放请求将各个游戏记录分配给玩家。
    • 4. 发明授权
    • Method, apparatus, and program product for producing and using game play records in a bingo-type game
    • 用于在宾果式游戏中制作和使用游戏记录的方法,装置和程序产品
    • US08376828B2
    • 2013-02-19
    • US13099060
    • 2011-05-02
    • Clifton E. LindGary L. LoebigJefferson C. LindJoseph R. Enzminger
    • Clifton E. LindGary L. LoebigJefferson C. LindJoseph R. Enzminger
    • A63F9/24
    • G07F17/3286G07F17/32G07F17/323G07F17/3232G07F17/3244G07F17/3251G07F17/3258G07F17/3262G07F17/3288G07F17/329
    • A gaming system utilizes a game designation generating component, a gaming establishment component, and a set of predefined bingo card representations. Each bingo card representation is stored in electronic format as a data structure or data record defining a predefined pattern of game designations chosen from a pool of available designations. The game designation generating component generates sets of game designations from a pool of available designations. The method employed in the gaming system includes pre-matching the bingo card representations to a given set of game designations to produce a matched card set. This pre-matching occurs prior to the sale, distribution, or assignment of card representations to players in the game. The matched card set includes a number of game play records, each corresponding to a different one of the bingo card representations and each being associated with a result indicator which indicates whether the respective bingo card representation is a winning card or losing card for that set of game designations. Data representing these matched card sets are stored and then the individual game play records are assigned to players in response to game play requests initiated by the players.
    • 游戏系统利用游戏指定生成部件,游戏机构部件和一组预定义的宾果牌表示。 每个宾果卡表示以电子格式存储为数据结构或数据记录,其定义从可用名称池中选择的预定义的游戏指定模式。 游戏指定生成组件从可用名称池生成一组游戏指定。 在游戏系统中使用的方法包括将宾果卡表示预先匹配到给定的一组游戏指定以产生匹配的卡组。 这种预匹配发生在向游戏玩家发放,分配或分配卡片表示之前。 匹配的卡组包括多个游戏记录,每个游戏记录对应于不同的一个宾果卡表示,并且每一个与结果指示符相关联,结果指示符指示相应的宾果卡表示是否是获胜卡, 游戏名称。 存储表示这些匹配的卡组的数据,然后响应于玩家发起的游戏播放请求,将各个游戏记录分配给玩家。