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    • 5. 发明申请
    • VIRTUAL REALITY INTERACTION WITH 3D PRINTING
    • 虚拟现实与3D打印相互作用
    • US20140280505A1
    • 2014-09-18
    • US14147435
    • 2014-01-03
    • John Cronin
    • John Cronin
    • H04L29/08
    • G06F16/444G06F16/168G06F16/954H04L41/28H04L61/6068H04L67/10H04L67/18H04L67/38
    • Systems and methods for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network are provided. Data may be stored regarding a plurality of VR data sets. Each VR data set may define a VR representation of a location, as well as 3D data and may be independently authored by a respective author different from the other authors. One or more VR data servers may be adapted to access and transmit the VR data sets. Each VR data set may be associated with a VR data server for access to the VR data set. A domain server may be adapted to access and transmit domain data comprising the location within the universe of each VR representation and the network address of the VR data server associated with the VR representation. Further, a client host may be adapted to communicate with the domain server to receive domain data representing the network address of the VR data server associated with a selected VR representation and to communicate with that VR data server to access the VR data set defining the VR representation without leaving the virtual universe.
    • 提供了使得访问者能够通过计算机网络访问由虚拟宇宙中的位置的不同作者创作的VR表示的系统和方法。 可以存储关于多个VR数据集的数据。 每个VR数据集可以定义位置的VR表示以及3D数据,并且可以由与其他作者不同的相应作者独立地创作。 一个或多个VR数据服务器可以适于访问和发送VR数据集。 每个VR数据集可以与用于访问VR数据集的VR数据服务器相关联。 域服务器可以适于访问和发送包括每个VR表示范围内的位置以及与VR表示相关联的VR数据服务器的网络地址的域数据。 此外,客户端主机可以适于与域服务器通信以接收表示与所选VR表示相关联的VR数据服务器的网络地址的域数据,并且与该VR数据服务器通信以访问定义VR的VR数据集 表示而不离开虚拟宇宙。
    • 6. 发明申请
    • SYSTEM AND METHODS FOR EFFECTIVE VIRTUAL REALITY VISITOR INTERFACE
    • 有效的虚拟现实访客界面的系统和方法
    • US20140280503A1
    • 2014-09-18
    • US14147432
    • 2014-01-03
    • John Cronin
    • John Cronin
    • H04L29/08
    • H04L67/22A63F13/352A63F13/358A63F13/822H04L67/38
    • A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format. A database stores the network address and the location in the universe of each virtual reality representation. A database server provides access to the database. The database server generates a list of locations in response to a location query from a visitor, and provides the network address of the virtual reality representation of a selected location. A visitor connects to the database server with a client host to visit the locations in the virtual universe.
    • 虚拟现实网络提供对多个虚拟现实表示的访问,每个虚拟现实表示代表虚拟世界中的位置并由存储在网络上的VR数据定义。 VR数据可以是简化的数据格式。 数据库将网络地址和位置存储在每个虚拟现实表现的宇宙中。 数据库服务器提供对数据库的访问。 数据库服务器响应来自访问者的位置查询生成位置列表,并提供所选位置的虚拟现实表示的网络地址。 访客通过客户端主机连接到数据库服务器,以访问虚拟Universe中的位置。
    • 7. 发明授权
    • System for and method of translating motion-based user input between a client device and an application host computer
    • 在客户端设备和应用主机之间转换基于运动的用户输入的系统和方法
    • US08745280B1
    • 2014-06-03
    • US13481749
    • 2012-05-25
    • John Cronin
    • John Cronin
    • G06F3/00G06F13/00
    • G06F3/0488
    • A system that translates motion-based user input between a client device and an application host computer. In various embodiments, the system and methods enable an application host computer, application server, or cloud server that supports a first type of input/output (I/O) devices (e.g., mouse, keyboard, and display) to interpret I/O commands from a client device that supports a second type of I/O devices (e.g., touchscreen display), wherein the I/O commands of the client device support motion-based user input. The operations of the interpreted I/O commands are then returned from the application host computer, application server, or cloud server to the client device and rendered on the display thereof. The system and methods enable cross-platform application execution by translating I/O operations that are native to the user's remote device to I/O operations that are native to the application host computer, application server, or cloud server.
    • 在客户端设备和应用主机之间转换基于运动的用户输入的系统。 在各种实施例中,系统和方法使支持第一类输入/输出(I / O)设备(例如,鼠标,键盘和显示器)的应用主机计算机,应用服务器或云服务器能够解释I / O 来自支持第二类型的I / O设备(例如,触摸屏显示器)的客户端设备的命令,其中客户端设备的I / O命令支持基于运动的用户输入。 然后,将解释的I / O命令的操作从应用主机计算机,应用服务器或云服务器返回到客户端设备并在其显示器上呈现。 该系统和方法通过将本机用于用户远程设备的I / O操作转换为应用程序主机计算机,应用程序服务器或云服务器本机的I / O操作来实现跨平台应用程序的执行。