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    • 1. 发明申请
    • Shape and animation methods and systems using examples
    • 形状和动画方法和系统使用示例
    • US20050270295A1
    • 2005-12-08
    • US11118687
    • 2005-04-29
    • Michael CohenCharles RosePeter-Pike Sloan
    • Michael CohenCharles RosePeter-Pike Sloan
    • G06T13/00G06T15/70
    • G06T13/40Y10S345/949Y10S345/956
    • Shape animation is described. In one aspect, examples that pertain to a shape or motion that is to be animated are provided. The examples are placed within a multi-dimensional abstract space. Each dimension of the abstract space is defined by at least one of an adjective and an adverb. A point within the multi-dimensional abstract space is selected. The selected point does not coincide with a point that is associated with any of the examples. The selected point corresponds to a shape or motion within the abstract space. A single weight value for each of the examples is computed. The single weight values for each of the examples are combined in a manner that defines an interpolated shape or motion that is a blended combination of each of the examples of the set of examples.
    • 描述形状动画。 在一个方面,提供了关于要被动画的形状或运动的示例。 这些示例放置在多维抽象空间中。 抽象空间的每个维度都由形容词和副词中的至少一个定义。 选择多维抽象空间内的一个点。 所选点与与任何示例相关联的点不一致。 所选点对应于抽象空间内的形状或运动。 计算每个示例的单个权重值。 每个示例的单个权重值以限定作为该组示例的每个示例的混合组合的内插形状或运动的方式组合。
    • 2. 发明申请
    • Shape and animation methods and systems using examples
    • 形状和动画方法和系统使用示例
    • US20050190204A1
    • 2005-09-01
    • US11119172
    • 2005-04-29
    • Michael CohenCharles RosePeter-Pike Sloan
    • Michael CohenCharles RosePeter-Pike Sloan
    • G06T13/00G06T15/70
    • G06T13/40Y10S345/949Y10S345/956
    • Systems and methods for shape animation are described. In one aspect, a degree of freedom is linearly approximated. The degree of freedom is associated with a new form or motion for rendering based on multiple examples that define respective forms or motions within a multi-dimensional abstract space. Each dimension of the abstract space is defined by at least one of an adjective and an adverb. A radial basis function is defined for each of the examples by scaling the radial basis function for each example. The scaling includes evaluating a matrix system to ascertain a plurality of scaling weights. Individual weights are used to scale the radial basis functions. The linear approximation and the radial basis functions are combined to provide a cardinal basis function. The cardinal basis function is used to render the new form or motion.
    • 描述形状动画的系统和方法。 一方面,线性近似的自由度。 基于在多维抽象空间内定义相应形式或运动的多个示例,自由度与用于呈现的新形式或运动相关联。 抽象空间的每个维度都由形容词和副词中的至少一个定义。 通过缩放每个示例的径向基函数,为每个示例定义径向基函数。 缩放包括评估矩阵系统以确定多个缩放权重。 使用单个权重来缩放径向基函数。 线性近似和径向基函数被组合以提供基本基函数。 基本基函数用于呈现新的形式或运动。
    • 5. 发明申请
    • Interactive horizon mapping
    • 交互式水平映射
    • US20050156941A1
    • 2005-07-21
    • US10983359
    • 2004-11-08
    • Peter-Pike SloanMichael Cohen
    • Peter-Pike SloanMichael Cohen
    • G06T15/60G09G5/00
    • G06T15/60
    • Shadows, which play an important role in perceiving the shape and texture of an object, are simulated interactively in a real time, self-shadowing of a bump mapped surface for a computer rendered object. A computer graphics textured object function defines a horizon map over an orientation in a tangent space of the object using different textures or basis functions. The implementation can be performed using commodity graphics hardware by precomputing the horizon map for limited visibility for each point on the bump mapped surface given light in each of a plurality of radial directions. The horizon map is used to produce self-shadowing of the bump mapped surface of the object.
    • 在感知对象的形状和纹理方面发挥重要作用的阴影在实时中被模拟为计算机渲染对象的凹凸映射表面的自身阴影。 计算机图形纹理对象函数使用不同的纹理或基础函数来定义对象的切线空间中的取向上的水平映射。 可以使用商品图形硬件来执行实现,该方法是通过预先计算水平映射,以便在多个径向方向中的每个中给定光的凹凸映射表面上的每个点的受限可视性。 水平映射用于产生对象的凹凸映射表面的自我阴影。
    • 6. 发明授权
    • Irradiance rigs
    • 辐射钻机
    • US08704831B2
    • 2014-04-22
    • US12756688
    • 2010-04-08
    • Peter-Pike SloanHong Yuan
    • Peter-Pike SloanHong Yuan
    • G06T15/50
    • G06T15/506
    • Techniques are disclosed for using a local lighting representation to explicitly model spatial variation of a character in a graphics scene as well as for using error driven criteria to determine whether to evaluate a given light source analytically or in a lighting rig. For near light sources, the error driven criteria may be used to determine when a spherical light source should be evaluated in the lighting rig verses analytically. For large characters, local irradiance models may be used to provide a limited form of spatial variation.
    • 公开了使用本地照明表示来明确地模拟图形场景中的角色的空间变化以及使用误差驱动标准来确定是分析地还是在照明装置中评估给定光源的技术。 对于近光源,可以使用误差驱动标准来确定在照明装置中分析地评估球形光源的时间。 对于大字符,可以使用局部辐照度模型来提供有限形式的空间变化。
    • 8. 发明授权
    • Shape and animation methods and systems using examples
    • 形状和动画方法和系统使用示例
    • US07420564B2
    • 2008-09-02
    • US11118687
    • 2005-04-29
    • Michael F. CohenCharles F. Rose, IIIPeter-Pike Sloan
    • Michael F. CohenCharles F. Rose, IIIPeter-Pike Sloan
    • G06T15/70
    • G06T13/40Y10S345/949Y10S345/956
    • Shape animation is described. In one aspect, examples that pertain to a shape or motion that is to be animated are provided. The examples are placed within a multi-dimensional abstract space. Each dimension of the abstract space is defined by at least one of an adjective and an adverb. A point within the multi-dimensional abstract space is selected. The selected point does not coincide with a point that is associated with any of the examples. The selected point corresponds to a shape or motion within the abstract space. A single weight value for each of the examples is computed. The single weight values for each of the examples are combined in a manner that defines an interpolated shape or motion that is a blended combination of each of the examples of the set of examples.
    • 描述形状动画。 在一个方面,提供了关于要被动画的形状或运动的示例。 这些示例放置在多维抽象空间中。 抽象空间的每个维度都由形容词和副词中的至少一个定义。 选择多维抽象空间内的一个点。 所选点与与任何示例相关联的点不一致。 所选点对应于抽象空间内的形状或运动。 计算每个示例的单个权重值。 每个示例的单个权重值以限定作为该组示例的每个示例的混合组合的内插形状或运动的方式组合。
    • 9. 发明授权
    • Interactive horizon mapping
    • 交互式水平映射
    • US07170527B2
    • 2007-01-30
    • US10982336
    • 2004-11-05
    • Peter-Pike SloanMichael F. Cohen
    • Peter-Pike SloanMichael F. Cohen
    • G09G5/00
    • G06T15/60
    • Shadows, which play an important role in perceiving the shape and texture of an object, are simulated interactively in a real time, self-shadowing of a bump mapped surface for a computer rendered object. A computer graphics textured object function defines a horizon map over an orientation in a tangent space of the object using different textures or basis functions. The implementation can be performed using commodity graphics hardware by precomputing the horizon map for limited visibility for each point on the bump mapped surface given light in each of a plurality of radial directions. The horizon map is used to produce self-shadowing of the bump mapped surface of the object.
    • 在感知对象的形状和纹理方面发挥重要作用的阴影在实时中被模拟为计算机渲染对象的凹凸映射表面的自身阴影。 计算机图形纹理对象函数使用不同的纹理或基础函数来定义对象的切线空间中的取向上的水平映射。 可以使用商品图形硬件来执行实现,该方法是通过预先计算水平映射,以便在多个径向方向中的每个中给定光的凹凸映射表面上的每个点的受限可视性。 水平映射用于产生对象的凹凸映射表面的自我阴影。