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    • 2. 发明申请
    • Multiplexed secure video game play distribution
    • 多重安全视频游戏播放发行
    • US20070275780A1
    • 2007-11-29
    • US11882816
    • 2007-08-06
    • Jim SloateScott ElliottHiroshi KamadaKelly LindsethPatrick LinkDavid McCarten
    • Jim SloateScott ElliottHiroshi KamadaKelly LindsethPatrick LinkDavid McCarten
    • A63F9/24
    • A63F13/95A63F13/12A63F13/335A63F13/71
    • Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.
    • 多个视频游戏玩家访问存储在共享大容量存储设备上的加密视频游戏库。 复用器多路复用从大容量存储设备读取的数据,以向输入视频游戏指令的多个视频游戏单元提供输出流。 安全总线将来自共享大容量存储设备的视频游戏指令传送到每个视频游戏单元。 视频游戏软件或其他娱乐内容通过多级加密形式的电子下载分发到共享大容量存储设备。 在传输之前,内容被加密然后进一步加密。 一旦内容成功传输,它被解密以去除进一步的加密层 - 离开第一加密层完整,以在远程分发位置的海量存储上的存储期间保护视频游戏。
    • 3. 发明授权
    • Multiplexed secure video game play distribution
    • 多重安全视频游戏播放发行
    • US07878908B2
    • 2011-02-01
    • US10293943
    • 2002-11-14
    • Jim A. SloateScott ElliottHiroshi KamadaKelly LindsethPatrick LinkDavid McCarten
    • Jim A. SloateScott ElliottHiroshi KamadaKelly LindsethPatrick LinkDavid McCarten
    • A63F13/00
    • A63F13/95A63F13/12A63F13/335A63F13/71
    • Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.
    • 多个视频游戏玩家访问存储在共享大容量存储设备上的加密视频游戏库。 复用器多路复用从大容量存储设备读取的数据,以向输入视频游戏指令的多个视频游戏单元提供输出流。 安全总线将来自共享大容量存储设备的视频游戏指令传送到每个视频游戏单元。 视频游戏软件或其他娱乐内容通过多级加密形式的电子下载分发到共享大容量存储设备。 在传输之前,内容被加密然后进一步加密。 一旦内容成功传输,它被解密以去除进一步的加密层 - 离开第一加密层完整,以在远程分发位置的海量存储上的存储期间保护视频游戏。
    • 7. 发明申请
    • Car-based entertainment system with video gaming
    • 汽车娱乐系统与视频游戏
    • US20060009289A1
    • 2006-01-12
    • US11175044
    • 2005-07-06
    • David McCartenPeter EckScott ElliottHiroshi Kamada
    • David McCartenPeter EckScott ElliottHiroshi Kamada
    • A63F13/00
    • A63F13/327A63F9/24A63F13/12A63F13/216A63F13/26A63F13/352A63F2300/207A63F2300/209A63F2300/404A63F2300/516A63F2300/532A63F2300/538G06F9/455
    • A car area network is disposed in a car to enable communications between various devices in the car. An existing consumer electronics device (CED) coupled to the car area network (CAN) performs an existing consumer electronics device function. That existing (CED) is adapted to control various devices coupled to the CAN including video gaming devices. In one example, the adapted CED cooperates with a game server to effect game play. In another example, the adapted CED functions as a virtual video game platform to support play of video games. A multifunction controller transmits control information to the adapted CED via the car area network to permit a car occupant to control the adapted CED to permit the occupant to play a video game using the video game display. One or more audio and/or visual devices coupled to the CAN may also be controlled by commands transmitted from the adapted CED or from the multimedia controller over the CAN.
    • 汽车区域网络被布置在汽车中以实现汽车中的各种装置之间的通信。 耦合到汽车区域网(CAN)的现有消费电子设备(CED)执行现有的消费电子设备功能。 现有(CED)适于控制耦合到CAN的各种设备,包括视频游戏设备。 在一个示例中,经修改的CED与游戏服务器协作来实现游戏。 在另一个例子中,改编的CED作为支持视频游戏播放的虚拟视频游戏平台。 多功能控制器通过汽车区域网将控制信息发送到经改编的CED,以允许乘务员控制适应的CED,以允许乘客使用视频游戏显示器播放视频游戏。 耦合到CAN的一个或多个音频和/或视频设备也可以由从适配的CED发送的命令或通过CAN从多媒体控制器控制。
    • 8. 发明授权
    • Multiplexed secure video game play distribution
    • 多重安全视频游戏播放发行
    • US08834273B2
    • 2014-09-16
    • US11882816
    • 2007-08-06
    • Jim A. SloateScott ElliottHiroshi KamadatKelly LindsethPatrick LinkDavid McCarten
    • Jim A. SloateScott ElliottHiroshi KamadatKelly LindsethPatrick LinkDavid McCarten
    • A63F13/12
    • A63F13/95A63F13/12A63F13/335A63F13/71
    • Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.
    • 多个视频游戏玩家访问存储在共享大容量存储设备上的加密视频游戏库。 复用器多路复用从大容量存储设备读取的数据,以向输入视频游戏指令的多个视频游戏单元提供输出流。 安全总线将来自共享大容量存储设备的视频游戏指令传送到每个视频游戏单元。 视频游戏软件或其他娱乐内容通过多级加密形式的电子下载分发到共享大容量存储设备。 在传输之前,内容被加密然后进一步加密。 一旦内容成功传输,它被解密以去除进一步的加密层 - 离开第一加密层完整,以在远程分发位置的海量存储上的存储期间保护视频游戏。