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    • 4. 发明授权
    • Composition of local media playback with remotely generated user interface
    • 使用远程生成的用户界面组合本地媒体播放
    • US08352544B2
    • 2013-01-08
    • US12955896
    • 2010-11-29
    • Nicholas J. FangTodd BowraAshley C. Speicher
    • Nicholas J. FangTodd BowraAshley C. Speicher
    • G06F15/16
    • H04L12/282H04L65/1083H04L65/604H04L67/34H04N21/42207H04N21/43615H04N21/84
    • A media server in a home entertainment network coordinates with a media player connected with the network to provide a media presentation with a combined user interface (UI) on an attached display device. Media content is sourced locally on a networked media player. The media player extracts metadata related to the media content and transmits the metadata to the media server. The media server creates the UI to include components related to the media content rendered by the media player. The media server then transmits the UI to the media player for combination with the rendered media content for a composite output to a presentation device. The media server may further develop and transmit compositing instructions and additional media content to the media player for inclusion in the composite output.
    • 家庭娱乐网络中的媒体服务器与与网络连接的媒体播放器协调,以在附接的显示设备上提供具有组合的用户界面(UI)的媒体呈现。 媒体内容来自本地的联网媒体播放器。 媒体播放器提取与媒体内容有关的元数据,并将该元数据发送到媒体服务器。 媒体服务器创建UI以包括与由媒体播放器呈现的媒体内容相关的组件。 然后,媒体服务器将UI发送到媒体播放器以与呈现的媒体内容组合以用于组合输出到呈现设备。 媒体服务器可以进一步开发并发送合成指令和附加媒体内容到媒体播放器以便包括在复合输出中。
    • 6. 发明申请
    • Selection of transrate and transcode processes by host computer
    • 通过主机选择转换和转码过程
    • US20080205389A1
    • 2008-08-28
    • US11710762
    • 2007-02-26
    • Nicholas J. FangTodd Z. BowraAshley C. Speicher
    • Nicholas J. FangTodd Z. BowraAshley C. Speicher
    • H04L12/28
    • H04L65/80H04L65/1026H04L2012/2849
    • A host computer manages and processes multiple requests for transmission of media content to other devices within a network. Hardware or software-driven media processing units format media content for streaming to the network devices. A policy engine manages processing constraints of the media processing units to determine the best combination of transrate/transcode processes to provide the highest quality transmissions without overloading the processing capacity of the host computer. The policy engine also considers available network bandwidth when determining transformation instructions for the media processing units. The policy engine identifies target formats, bit rates, and image resolutions for output for each media stream or for storage for later transmission and instructs the media processing units to transrate and/or transcode the media content appropriately to meet the demand.
    • 主机计算机管理和处理多个请求以将媒体内容传输到网络内的其他设备。 硬件或软件驱动的媒体处理单元格式化媒体内容以流式传输到网络设备。 策略引擎管理媒体处理单元的处理约束以确定转换/转码过程的最佳组合以提供最高质量的传输,而不会使主计算机的处理能力过载。 当确定媒体处理单元的转换指令时,策略引擎还考虑可用的网络带宽。 策略引擎识别用于每个媒体流的输出的目标格式,比特率和图像分辨率或用于稍后传输的存储,并且指示媒体处理单元适当地转换和/或转码媒体内容以满足需求。
    • 7. 发明申请
    • Server-side media stream manipulation for emulation of media playback functions
    • 用于模拟媒体播放功能的服务器端媒体流操作
    • US20070271388A1
    • 2007-11-22
    • US11438408
    • 2006-05-22
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • G06F15/16
    • H04L65/602H04L2012/2849
    • A media server in the home entertainment network allows a media rendering devices to act as a digital media receiver. The media server enables trick mode functions such as scan forward or reverse, slow motion, pause, and seek on rendering devices with capabilities limited to 1× playback. The media server receives commands from user input at the rendering device transmitted over the network to the media server. The media server manipulates the media stream before the transmission over the network by deleting or adding frames to the media stream as necessary to emulate the desired playback functions and replacing frame timestamps to create a media stream that appears to the media rendering device as a sequential 1× stream. The transmitted media stream may not contain all of the media content stored in the corresponding media file on the media server, thus avoiding limitations on the download bandwidth and local client storage.
    • 家庭娱乐网络中的媒体服务器允许媒体呈现设备充当数字媒体接收器。 媒体服务器启用特技模式功能,例如向前扫描或反向扫描,慢动作,暂停和寻找具有限于1x播放功能的渲染设备。 媒体服务器从通过网络发送的呈现设备的用户输入接收到媒体服务器的命令。 媒体服务器在通过网络传输之前操纵媒体流,根据需要删除或添加帧到媒体流,以模拟期望的播放功能并且替换帧时间戳以创建媒体呈现设备所呈现的媒体流作为顺序的1x 流。 传输的媒体流可以不包含存储在媒体服务器上的相应媒体文件中的所有媒体内容,从而避免对下载带宽和本地客户端存储的限制。
    • 8. 发明授权
    • Composition of local user interface with remotely generated user interface and media
    • 本地用户界面与远程生成的用户界面和媒体的组合
    • US08793303B2
    • 2014-07-29
    • US11478501
    • 2006-06-29
    • Ashley C. SpeicherNicholas J. FangTodd Bowra
    • Ashley C. SpeicherNicholas J. FangTodd Bowra
    • G06F15/16G06F3/048H04L12/28H04L29/06
    • H04L12/282H04L12/2814H04L65/604H04N21/234363H04N21/4312
    • A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
    • 家庭娱乐网络中的媒体服务器与与网络连接的媒体接收器协调,以在附接的显示设备上提供具有组合的用户界面的媒体表示。 媒体服务器通过网络从媒体接收器接收关于由媒体接收器生成的UI组件的放置的合成信息。 作为响应,媒体服务器可以调整图形,媒体控制信息,元数据,媒体呈现窗口和其他UI组件的定位以供媒体接收者呈现,使得媒体服务器生成的UI组件不会干扰所生成的UI 当媒体接收机呈现给显示设备时。 或者,媒体接收器可以调整UI组件的位置,使得由媒体接收器生成的UI组件不会在介绍媒体服务器时产生的UI干扰。
    • 9. 发明授权
    • Media stream slicing and processing load allocation for multi-user media systems
    • 媒体流切片和处理多用户媒体系统的负载分配
    • US08380864B2
    • 2013-02-19
    • US11645885
    • 2006-12-27
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • G06F15/16
    • H04L65/601H04L67/28H04L67/2823H04L67/325H04N21/4344H04N21/43615H04N21/440236
    • Transrate/transcode functionality of media processing units in devices distributed within a networked media system are harnessed to enable media streaming to devices across networks while overcoming insufficient bandwidth to transmit the source content or while providing reformatted media to devices that do not support the source format. A policy engine may reallocate media processing resources for greater efficiency. The policy engine may further schedule time-slicing of media segments in available hardware and software-based codecs. Time-slicing may be used to transformatively process one or more media streams across potentially multiple media processing units connected within a network. The media streams are divided into independently processable segments based upon knowledge of underlying media formats. Processing requirements and a priority processing order may be determined for and assigned to each independently processable segment. The segments may be scheduled for delivery to the media processing units based upon the assigned priority and processing requirements.
    • 利用在网络媒体系统内分发的设备中的媒体处理单元的转换/转码功能,以便能够跨网络实现媒体流传输到设备,同时克服不足的带宽来传输源内容,或者将重新格式化的媒体提供给不支持源格式的设备。 策略引擎可以重新分配媒体处理资源以提高效率。 策略引擎可以进一步调度可用硬件和基于软件的编解码器中媒体段的时间分片。 时间分片可用于跨网络中连接的潜在的多个媒体处理单元变换处理一个或多个媒体流。 基于底层媒体格式的知识,媒体流被分成可独立处理的片段。 处理要求和优先处理顺序可以被确定并分配给每个可独立处理的段。 可以基于所分配的优先级和处理要求来调度段以传送到媒体处理单元。
    • 10. 发明授权
    • Implementation of media-protection policies
    • 实施媒体保护政策
    • US08081756B2
    • 2011-12-20
    • US11235473
    • 2005-09-26
    • Nicholas J. Fang
    • Nicholas J. Fang
    • H04N7/167
    • H04N7/1675G06F21/10H04N21/4405H04N21/63345H04N21/835
    • A technique wherein a first electronic device, such as a server, provides to a second electronic device, such as a client device, a first portion of a digital-content stream. The first electronic device receives an identifier of a protection policy to be applied to the digital-content stream. The first electronic device provides to the second electronic device a data set that includes the policy and a key. In an embodiment, the data set is provided concurrently with providing the digital-content stream to the second electronic device. The first electronic device provides to the second electronic device a second portion of the digital-content stream that is encrypted using the key.
    • 一种技术,其中诸如服务器的第一电子设备向诸如客户端设备的第二电子设备提供数字内容流的第一部分。 第一电子设备接收要应用于数字内容流的保护策略的标识符。 第一电子设备向第二电子设备提供包括策略和密钥的数据集。 在一个实施例中,数据集与提供数字内容流同时提供给第二电子设备。 第一电子设备向第二电子设备提供使用密钥加密的数字内容流的第二部分。