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    • 1. 发明申请
    • MULTIPLAY WAGERING GAME MECHANISM
    • MULTIPLAY WAGERING游戏机制
    • US20110218034A1
    • 2011-09-08
    • US13128659
    • 2009-11-12
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • A63F9/24
    • G07F17/32G07F17/34
    • A wagering game system and its operations are described. The operations can include presenting a wagering game interface including a plurality of wagering game icons, a gameplay window, a bet panel, and a start panel. The operations can also include detecting a selection of a first wagering game icon associated with a first wagering game; presenting media representing the first wagering game within the gameplay window; detecting a selection of a second wagering game icon associated with a second wagering game; presenting media representing the second wagering game within the gameplay window; and scaling the first and second wagering games to fit within the game-play window. The operations can further include detecting input of bet information for the first and second wagering games via the bet panel, and initiating the first and second wagering games simultaneously in response to detecting a selection of a start trigger in the start panel.
    • 描述一个投注游戏系统及其操作。 操作可以包括呈现包括多个投注游戏图标,游戏窗口,投注面板和开始面板的投注游戏界面。 操作还可以包括检测与第一投注游戏相关联的第一投注游戏图标的选择; 在游戏窗口内呈现表示第一投注游戏的媒体; 检测与第二投注游戏相关联的第二投注游戏图标的选择; 在游戏窗口内呈现表示第二投注游戏的媒体; 并且缩放第一和第二投注游戏以适应游戏玩家窗口。 所述操作还可以包括通过所述投注面板检测所述第一和第二投注游戏的投注信息的输入,以及响应于检测到所述开始面板中的开始触发的选择,同时启动所述第一和第二投注游戏。
    • 10. 发明授权
    • Controlling and presenting virtual wagering game environments
    • 控制和呈现虚拟投注游戏环境
    • US08460107B2
    • 2013-06-11
    • US13122665
    • 2009-10-09
    • Brian J. BarclayAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnDaniel P. LouieRichard T. Schwartz
    • A63F9/24
    • G07F17/3227G07F17/3288
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定虚拟投注游戏环境的位置中的玩家头像群体,并且在虚拟投注游戏环境的位置确定投注游戏机对象供应。 投注游戏机对象供应是在该位置的边界内的可用投注游戏机对象的量。 操作可以进一步包括确定供应可用性比率,其中供应可用率指示与玩家头像群体相比在该位置中可用的投注游戏机对象的数量的限制。 所述操作还可以包括确定投注游戏机对象供应不符合供应可用率,并修改投注游戏机对象供应以符合供应可用率。