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    • 10. 发明申请
    • User interface
    • 用户界面
    • US20100062856A1
    • 2010-03-11
    • US12455651
    • 2009-06-04
    • Mark McLaughlinHenrique Penha
    • Mark McLaughlinHenrique Penha
    • A63F9/24
    • A63F13/87A63F13/12A63F13/335A63F13/34A63F13/795A63F2300/306A63F2300/308A63F2300/408A63F2300/556A63F2300/572H04L65/1069H04L67/36H04L67/38
    • A method of establishing a communication event between a first user and a second user of a communication system; wherein the first user operates a user terminal executing an electronic game application; the method comprising the steps of: storing contact information for at least the second user of the communication system; associating the contact information of the second contact with one or more game objects in the electronic game application; receiving an input signal from the first user to interact with a game object displayed during execution of the electronic game application; and responsive to receiving the signal to interact with the game object, establishing a communication event between the first user of the game application and the second user of the communication system using the contact information associated with the game object.
    • 一种在通信系统的第一用户和第二用户之间建立通信事件的方法; 其中所述第一用户操作执行电子游戏应用的用户终端; 所述方法包括以下步骤:存储至少所述通信系统的第二用户的联系人信息; 将第二联系人的联系人信息与电子游戏应用中的一个或多个游戏对象相关联; 从所述第一用户接收输入信号以与在所述电子游戏应用的执行期间显示的游戏对象进行交互; 并且响应于接收到与游戏对象交互的信号,使用与游戏对象相关联的联系人信息,在游戏应用的第一用户和通信系统的第二用户之间建立通信事件。