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    • 2. 发明授权
    • Method of generation of computer-generated images using a spherical
buffer
    • 使用球形缓冲区生成计算机生成的图像的方法
    • US5923331A
    • 1999-07-13
    • US647884
    • 1996-10-02
    • Jean-Christophe DusseuxLaurent Blonde
    • Jean-Christophe DusseuxLaurent Blonde
    • G06T15/06G06T15/40G06F1/00
    • G06T15/40G06T15/06
    • A method of generation of computer images of a three-dimensional scene constituted by a set of facets, viewed from a point of observation along a viewing axis. The facets are projected on the surface of a sphere whose center is the point of observation of the scene and wherein the surface of the sphere is divided in a special way into elementary surfaces, each corresponding to a pixel on the spherical surface, in such a manner that the orthogonal projections of the elementary surfaces on a reference plane passing through the point of observation and perpendicular to the viewing axis of the scene all have same value. An application is the generation of visibility or distance images. Another application is radiosity.
    • PCT No.PCT / FR95 / 01237第 371日期1996年10月2日第 102(e)日期1996年10月2日PCT 1995年9月26日PCT PCT。 公开号WO96 / 10805 PCT 日期1996年4月11日从观察点观察的一组视面构成的三维场景的计算机图像的生成方法。 小面被投影在球体的表面上,球体的中心是场景的观察点,并且其中球体的表面以特殊的方式被划分为基本表面,每个对应于球形表面上的像素, 通过观察点和垂直于场景的观察轴的参考平面上的基本面的正交投影都具有相同的值。 应用程序是生成可见度或距离图像。 另一个应用是辐射度。
    • 5. 发明授权
    • Method of color mapping from non-convex source gamut into non-convex target gamut
    • 从非凸起源色域到非凸目标色域的颜色映射方法
    • US08629881B2
    • 2014-01-14
    • US12452741
    • 2008-07-25
    • Laurent BlondeJürgen StauderWolfgang Endress
    • Laurent BlondeJürgen StauderWolfgang Endress
    • G09G5/02
    • H04N1/6058
    • Method of mapping source colors from a source color device having an actual source gamut that is represented by a source convex (gamut boundary descriptor) and a source non-convex into target colors for a target color device having an actual target gamut that is represented by a target convex and a target non-convex, comprising, 1—if the source color to map is located outside the source non-convex, a pre-mapping step that maps the source color into the source non-convex, 2—if the mapped target color is located outside the target non-convex, a post-mapping step that maps the target color into the target non-convex. This method allows precise gamut mapping while allowing also for simple geometrical operations using convex gamuts.
    • 将具有由源凸(色域边界描述符)表示的实际源色域的源颜色和源非凸的源颜色的源颜色映射到具有实际目标色域的目标色彩设备的方法,所述目标色彩设备具有由 目标凸和目标非凸,包括1 - 如果要映射的源颜色位于源非凸的外部,则将源颜色映射到源非凸的预映射步骤,2 - 如果 映射的目标颜色位于目标非凸的外部,后映射步骤将目标颜色映射到目标非凸。 该方法允许精确的色域映射,同时允许使用凸域的简单几何操作。