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    • 2. 发明申请
    • GAMING SYSTEM FOR DATA MANAGEMENT AND COLLECTION AND RELATED METHODS
    • 用于数据管理和收集的游戏系统及相关方法
    • WO2007032905A3
    • 2007-05-31
    • PCT/US2006033734
    • 2006-08-28
    • BALLY GAMING INCOSGOOD PAUL RANDALLMORROW JAMES WDIMICHELE CARMEN
    • OSGOOD PAUL RANDALLMORROW JAMES WDIMICHELE CARMEN
    • G06F19/00
    • G07F17/32G07F17/3232
    • Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.
    • 本文公开了用于在网络环境中管理游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储区。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据存储库与一个或多个游戏组件通信,并且数据存储库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储区,其中数据存储存储来自游戏设备的数据。
    • 3. 发明申请
    • SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM
    • 用于游戏内容配置和管理系统的系统和方法
    • WO2007033005A3
    • 2007-12-27
    • PCT/US2006035015
    • 2006-09-08
    • BALLY GAMING INCMORROW JAMES WDIMICHELE CARMENOSGOOD PAUL RANDALL
    • MORROW JAMES WDIMICHELE CARMENOSGOOD PAUL RANDALL
    • A63F9/24
    • G07F17/3209G07F17/32G07F17/323G07F17/3232G07F17/3234
    • A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.
    • 配置和管理系统监视和控制至少一个游戏台上的游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 和一个后端的图形用户界面。 处理和控制系统通过网络与游戏设备相互连接。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 另外,图形用户界面使得能够监视和配置游戏平台上的每个游戏设备的多个游戏平台能力,多个游戏标题和多个游戏参数,并且与处理和控制系统互连。
    • 4. 发明申请
    • USER INTERFACE SYSTEM AND METHOD FOR CREATING AND VERIFYING SIGNED CONTENT
    • 用户界面系统和创建和验证签名内容的方法
    • WO2006034124A3
    • 2009-04-30
    • PCT/US2005033353
    • 2005-09-15
    • BALLY GAMING INCMORROW JAMES WDIMICHELE CARMENKOPYCIENSKI DAN
    • MORROW JAMES WDIMICHELE CARMENKOPYCIENSKI DAN
    • A63F13/00
    • G07F17/32G07F17/3241
    • An embedded additional user interface 10 includes a web page display screen 20 and an embedded processor 30, and is incorporated into a gaming machine 40 that in turn includes a gaming screen 50 and a gaming processor 60. Because of security procedures applied for digital signing and certification of user selectable programming elements, the embedded additional user interface 10 employs an interface build application 79 such that the user can select and modify the look and feel of the web page display screen content. The interface build application enables content to be presented on a web page display screen that can track to an individual player. The interface build application also enables a casino user to update current casino promotions for its players in a timely manner, as well as present customized marketing messages, which can even be targeted to individual players. The casino user can customize the look and feel of web page display screen content to make the game player environment more exciting and more conducive to extended player gaming sessions.
    • 嵌入式附加用户界面10包括网页显示屏幕20和嵌入式处理器30,并且被并入游戏机40,游戏机40又包括游戏屏幕50和游戏处理器60.由于应用于数字签名的安全程序和 用户可选择的编程元件的认证,嵌入式附加用户界面10采用接口构建应用程序79,使得用户可以选择和修改网页显示屏幕内容的外观。 界面构建应用程序使内容能够呈现在可以跟踪到单个播放器的网页显示屏幕上。 界面构建应用程序还使得娱乐场用户能够及时更新其玩家的当前赌场促销,以及呈现定制的营销消息,甚至可以针对个体玩家。 赌场用户可以自定义网页显示屏幕内容的外观和感觉,使游戏玩家环境更加精彩,更有利于扩展玩家游戏会话。
    • 6. 发明申请
    • SYSTEM AND METHOD FOR DATA MINING
    • 用于数据挖掘的系统和方法
    • WO2006088532A3
    • 2007-10-18
    • PCT/US2005043385
    • 2005-11-30
    • BALLY GAMING INCDIMICHELE CARMEN
    • DIMICHELE CARMEN
    • A63F9/24
    • G06F17/30
    • A system and method for mining data stored in a casino gaming system is provided. A data search for data stored in the casino gaming system is initiated. The casino gaming system comprises one or more than one component connected via a network, and the one or more than one component comprises one or more than one data repository for storing data. One or more of the components comprises different communication protocols. Each appropriate communication protocol needed for interfacing with one or more of the components to search for data stored in one or more data repositories of the components is determined. Data in one or more than one data repository is searched and retrieved. The results of the data search may then be provided in some predetermined format.
    • 提供一种用于挖掘存储在娱乐场游戏系统中的数据的系统和方法。 开始存储在娱乐场游戏系统中的数据的数据搜索。 赌场游戏系统包括经由网络连接的一个或多个组件,并且一个或多于一个组件包括用于存储数据的一个或多于一个的数据存储库。 一个或多个组件包括不同的通信协议。 确定与一个或多个组件接口以搜索存储在组件的一个或多个数据存储库中的数据所需的每个适当的通信协议。 搜索和检索一个或多个数据存储库中的数据。 然后可以以某种预定格式提供数据搜索的结果。
    • 8. 发明申请
    • GAMING SYSTEM WITH USER INTERFACE
    • 具有用户界面的游戏系统
    • WO2007095402A3
    • 2007-12-21
    • PCT/US2007060058
    • 2007-01-03
    • BALLY GAMING INT INCMORROW JAMES WDIMICHELE CARMEN
    • MORROW JAMES WDIMICHELE CARMEN
    • A63F9/24G06F19/00
    • G07F17/32G07F17/3209G07F17/3211
    • An embedded user interface system includes a web page display screen and an embedded processor, and is incorporated into a gaming machine that in turn includes a gaming presentation and a gaming processor The embedded processor employs an internal operating system and communicates with the gaming processor The display screen presents information to a user via the display screen The dictionary extension receives an incoming text string, parses the text string to identify a navigation command and pull a uniform resource locator (URL) from the text string, loads the URL pulled from the text string into a variable, and indirectly navigates th web content capable display screen to the URL in the variable.
    • 嵌入式用户界面系统包括网页显示屏幕和嵌入式处理器,并且被并入游戏机中,游戏机又包括游戏呈现和游戏处理器。嵌入式处理器采用内部操作系统并与游戏处理器进行通信。显示器 屏幕通过显示屏幕向用户显示信息字典扩展接收传入的文本字符串,解析文本字符串以识别导航命令,并从文本字符串中提取统一的资源定位符(URL),加载从文本字符串拉出的URL 变成一个变量,并且间接地将具有网页内容的显示屏幕导航到变量中的URL。
    • 9. 发明申请
    • GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION
    • 游戏网络和外设及设备识别
    • WO2007030288A3
    • 2007-09-13
    • PCT/US2006032073
    • 2006-08-15
    • BALLY GAMING INT INCROBB HAROLD KMORROW JAMES WCARMAN DAVID WOSGOOD PAUL RANDALLDIMICHELE CARMEN
    • ROBB HAROLD KMORROW JAMES WCARMAN DAVID WOSGOOD PAUL RANDALLDIMICHELE CARMEN
    • H04L9/00
    • G07F17/3241G07F17/32G07F17/3223
    • The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MACIIP addresses.
    • 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议和用于减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 该系统提供识别网络设备的存在和位置的能力。 在启动过程中,设备在网络上发送其MAC地址本地交换机收集与其相连的设备的MAC地址和IP地址。 定期地,交换机发送包含设备表和相关联的MACIIP地址的原始以太网帧,USB分组或TCP分组。
    • 10. 发明申请
    • USER INTERFACE SYSTEM AND SYSTEM-CONTROLLED BONUS SYSTEM
    • 用户界面系统和系统控制的奖励系统
    • WO2007136972A8
    • 2010-12-23
    • PCT/US2007067962
    • 2007-05-01
    • BALLY GAMING INT INCLUCIANO ROBERT ADIMICHELE CARMENMORROW JAMES W
    • LUCIANO ROBERT ADIMICHELE CARMENMORROW JAMES W
    • A63F13/00
    • G07F17/3269G07F17/32G07F17/3209G07F17/3223G07F17/3234G07F17/3244G07F17/3267
    • Systems and methods for managing a limited-time bonus period are disclosed herein. According to one method, one or more triggering events are established for the gaming machines, wherein the triggering events are winning game outcomes. A gaming period is initiated on the gaming machines, wherein each gaming machine generates a game outcome. If necessary, a system host is notified that one or more triggering events have been satisfied. The gaming machines then receive instructions from the system host to initiate a limited-time bonus period, wherein the limited-time bonus period is presented on a player tracking and interactive system gaming devices on a selected number of gaming machines. A notification message is displayed on the gaming machines regarding the initiation of the first limited-time bonus period, and a prize is awarded if a winning outcome is achieved by one or more of the networked gaming machines during the first limited-time bonus period.
    • 本文公开了用于管理有限时间奖励期间的系统和方法。 根据一种方法,为游戏机建立一个或多个触发事件,其中触发事件是获胜的游戏结果。 在游戏机上启动游戏时段,其中每个游戏机产生游戏结果。 如有必要,通知系统主机已经满足一个或多个触发事件。 然后,游戏机从系统主机接收指令以启动有限时间的奖励期间,其中限定时间的奖励期间在选定数量的游戏机上的玩家跟踪和交互式系统游戏装置上呈现。 在游戏机上显示关于开始第一有限时间奖励期间的通知消息,并且如果在第一有限时间奖励期间中由一个或多个联网游戏机实现获胜结果,则奖励奖励。