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    • 2. 发明申请
    • GAMING MACHINE WITH AUTOMATIC SOUND LEVEL ADJUSTMENT AND METHOD THEREFOR
    • 具有自动声级调整的游戏机及其方法
    • WO2004014501A3
    • 2005-01-13
    • PCT/US0324678
    • 2003-08-06
    • BALLY GAMING INC
    • HEIN MARVIN AMORROW JAMES WCANNON THOMAS B
    • G07F17/32H03G3/32A63F13/00
    • G07F17/3202G07F17/32H03G3/32
    • A system and method (130) for automatically adjusting the sound volume of a gaming machine (100) based on the ambient noise level (810) to an appropriate level. The gaming machine (100) may implement an open loop control algorithm (300) when the machine's sound output is inactive as determined, e.g., by software (110), or by analyzing samples from a soundboard (120, 120'). A closed loop control algorithm (310) may be implemented when the gaming machine (100) is active. Alternatively, the machine (100) may implement only an open loop algorithm (300) that provides volume adjustment only when the machine's sound output is inactive, in which case the adjusted volume is maintained through an active period, then adjusted again at the next inactive period. A saturation back off feature (1016, 1017) prevents the sound level of the gaming machine (100) from escalating to, and remains at, a maximum, saturation level.
    • 一种用于基于环境噪声水平(810)将游戏机(100)的音量自动调节到适当水平的系统和方法(130)。 当机器的声音输出是无效的时,例如通过软件(110)或通过分析来自音板(120,120')的样本,游戏机(100)可以实现开环控制算法(300)。 当游戏机(100)是活动的时,可以实现闭环控制算法(310)。 或者,机器(100)可以仅实施仅在机器的声音输出不活动时提供音量调节的开环算法(300),在这种情况下,经调节的音量通过有效时段被保持,然后再次在下一个不活动状态 期。 饱和度退避特征(1016,1017)防止游戏机(100)的声级升高到并保持在最大饱和度水平。
    • 3. 发明申请
    • MULTI-REEL SLOT MACHINE WITH SELECTABLE REEL PLAY
    • 带可选卷盘的多卷轴插槽机
    • WO2007033287A3
    • 2007-07-12
    • PCT/US2006035754
    • 2006-09-12
    • BALLY GAMING INCDALY TERENCE GSCHULTZ DAVID BHEIN MARVIN A
    • DALY TERENCE GSCHULTZ DAVID BHEIN MARVIN A
    • A63F9/24A63F13/00
    • G07F17/3267G07F17/3211G07F17/3213
    • A reel spinning gaming device comprises a plurality of selectable reels, where a subset of the selectable reels is the initial active reels. The actuating system is operatively associated with the selectable reels and generates an outcome symbol combination for the active reels. The prize controller determines whether a prize is to be awarded based upon the outcome symbol combination. In one embodiment, the prize controller also initiates a bonus game when a triggering event is present. The reselection system designates a new set of active reels the bonus game(s). The new set of active reels comprises one or more newly active reels and one or more remaining active reels, and the outcome symbols from the one or more newly active reels are used in conjunction with the outcome symbols from the remaining active reels to produce a outcome symbol combination for one or more bonus games.
    • 卷轴旋转游戏装置包括多个可选择卷轴,其中可选卷轴的子集是初始活动卷轴。 致动系统可操作地与可选择的卷轴相关联并且为活动卷轴产生结果符号组合。 奖品管理员根据结果符号组合确定是否奖励奖品。 在一个实施例中,当出现触发事件时,奖品控制器也启动奖励游戏。 重新选择系统指定一组新的活动卷轴奖励游戏。 新的一组活动卷轴包括一个或多个新活动卷轴和一个或多个剩余活动卷轴,并且来自一个或多个新活动卷轴的结果符号与来自剩余活动卷轴的结果符号结合使用以产生结果 用于一个或多个奖励游戏的符号组合。
    • 4. 发明专利
    • UNIVERSAL GAME MONITORING UNIT AND SYSTEM
    • CA2593336A1
    • 2008-01-10
    • CA2593336
    • 2007-07-09
    • BALLY GAMING INC
    • WHITE WARREN RLUCIANO ROBERT A JRMCALLISTER LAWRENCEHEIN MARVIN AMORROW JAMES W
    • G07F17/32G06F3/14G06F19/00
    • An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to t he user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection.
    • 10. 发明专利
    • Universal game monitoring unit and system
    • AU2007203223B2
    • 2012-11-15
    • AU2007203223
    • 2007-07-10
    • BALLY GAMING INC
    • MORROW JAMES WMCALLISTER LAWRENCEHEIN MARVIN AWHITE WARREN ELUCIANO JR ROBERT A
    • G06F13/00A63F13/02
    • An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection.