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    • 1. 发明授权
    • Hardware-accelerated anti-aliased graphics
    • 硬件加速抗锯齿矢量图形
    • US06954211B2
    • 2005-10-11
    • US10610662
    • 2003-06-30
    • Ashraf A. MichailKun ZhouGregory D. SwedbergAdrian Secchia
    • Ashraf A. MichailKun ZhouGregory D. SwedbergAdrian Secchia
    • G06T11/00G06T11/20G06T15/50
    • G06T11/203G06T11/40G06T15/503G06T15/87
    • In order to render a primitive, the primitive is subdivided into trapezoids and triangles. The subdivision occurs using scanline-aligned lines. These simple scanline-aligned regions are further subdivided so that the primitive is divided into simple scanline-boundaried trapezoids and other complex scan shapes. The simple scanline-boundaried trapezoids are rasterized. One rasterization method uses a texture map containing slope-based coverage information to edge areas. Gouraud shading may be used to provide the anti-aliasing effects on the scanline-boundaried trapezoids. The simple scanline-boundaried trapezoids may also be rasterized using a software rasterizer. Complex scans are rasterized using a software rasterizer. As data is already rasterized, it is thereby efficiently transferred to the GPU.
    • 为了渲染原始图形,原始图形被细分为梯形和三角形。 使用扫描线对齐的线条进行细分。 这些简单的扫描线对齐区域进一步细分,使得原语被划分成简单的扫描线界限梯形和其他复杂的扫描形状。 简单的扫描线边界梯形被光栅化。 一种光栅化方法使用包含基于边缘的覆盖信息的纹理贴图到边缘区域。 可以使用Gouraud阴影来提供扫描线边界梯形上的抗锯齿效应。 简单的扫描线边界梯形也可以使用软件光栅化器进行光栅化。 使用软件光栅化器对复杂扫描进行光栅化。 由于数据已经被光栅化,因此其被有效地传送到GPU。
    • 2. 发明授权
    • Hardware-accelerated anti-aliased vector graphics
    • 硬件加速抗锯齿矢量图形
    • US07567258B2
    • 2009-07-28
    • US11247752
    • 2005-10-11
    • Ashraf A. MichailKun ZhouGregory D. SwedbergAdrian Secchia
    • Ashraf A. MichailKun ZhouGregory D. SwedbergAdrian Secchia
    • G09G5/00
    • G06T11/203G06T11/40G06T15/503G06T15/87
    • In order to render a primitive, the primitive is subdivided into trapezoids and triangles. The subdivision occurs using scanline-aligned lines. These simple scanline-aligned regions are further subdivided so that the primitive is divided into simple scanline-boundaried trapezoids and other complex scan shapes. The simple scanline-boundaried trapezoids are rasterized. One rasterization method uses a texture map containing slope-based coverage information to edge areas. Gouraud shading may be used to provide the anti-aliasing effects on the scanline-boundaried trapezoids. The simple scanline-boundaried trapezoids may also be rasterized using a software rasterizer. Complex scans are rasterized using a software rasterizer. As data is already rasterized, it is thereby efficiently transferred to the GPU.
    • 为了渲染原始图形,原始图形被细分为梯形和三角形。 使用扫描线对齐的线条进行细分。 这些简单的扫描线对齐区域进一步细分,使得原语被划分成简单的扫描线界限梯形和其他复杂的扫描形状。 简单的扫描线边界梯形被光栅化。 一种光栅化方法使用包含基于边缘的覆盖信息的纹理贴图到边缘区域。 可以使用Gouraud阴影来提供扫描线边界梯形上的抗锯齿效应。 简单的扫描线边界梯形也可以使用软件光栅化器进行光栅化。 使用软件光栅化器对复杂扫描进行光栅化。 由于数据已经被光栅化,因此其被有效地传送到GPU。
    • 4. 发明授权
    • Method for correcting image distortion and system, and magnetic resonance imaging equipment
    • 校正图像失真和系统的方法以及磁共振成像设备
    • US09404987B2
    • 2016-08-02
    • US13872292
    • 2013-04-29
    • Kun Zhou
    • Kun Zhou
    • G01R33/565G01R33/563
    • G01R33/56572G01R33/56341G01R33/56518
    • In a method for an apparatus correcting image distortion in diffusion-weighted echo-planar magnetic resonance imaging, a marker sequence is applied before a diffusion-weighted echo planar imaging sequence, to form a combined sequence. The combined sequence is used to obtain marked images with different preset b values and different preset diffusion directions. The diffusion-weighted echo planar imaging sequence is used to obtain diffusion-weighted echo planar images with the same b values and diffusion directions as the marked images. A stretching coefficient and a displacement coefficient are calculated for each image data column of the diffusion-weighted echo planar image. The stretching coefficient and displacement coefficient are used to correct the diffusion-weighted echo planar images.
    • 在扩散加权回波平面磁共振成像中校正图像失真的装置的方法中,在扩散加权回波平面成像序列之前应用标记序列,以形成组合序列。 组合序列用于获得具有不同预设b值和不同预设扩散方向的标记图像。 扩散加权回波平面成像序列用于获得具有与标记图像相同的b值和扩散方向的扩散加权回波平面图像。 对扩散加权回波平面图像的每个图像数据列计算拉伸系数和位移系数。 拉伸系数和位移系数用于校正扩散加权回波平面图像。
    • 6. 发明授权
    • Ray tracing on graphics hardware using kd-trees
    • 使用kd-tree对图形硬件进行光线跟踪
    • US08963918B2
    • 2015-02-24
    • US12241044
    • 2008-09-30
    • Kun ZhouHou QimingBaining Guo
    • Kun ZhouHou QimingBaining Guo
    • G06T15/00G06T15/06G06T17/00
    • G06T15/06G06T17/005
    • Described is a technology by which a ray tracer incorporates a GPU-based kd-tree builder for rendering arbitrary dynamic scenes. For each frame, the ray tracer builds a kd-tree for the scene geometry. The ray tracer spawns and traces eye rays, reflective and refractive rays, and shadow rays. For each ray to be traced, the ray tracer walks through the kd-tree until it reaches leaf nodes and associated triangles. When a ray passes through both sides of a splitting plane, the “far” sub-tree is pushed into the stack and the “near” sub-tree is traversed first.
    • 描述了一种技术,通过该技术,射线跟踪器结合了用于渲染任意动态场景的基于GPU的kd-tree构建器。 对于每个帧,光线跟踪器为场景几何构建一个kd-tree。 射线追踪器产生并追踪眼睛的光线,反射和折射光线以及阴影线。 对于要跟踪的每条光线,光线跟踪器穿过kd树,直到它到达叶节点和相关联的三角形。 当光线穿过分裂平面的两侧时,“远”子树被推入堆叠中,并且首先遍历“近”子树。
    • 7. 发明授权
    • Bulk-synchronous graphics processing unit programming
    • 批量同步图形处理单元编程
    • US08866827B2
    • 2014-10-21
    • US12146715
    • 2008-06-26
    • Kun ZhouHou QimingBaining Guo
    • Kun ZhouHou QimingBaining Guo
    • G06T1/00G06F9/45G06F9/44G06F9/52
    • G06F8/447G06F8/31G06F9/522
    • Described is a technology in a computing environment comprising a programming language for general purpose computation on a graphics processing unit (GPU), along with an associated compiler. A Bulk-Synchronous GPU Programming (BSGP) program is programmed to include barriers to describe parallel processing on GPUs. A BSGP compiler detects barriers corresponding to supersteps, converts BSGP programs to kernels based on the barriers, and combines them. During compilation, the compiler aligns barriers in the statements and bundles the corresponding supersteps together. A par construct is provided to allow the programmer to control aspects of bundling, e.g., by specifying a block independent statements. Thread manipulation emulation is provided to transparently emulate thread creation and destruction, with operations fork and kill. Also provided is remote variable access intrinsics for efficient communications between threads, and collective primitive operations.
    • 描述了一种计算环境中的技术,包括用于图形处理单元(GPU)上的通用计算的编程语言以及相关联的编译器。 批量同步GPU编程(BSGP)程序被编程为包括描述GPU上的并行处理的障碍。 BSGP编译器检测与超级步骤相对应的障碍,基于障碍将BSGP程序转换为内核,并将其组合。 在编译期间,编译器将语句中的障碍放在一起,并将相应的超级步骤捆绑在一起。 提供了一个参考构造以允许程序员控制捆绑的方面,例如通过指定块独立语句。 线程处理仿真被提供以透明地模拟线程的创建和破坏,与操作fork和kill。 还提供了用于线程之间有效通信的远程变量访问内在函数和集合原语操作。
    • 9. 发明授权
    • High dynamic range image hallucination
    • 高动态范围图像幻象
    • US08346002B2
    • 2013-01-01
    • US11781227
    • 2007-07-20
    • Li-Yi WeiKun ZhouBaining GuoHeung-Yeung ShumLvdi Wang
    • Li-Yi WeiKun ZhouBaining GuoHeung-Yeung ShumLvdi Wang
    • G06K9/00
    • G06T5/008
    • An apparatus and method provide for providing an output image from an input image. The input image may contain at least one portion that does not display certain desired information of the image, such as texture information. The desired information may be obtained from a second portion of the input image and applied to the at least one portion that does not contain the texture information or contains a diminished amount of the texture information. Also, at least one characteristic of the second portion of the input image may not be applied to the at least one portion such as illumination information. In another example, the input image may be decomposed into multiple parts such as a high frequency and a low frequency component. Each component may be hallucinated individually or independently and combined to form the output image.
    • 一种设备和方法提供从输入图像提供输出图像。 输入图像可以包含不显示图像的某些所需信息的至少一个部分,例如纹理信息。 可以从输入图像的第二部分获得期望的信息,并将其应用于不包含纹理信息的至少一个部分或者包含纹理信息的减少量。 此外,输入图像的第二部分的至少一个特征可以不被应用于诸如照明信息的至少一个部分。 在另一示例中,输入图像可以被分解成多个部分,例如高频和低频分量。 每个组件可以单独地或独立地幻影,并组合以形成输出图像。
    • 10. 发明申请
    • BULK-SYNCHRONOUS GRAPHICS PROCESSING UNIT PROGRAMMING
    • 大容量图形处理单元编程
    • US20090322769A1
    • 2009-12-31
    • US12146715
    • 2008-06-26
    • Kun ZhouHou QimingBaining Guo
    • Kun ZhouHou QimingBaining Guo
    • G06T1/00
    • G06F8/447G06F8/31G06F9/522
    • Described is a technology in a computing environment comprising a programming language for general purpose computation on a graphics processing unit (GPU), along with an associated compiler. A Bulk-Synchronous GPU Programming (BSGP) program is programmed to include barriers to describe parallel processing on GPUs. A BSGP compiler detects barriers corresponding to supersteps, converts BSGP programs to kernels based on the barriers, and combines them. During compilation, the compiler aligns barriers in the statements and bundles the corresponding supersteps together. A par construct is provided to allow the programmer to control aspects of bundling, e.g., by specifying a block independent statements. Thread manipulation emulation is provided to transparently emulate thread creation and destruction, with operations fork and kill. Also provided is remote variable access intrinsics for efficient communications between threads, and collective primitive operations.
    • 描述了一种计算环境中的技术,包括用于图形处理单元(GPU)上的通用计算的编程语言以及相关联的编译器。 批量同步GPU编程(BSGP)程序被编程为包括描述GPU上的并行处理的障碍。 BSGP编译器检测与超级步骤相对应的障碍,基于障碍将BSGP程序转换为内核,并将其组合。 在编译期间,编译器将语句中的障碍放在一起,并将相应的超级步骤捆绑在一起。 提供了一个参考构造以允许程序员控制捆绑的方面,例如通过指定块独立语句。 线程处理仿真被提供以透明地模拟线程的创建和破坏,与操作fork和kill。 还提供了用于线程之间有效通信的远程变量访问内在函数和集合原语操作。