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    • 1. 发明申请
    • INTELLIGENT AUDIO MIXING AMONG MEDIA PLAYBACK AND AT LEAST ONE OTHER NON-PLAYBACK APPLICATION
    • 在媒体播放和至少一个其他非回放应用程序的智能音频混合
    • US20080075296A1
    • 2008-03-27
    • US11530768
    • 2006-09-11
    • Aram LindahlJoseph Mark WilliamsFrank Zening Li
    • Aram LindahlJoseph Mark WilliamsFrank Zening Li
    • H04B3/00H04B1/00
    • H04R5/04H04R2420/01
    • In operation of an electronics device, audio based on asynchronous events, such as game playing, is intelligently combined with audio output nominally generated in a predictive manner, such as resulting from media playback. For example, an overall audio output signal for the electronic device may be generated such that, for at least one of audio channels corresponding to predictive manner processing, the generated audio output for that channel included into the overall audio output signal is based at least in part on configuration information associated with a processed audio output signal for at least one of the audio channels corresponding to asynchronous events based processing. Thus, for example, the game audio processing may control how audio effects from the game are combined with audio effects from media playback.
    • 在电子设备的操作中,基于异步事件(诸如游戏)的音频被智能地与以诸如由媒体播放产生的预测方式产生的音频输出组合。 例如,可以生成用于电子设备的总体音频输出信号,使得对于与预测方式处理相对应的音频通道中的至少一个,包括在整个音频输出信号中的该频道的所生成的音频输出至少基于 部分关于与用于对应于基于异步事件的处理的至少一个音频信道的处理的音频输出信号相关联的配置信息。 因此,例如,游戏音频处理可以控制来自游戏的音频效果如何与来自媒体播放的音频效果相结合。
    • 2. 发明授权
    • Intelligent audio mixing among media playback and at least one other non-playback application
    • 媒体播放和至少一个其他非播放应用之间的智能音频混合
    • US08036766B2
    • 2011-10-11
    • US11530768
    • 2006-09-11
    • Aram LindahlJoseph Mark WilliamsFrank Zening Li
    • Aram LindahlJoseph Mark WilliamsFrank Zening Li
    • G06F17/00A63F13/00
    • H04R5/04H04R2420/01
    • In operation of an electronics device, audio based on asynchronous events, such as game playing, is intelligently combined with audio output nominally generated in a predictive manner, such as resulting from media playback. For example, an overall audio output signal for the electronic device may be generated such that, for at least one of audio channels corresponding to predictive manner processing, the generated audio output for that channel included into the overall audio output signal is based at least in part on configuration information associated with a processed audio output signal for at least one of the audio channels corresponding to asynchronous events based processing. Thus, for example, the game audio processing may control how audio effects from the game are combined with audio effects from media playback.
    • 在电子设备的操作中,基于异步事件(诸如游戏)的音频被智能地与以诸如由媒体播放产生的预测方式产生的音频输出组合。 例如,可以生成用于电子设备的总体音频输出信号,使得对于与预测方式处理相对应的音频通道中的至少一个,包括在整个音频输出信号中的该频道的所生成的音频输出至少基于 部分关于与用于对应于基于异步事件的处理的至少一个音频信道的处理的音频输出信号相关联的配置信息。 因此,例如,游戏音频处理可以控制来自游戏的音频效果如何与来自媒体播放的音频效果相结合。