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    • 2. 发明申请
    • DEVICE ORIENTATION DEPENDENT AUTOFOCUS OPERATIONS
    • 设备方向依赖自动操作
    • WO2013048757A1
    • 2013-04-04
    • PCT/US2012/055109
    • 2012-09-13
    • APPLE INC.BRUNNER, RalphCHEN, Ting
    • BRUNNER, RalphCHEN, Ting
    • H04N1/21H04N5/232
    • H04N1/2112H04N5/23212H04N2101/00H04N2201/0084H04N2201/0096
    • Systems, methods, and computer readable media for dynamically adjusting an image capture device's autofocus (AF) operation based, at least in part, on the device's orientation are described. In general, information about an image capture device's orientation may be used to either increase the speed or improve the resolution of autofocus operations. More particularly, orientation information such as that available from an accelerometer may be used to reduce the number of lens positions (points-of-interest) used during an autofocus operation, thereby improving the operation's speed. Alternatively, orientation information may be used to reduce the lens' range of motion while maintaining the number of points-of-interest, thereby improving the operation's resolution.
    • 描述了至少部分地基于设备的取向来动态地调整图像捕获设备的自动对焦(AF)操作的系统,方法和计算机可读介质。 通常,可以使用关于图像捕获装置的取向的信息来提高速度或提高自动对焦操作的分辨率。 更具体地,可以使用诸如从加速度计获得的定向信息来减少在自动对焦操作期间使用的透镜位置(兴趣点)的数量,从而提高操作的速度。 或者,可以使用取向信息来减少透镜的运动范围,同时保持感兴趣点的数量,从而改善操作的分辨率。
    • 6. 发明申请
    • FRAMEWORK FOR GRAPHICS ANIMATION AND COMPOSITING OPERATIONS
    • 图形动画和组合操作框架
    • WO2008019222A1
    • 2008-02-14
    • PCT/US2007/074280
    • 2007-07-24
    • APPLE INC.BRUNNER, RalphHARPER, JohnGRAFFAGNINO, Peter, N.
    • BRUNNER, RalphHARPER, JohnGRAFFAGNINO, Peter, N.
    • G06T15/70
    • G06T13/00G06T15/00
    • A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application docs not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. In determining the animation, the framework can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the processing device. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management.
    • 用于执行图形动画和合成操作的框架具有用于与应用接口的层树和用于与渲染引擎接口的渲染树。 层树中的层可以是应用的用户界面的内容,窗口,视图,视频,图像,文本,媒体或任何其他类型的对象。 应用程序将更改为层树的层的状态。 应用程序文档不需要包括用于动画化图层的更改的显式代码。 相反,确定动画来动画状态的变化。 在确定动画时,框架可以基于运动,可视性和转换定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现到用于在处理设备上显示的帧缓冲器。 渲染树中相对于先前版本更改的那些部分可以被跟踪,以改进资源管理。