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    • 2. 发明授权
    • Providing multiple degrees of context for content consumed on computers and media players
    • 为计算机和媒体播放器上消耗的内容提供多个上下文
    • US08527525B2
    • 2013-09-03
    • US12164597
    • 2008-06-30
    • Jeffrey C. FongAnton O. Andrews
    • Jeffrey C. FongAnton O. Andrews
    • G06F7/00G06F17/30
    • G06F17/30528G06F17/30867
    • Multiple degrees of context for media content that is consumable on computing platforms including PCs and personal media players is provided by logically organizing context objects into halos that surround each piece of consumable content. The context objects represent information and experiences that are contextually associated with media content to enable users to easily discover content and experiences that they will find interesting in a rich and personal manner. As a user navigates from a content item to a context object in the halo, the context object itself morphs into content that is then surrounded by a new halo of context objects to which the user may navigate. The organization of media content and information into halos enables an effective contextual paradigm that cuts across strict hierarchical structures to allow the user experience to be much more seamless and free-flowing.
    • 通过将环境对象逻辑地组织到包围每条可消耗内容的光环中,提供了在包括个人电脑和个人媒体播放器在内的计算平台上消费的媒体内容的多个上下文。 上下文对象表示与媒体内容相关联的信息和体验,以使用户能够以丰富和个人的方式轻松地发现他们将发现有趣的内容和体验。 当用户从内容项导航到光环中的上下文对象时,上下文对象本身变成内容,然后由用户可以导航的上下文对象的新光环包围。 将媒体内容和信息组织到光环中可以实现切合严格层次结构的有效的语境范例,从而使用户体验更加无缝和自由流动。
    • 3. 发明授权
    • Providing multiple degrees of context for content consumed on computers and media players
    • 为计算机和媒体播放器上消耗的内容提供多个上下文
    • US08631351B2
    • 2014-01-14
    • US12164084
    • 2008-06-29
    • Jeffrey C. FongAnton O. Andrews
    • Jeffrey C. FongAnton O. Andrews
    • G06F3/048
    • G06F3/048G06F3/0482G06F17/30058H04M1/72519
    • Multiple degrees of context for media content that is consumable on computing platforms including PCs and personal media players is provided by logically organizing context objects into halos that surround each piece of consumable content. The context objects represent information and experiences that are contextually associated with media content to enable users to easily discover content and experiences that they will find interesting in a rich and personal manner. As a user navigates from a content item to a context object in the halo, the context object itself morphs into content that is then surrounded by a new halo of context objects to which the user may navigate. The organization of media content and information into halos enables an effective contextual paradigm that cuts across strict hierarchical structures to allow the user experience to be much more seamless and free-flowing.
    • 通过将环境对象逻辑地组织到包围每条可消耗内容的光环中,提供了在包括个人电脑和个人媒体播放器在内的计算平台上消费的媒体内容的多个上下文。 上下文对象表示与媒体内容相关联的信息和体验,以使用户能够以丰富和个人的方式轻松地发现他们将发现有趣的内容和体验。 当用户从内容项导航到光环中的上下文对象时,上下文对象本身变成内容,然后由用户可以导航的上下文对象的新光环包围。 将媒体内容和信息组织到光环中可以实现切合严格层次结构的有效的语境范例,从而使用户体验更加无缝和自由流动。
    • 5. 发明申请
    • PROVIDING MULTIPLE DEGREES OF CONTEXT FOR CONTENT CONSUMED ON COMPUTERS AND MEDIA PLAYERS
    • 为计算机和媒体播放器上的内容提供多个上下文的程度
    • US20090327341A1
    • 2009-12-31
    • US12164597
    • 2008-06-30
    • Jeffrey C. FongAnton O. Andrews
    • Jeffrey C. FongAnton O. Andrews
    • G06F17/30G06F3/048
    • G06F17/30528G06F17/30867
    • Multiple degrees of context for media content that is consumable on computing platforms including PCs and personal media players is provided by logically organizing context objects into halos that surround each piece of consumable content. The context objects represent information and experiences that are contextually associated with media content to enable users to easily discover content and experiences that they will find interesting in a rich and personal manner. As a user navigates from a content item to a context object in the halo, the context object itself morphs into content that is then surrounded by a new halo of context objects to which the user may navigate. The organization of media content and information into halos enables an effective contextual paradigm that cuts across strict hierarchical structures to allow the user experience to be much more seamless and free-flowing.
    • 通过将环境对象逻辑地组织到包围每条可消耗内容的光环中,提供了在包括个人电脑和个人媒体播放器在内的计算平台上消费的媒体内容的多个上下文。 上下文对象表示与媒体内容相关联的信息和体验,以使用户能够以丰富和个人的方式轻松地发现他们将发现有趣的内容和体验。 当用户从内容项导航到光环中的上下文对象时,上下文对象本身变成内容,然后由用户可以导航的上下文对象的新光环包围。 将媒体内容和信息组织到光环中可以实现切合严格层次结构的有效的语境范例,从而使用户体验更加无缝和自由流动。
    • 8. 发明授权
    • Media content programming, delivery, and consumption
    • 媒体内容编程,传递和消费
    • US08275880B2
    • 2012-09-25
    • US12115557
    • 2008-05-06
    • James E. AllardAnton O. AndrewsJulio Estrada
    • James E. AllardAnton O. AndrewsJulio Estrada
    • G06F15/16G06F15/173G06F15/177
    • G06Q30/02
    • A media content programming, delivery, and consumption model is provided by which consumers can receive programming that is personalized to their tastes and interests and discover new media content that they will likely enjoy, without having to put in a lot of effort or needing to be technically adept. The received media content programming can then be played on a PC or portable media player. Consumers can access the media content programming from a cloud-based service with the same ease as tuning to a radio station, and then may simply enjoy the programming without needing to take any additional steps. However, unlike traditional linear programming, the programming here is curated so that the delivered content is highly relevant to the consumer. Navigation within a programmed sequence is enabled by skipping ahead or going back in a playlist, and consumers can learn more about particular content by interacting with rich metadata.
    • 提供媒体内容编程,传递和消费模型,消费者可以通过这些模式接收个性化他们的口味和兴趣的节目,并发现他们可能喜欢的新媒体内容,而无需投入大量的精力或需要 技术熟练 然后可以在PC或便携式媒体播放器上播放所接收的媒体内容节目。 消费者可以从基于云的服务访问媒体内容节目,与调谐到广播电台一样容易,然后可以简单地享受节目,而无需采取任何其他步骤。 然而,与传统的线性规划不同,这里的编程被设计成使得传递的内容与消费者高度相关。 在编程序列中的导航通过跳过播放列表或前往播放列表来启用,消费者可以通过与丰富的元数据交互来了解更多关于特定内容的内容。
    • 10. 发明申请
    • MEDIA CONTENT PROGRAMMING, DELIVERY, AND CONSUMPTION
    • 媒体内容编程,交付和消费
    • US20090282093A1
    • 2009-11-12
    • US12115557
    • 2008-05-06
    • James E. AllardAnton O. AndrewsJulio Estrada
    • James E. AllardAnton O. AndrewsJulio Estrada
    • G06F15/16
    • G06Q30/02
    • A media content programming, delivery, and consumption model is provided by which consumers can receive programming that is personalized to their tastes and interests and discover new media content that they will likely enjoy, without having to put in a lot of effort or needing to be technically adept. The received media content programming can then be played on a PC or portable media player. Consumers can access the media content programming from a cloud-based service with the same ease as tuning to a radio station, and then may simply enjoy the programming without needing to take any additional steps. However, unlike traditional linear programming, the programming here is curated so that the delivered content is highly relevant to the consumer. Navigation within a programmed sequence is enabled by skipping ahead or going back in a playlist, and consumers can learn more about particular content by interacting with rich metadata.
    • 提供媒体内容编程,传递和消费模型,消费者可以通过这些模式接收个性化他们的口味和兴趣的节目,并发现他们可能喜欢的新媒体内容,而无需投入大量的精力或需要 技术熟练 然后可以在PC或便携式媒体播放器上播放所接收的媒体内容节目。 消费者可以从基于云的服务访问媒体内容节目,与调谐到广播电台一样容易,然后可以简单地欣赏节目,而无需采取任何其他步骤。 然而,与传统的线性规划不同,这里的编程被设计成使得传递的内容与消费者高度相关。 在编程序列中的导航通过跳过播放列表或前往播放列表来启用,消费者可以通过与丰富的元数据交互来了解更多关于特定内容的内容。