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    • 1. 发明申请
    • GAME THEORY MODEL FOR PATROLLING AN AREA THAT ACCOUNTS FOR DYNAMIC UNCERTAINTY
    • 用于计算动态不确定性帐户的游戏理论模型
    • US20140279818A1
    • 2014-09-18
    • US14216449
    • 2014-03-17
    • Albert Xin JiangZhengyu YinChao ZhangMilind TambeSarit Kraus
    • Albert Xin JiangZhengyu YinChao ZhangMilind TambeSarit Kraus
    • G06N5/04
    • G06N5/048G06N7/005G06Q10/047
    • Game theory models may be used for producing a strategy and schedule for patrolling an area like a rail transportation system. In some instances, the model may account for events that cause a patrol unit to deviate from a patrol schedule and route. For example, a patrol schedule may be generated for one or more patrol units using a Bayesian Stackelberg game theory model based on a map of the public transportation system, a schedule of the transports, a list of the one or more patrolling units, a probability distribution for the occurrence of the passenger not paying to ride the transports, a list of the one or more possible events that would delay the patrol units, and a probability distribution for the occurrence of the one or more possible events that would delay the patrolling units represented by a Markov-decision process.
    • 游戏理论模型可用于制定巡视像铁路运输系统这样的区域的战略和时间表。 在某些情况下,该模型可能会导致巡视单位偏离巡逻进度和路线的事件。 例如,可以使用基于公共交通系统的地图,运输时间表,一个或多个巡逻单元的列表,一个或多个巡逻单元的列表,使用贝叶斯Stackelberg游戏理论模型来生成针对一个或多个巡逻单元的巡逻时间表 分配用于不支付乘坐运输工具的乘客的发生,将延迟巡逻单位的一个或多个可能的事件的列表,以及发生一个或多个可能的事件的概率分布,这些事件将延迟巡逻单位 由马尔科夫决定过程代表。