会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Fast high resolution predictive analog-to-digital converter with error
correction
    • 具有纠错功能的快速高分辨率预测模数转换器
    • US4308524A
    • 1981-12-29
    • US45793
    • 1979-06-05
    • William D. HarrisonHenry H. Martin
    • William D. HarrisonHenry H. Martin
    • H03M1/10H03M1/00H03K13/02
    • H03M1/40H03M1/46
    • An analog-to-digital conversion system uses a fast analog-to-digital converter having a resolution less than the system resolution to convert the difference between a previously predicted value and the current analog value. The converted difference is summed with the predicted value to compute the actual value of the analog input signal to a resolution greater than that of the fast analog-to-digital converter. The high resolution digital value thus obtained becomes the predicted value for the next conversion. This predicted value is converted by a digital-to-analog converter having the same accuracy but not the same resolution as the system output to an analog signal which is compared with the input analog signal to obtain a difference signal. This difference signal is sampled and held to provide the input to the fast analog-to-digital converter. The system includes a gain scaling and switching circuit to compensate for errors which would occur when the difference between the true analog input and the prediction exceeds the range of the low resolution, fast analog-to-digital converter.
    • 模数转换系统使用具有小于系统分辨率的分辨率的快速模数转换器来转换先前预测值和当前模拟值之间的差值。 转换的差值与预测值相加,以将模拟输入信号的实际值计算为高于快速模数转换器的分辨率。 这样获得的高分辨率数字值成为下一转换的预测值。 该预测值由具有与输入模拟信号相比较的系统输出相同的精度但不同分辨率的数模转换器转换,以获得差分信号。 该差分信号被采样和保持以向快速模数转换器提供输入。 该系统包括增益缩放和切换电路,以补偿当真实模拟输入和预测之间的差超过低分辨率,快速模数转换器的范围时将发生的错误。
    • 2. 发明授权
    • Behavioral learning for a visual representation in a communication environment
    • 在通信环境中的视觉表示的行为学习
    • US06404438B1
    • 2002-06-11
    • US09468730
    • 1999-12-21
    • Kris E. HatlelidWilliam D. HarrisonKen G. Kavanagh
    • Kris E. HatlelidWilliam D. HarrisonKen G. Kavanagh
    • G06T1570
    • G06F3/038G06F3/033G06F2203/0381
    • Utterances comprising text and behavioral movement commands entered by a user are processed to identify patterns of behavioral movements executed by the user's visual representation. Once identified, the patterns are used to generate behavioral movements responsive to new utterances received from the user, without requiring the user to explicitly alter the behavioral characteristics selected by the user. An application module parses an utterance generated by a user to determine the presence of gesture commands. If a gesture command is found in an utterance, the utterance is stored for behavioral learning processing. A stored utterance is analyzed with existing stored utterances to determine if the stored utterances provide the basis for creating a new behavioral rule. Newly stored utterances are first analyzed to generate different contexts associated with the behavioral movement. To determine if any of the contexts should be used as a basis for a new behavioral rule in an embodiment in which contexts are stored, the contexts of the existing utterances in the log are compared with the new contexts. If a context appears in the log at a frequency above a threshold, then the context is used as the basis for a new behavioral rule. The new behavioral rule is then used to modify existing rules, or create more generally applicable rules. New general rules are not created unless the number of existing rules that could create a behavioral rule exceeds a threshold to control how persistent a user's behavior must be to create a new rule.
    • 包括由用户输入的文本和行为运动命令的话语被处理以识别由用户的视觉表示执行的行为运动的模式。 一旦被识别,这些模式被用于响应于从用户接收的新话语而产生行为运动,而不需要用户明确地改变用户选择的行为特征。 应用模块解析由用户生成的话语以确定手势命令的存在。 如果在话语中发现手势命令,则存储用于行为学习处理的话语。 使用现有存储的话语分析存储的话语,以确定所存储的话语是否为创建新的行为规则提供了基础。 首先分析新存储的话语以产生与行为运动相关联的不同上下文。 为了确定在存储上下文的实施例中是否应该使用任何上下文作为新行为规则的基础,将日志中的现有话语的上下文与新的上下文进行比较。 如果日志中的上下文以高于阈值的频率出现,则将上下文用作新的行为规则的基础。 然后,新的行为规则用于修改现有规则,或创建更普遍适用的规则。 不会创建新的通用规则,除非可以创建行为规则的现有规则的数量超过阈值,以控制用户行为必须创建新规则的持续时间。
    • 3. 发明授权
    • Remote communication through visual representations
    • 通过视觉表示进行远程通讯
    • US06522333B1
    • 2003-02-18
    • US09415769
    • 1999-10-08
    • Kris E. HatlelidWilliam D. HarrisonKen G. Kavanagh
    • Kris E. HatlelidWilliam D. HarrisonKen G. Kavanagh
    • G06T1570
    • H04M1/2478G06T13/40G06T2213/12
    • A system and method for remote communication is disclosed that allows communication over a network but still provides a behavioral context within which the communication is interpreted. A visual representation of a user is provided to a recipient. A set of behavioral characteristics of the visual representation is provided to the user, the behavioral characteristics representing contexts within which data is to be interpreted. The user selects a behavioral characteristic and inputs data to be communicated to the recipient, along with any specific behavioral commands. Then, data is communicated to the recipient concurrently with a behavioral movement of the visual representation associated with the selected behavioral characteristic, wherein the behavioral movement provides context to the recipient for interpreting the communicated data. Behavioral characteristics include personality and mood intensity settings, and behavioral commands include gesture commands. The mood intensity selection allows the user to adjust which behavioral movements associated with the personality will be selected by assigning each movement a weight that determines the probability the movement will be selected. Gesture selection allows the user to punctuate text by having the visual representation act out a specific behavioral movement or sequence of movements to communicate an instantaneous emotion or behavior. Text is also analyzed to generate behavioral movements based on the content of the text.
    • 公开了一种用于远程通信的系统和方法,其允许通过网络进行通信,但是仍提供在其中解释通信的行为上下文。 向接收者提供用户的视觉表示。 向用户提供视觉表示的一组行为特征,表示要在其中解释数据的上下文的行为特征。 用户选择行为特征并输入要传达到接收者的数据以及任何特定的行为命令。 然后,数据通过与选择的行为特征相关联的视觉表示的行为运动同时传送到接收者,其中行为运动向接收者提供上下文以便解释所传送的数据。 行为特征包括个性和情绪强度设置,行为命令包括手势命令。 情绪强度选择允许用户通过分配每个运动来调整与个性相关联的行为运动,该权重决定运动被选择的概率。 手势选择允许用户通过使视觉表示行为特定的行为运动或运动顺序来传达瞬时情感或行为来对文本进行标点。 文本也被分析以基于文本的内容产生行为动作。
    • 4. 发明授权
    • Chat clusters for a virtual world application
    • 聊天群集用于虚拟世界应用程序
    • US06772195B1
    • 2004-08-03
    • US09430389
    • 1999-10-29
    • Kris E. HatlelidWilliam D. HarrisonKen G. Kavanagh
    • Kris E. HatlelidWilliam D. HarrisonKen G. Kavanagh
    • G06F1516
    • G06F3/04815
    • A virtual world environment is provided having chat clusters. Chat clusters are groupings of avatars of users who are engaged in a closed conversation. Accordingly, a request to initiate a chat cluster is received from a user. Next, the other participants of the chat cluster are identified, and a conversation area within the virtual environment is defined. The conversation area is a unseen demarcated area within which the avatars of the participants are positioned. The conversation area is generated responsive to the number of participants in the chat cluster, i.e., for two participants, the area is small, and for a cluster with many participants, the conversation area is large. Then, the avatars are oriented within the conversation toward each other. If the conversation area is a circular area, the avatars face the center of the circle. When displayed to the users of the virtual world, the avatars appear to be naturally displayed as groups of people having conversations with each other. Thus, new users can immediately identify which users are conversing with each other, and can tell which users are available for approach. Once initiating a chat cluster, the participants of the chat cluster broadcast their communications on a chat cluster communication channel, and the user's view of the virtual world focuses on the other participants of the chat cluster. The chat cluster communication channel conducts communications from participants only to other participants of the chat cluster and blocks communications from those not part of the chat cluster.
    • 提供了具有聊天群组的虚拟世界环境。 聊天群组是从事闭合对话的用户头像的组合。 因此,从用户接收到发起聊天群集的请求。 接下来,识别聊天群集的其他参与者,并且定义虚拟环境内的会话区域。 对话区域是一个看不见的划界区域,参与者的头像位于该区域内。 对话区域响应于聊天群组中的参与者的数量而产生,即对于两个参与者,该区域很小,并且对于具有许多参与者的群集,会话区域很大。 然后,化身在对话中朝向彼此。 如果对话区域是圆形区域,化身将面向圆的中心。 当向虚拟世界的用户显示时,头像看起来自然地被显示为具有彼此对话的人群。 因此,新用户可以立即识别哪些用户相互交谈,并可以告诉哪些用户可以使用。 一旦发起聊天群集,聊天群组的参与者在聊天群集通信信道上广播他们的通信,并且用户对虚拟世界的看法专注于聊天群集的其他参与者。 聊天群集通信信道仅从参与者进行与聊天群组的其他参与者的通信,并且阻止来自聊天群集的那些的通信。