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    • 9. 发明申请
    • Dynamic Selection Of Sensor Sensitivity In A Game Input System
    • 在游戏输入系统中动态选择传感器灵敏度
    • US20090325705A1
    • 2009-12-31
    • US12165481
    • 2008-06-30
    • Eric P. FilerLoren Douglas ReasVasco RubioDennis W. Tom
    • Eric P. FilerLoren Douglas ReasVasco RubioDennis W. Tom
    • A63F13/06A63F9/24
    • Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.
    • 远程游戏外设中的传感器参数是动态的。 远程游戏外围设备可以包含经由至少一个传感器测量远程游戏外围设备的运动的一个或多个传感器。 该信息被传送给游戏服务器。 然后,游戏服务器确定传感器灵敏度设置是否适合于游戏中该点的远程游戏外设的预期运动。 游戏服务器可以在游戏过程中的任何时间发送传感器灵敏度调整,以将传感器灵敏度级别设置调整到可能以最小的数据丢失来捕获游戏外设的运动的设置。 灵敏度级别的动态调整也可用于向游戏玩家提供校正反馈。