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    • 3. 发明申请
    • VALENTINE PILLOW
    • VALENTINE枕头
    • WO2007072295A2
    • 2007-06-28
    • PCT/IB2006/054759
    • 2006-12-12
    • KONINKLIJKE PHILIPS ELECTRONICS N.V.VAN DE SLUIS, Bartel MarinusKRANS, Martijn
    • VAN DE SLUIS, Bartel MarinusKRANS, Martijn
    • G06F3/01
    • G06F3/011G06F3/04883
    • A communication device (100) includes a tactile sensor (120) configured to receive tactile input including a traced shape, a predefined shape or a constricting pressure, which is classified or characterized as a hug when covering a large area of the tactile sensor, such as forces directed toward each other applied on opposing surfaces of the tactile sensor (120). A controller (110) is configured to categorize the tactile input in accordance with presets, e.g., stored in a memory (130) of the communication device (100). The controller (110) is further configured to output a transmit signal including a characterization of the tactile input in accordance with the presets. A renderer (140) is configured to provide an illuminating pattern associated with the characterization and/or the tactile input, which may be a symbol, icon, word and drawing, where additionally the characterization may be a hug.
    • 通信设备(100)包括触觉传感器(120),其被配置为接收包括跟踪形状,预定形状或收缩压力的触觉输入,所述触觉输入在覆盖触觉传感器的大面积时被分类或表征为拥抱, 作为朝向彼此施加在触觉传感器(120)的相对表面上的力。 控制器(110)被配置为根据例如存储在通信设备(100)的存储器(130)中的预设对触觉输入进行分类。 控制器(110)还被配置为输出包括根据预设的触觉输入的表征的发送信号。 渲染器(140)被配置为提供与表征相关联的照明模式和/或触觉输入,触觉输入可以是符号,图标,字和图,其中额外的表征可以是拥抱。
    • 7. 发明申请
    • AMBIENCE RENDERING CONTROL SYSTEM
    • 环境渲染控制系统
    • WO2012140563A1
    • 2012-10-18
    • PCT/IB2012/051736
    • 2012-04-10
    • KONINKLIJKE PHILIPS ELECTRONICS N.V.VAN DE SLUIS, Bartel, MarinusBERKVENS, Winfried, Antonius, HenricusVAN LOENEN, Evert, JanFLINSENBERG, Ingrid, Christina, MariaVAN SCHIJNDEL, Nicolle, Hanneke
    • VAN DE SLUIS, Bartel, MarinusBERKVENS, Winfried, Antonius, HenricusVAN LOENEN, Evert, JanFLINSENBERG, Ingrid, Christina, MariaVAN SCHIJNDEL, Nicolle, Hanneke
    • H05B37/02
    • G05B11/01G05B13/028H05B37/029
    • The present invention relates to a method of operating an ambience control system (10) comprising an ambience rendering system (14) configured to adapt the ambience in an area (16) so as to establish a current ambience state, a data storage (12) comprising data relating to occurrence of events and ambience states, each of the events being associated with a specific ambience state, and a processor configured to determine estimated time to next event based on the data relating to occurrence of events, provided that the next event relates to an ambience state different from the current ambience state the ambience rendering system (14) (10) being configured to gradually adapt the ambience in the area (16) to match the next ambient state, the method comprising determining current ambience state, determining estimated time to next event, and operating the area (16) ambience system (10) based on the estimated time to next event. The present invention further relates to an ambience control system (10) comprising a data storage (12) comprising data relating to occurrence of events and ambience states, the events being associated with a specific ambience state, an ambience rendering system (14) configured to adapt the ambience in an area (16) corresponding to the specific ambience state, a processor configured to determine estimated time to next event based on the data relating to occurrence of event, provided that the next event relates to an ambience state being different from the current ambience state the area ambience system being configured to gradually adapt the ambience in the area (16) to match the next ambient state.
    • 本发明涉及一种操作环境控制系统(10)的方法,该环境控制系统(10)包括环境渲染系统(14),其被配置成在区域(16)中调整环境以便建立当前环境状态,数据存储器(12) 包括与事件和环境状态的发生相关的数据,每个事件与特定的环境状态相关联,以及处理器,被配置为基于与事件的发生有关的数据来确定对下一个事件的估计时间,只要下一个事件相关 环境渲染系统(14)(10)被配置为逐渐调整区域(16)中的氛围以匹配下一环境状态,该方法包括确定当前环境状态,确定估计的当前环境状态 时间到下一个事件,以及基于预计到下一个事件的时间来操作区域(16)环境系统(10)。 本发明还涉及一种环境控制系统(10),其包括数据存储器(12),其包括与事件和环境状态的发生相关的数据,所述事件与特定的环境状态相关联,环境渲染系统(14)被配置为 在与特定氛围状态对应的区域(16)中适应环境,处理器被配置为基于与事件的发生有关的数据来确定对下一事件的估计时间,只要下一个事件与环境状态不同于 当前氛围状态区域环境系统被配置为逐渐适应区域(16)中的氛围以匹配下一环境状态。