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    • 2. 发明申请
    • INFORMATION STORAGE MEDIUM, GAME DEVICE, AND GAME SYSTEM
    • 信息存储媒体,游戏设备和游戏系统
    • US20100144448A1
    • 2010-06-10
    • US12557960
    • 2009-09-11
    • Kazuaki FujimotoTaichi HigashinoKouichirou Watanabe
    • Kazuaki FujimotoTaichi HigashinoKouichirou Watanabe
    • A63F9/24
    • G06T13/40A63F2300/5553A63F2300/6607
    • A computer-readable information storage medium storing a program that causes a computer to function as: an object data storage section that stores a plurality of base objects each of which forms a base of a hairstyle of a game character and a plurality of part objects each of which can be attached to at least one of the plurality of base objects; a setting information storage section that stores setting information that links one base object among the plurality of base objects and at least one part object among the plurality of part objects that have been selected by a game player to a game character of the game player; an object space setting section that sets the one base object and the at least one part object in an object space as elements of a game character based on the setting information; and a drawing section that generates an image of the object space viewed from a given viewpoint.
    • 一种计算机可读信息存储介质,其存储使计算机作为以下功能的程序的计算机可读信息存储介质:存储多个基础对象的对象数据存储部分,每个基础对象分别形成游戏角色的发型和多个部分对象 其可以附接到多个基础物体中的至少一个; 设置信息存储部,其存储将多个基础对象中的一个基础对象和由游戏者选择的多个部位对象中的至少一个部分对象连接到游戏者的游戏角色的设定信息; 对象空间设置部,其基于所述设定信息,将所述对象空间中的所述一个基础对象和所述至少一个部分对象设为游戏角色的元素; 以及从给定的视点生成对象空间的图像的绘图部。