会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Communication and collaboration system using rich media environments
    • 使用富媒体环境的通信和协作系统
    • US07590941B2
    • 2009-09-15
    • US10682542
    • 2003-10-09
    • Susie J. WeeHenry Harlyn BakerNina T. BhattiMichele CovellMichael Harville
    • Susie J. WeeHenry Harlyn BakerNina T. BhattiMichele CovellMichael Harville
    • G06F3/00G06F3/14
    • H04H60/33G06Q10/10H04N7/15
    • A system that enables communication and collaboration among individuals using rich media environments. A system according to the present techniques includes a set of rich media environments each having a corresponding arrangement of sensing and rendering components for sensing of and rendering to a corresponding set of individuals. A system according to the present techniques includes an interest thread detector that uses the sensing and rendering components to detect formation of multiple communication interactions among the individuals and that creates an interest thread for each detected communication interaction and further includes a communication provider that for each interest thread captures a set of media data from a corresponding subset of the sensing components and that combines the captured media data in response to the activities of the corresponding individuals and that communicates the combined media data to a corresponding subset of the rendering components.
    • 一个使用富媒体环境的个人之间进行通信和协作的系统。 根据本技术的系统包括一组富媒体环境,每个富媒体环境具有用于感测和呈现给对应的个体集合的感测和渲染组件的相应布置。 根据本技术的系统包括利益线程检测器,其利用感测和渲染组件来检测个体之间的多个通信交互的形成,并为每个检测到的通信交互创建兴趣线程,并且还包括针对每个兴趣的通信提供者 线程从感测组件的相应子集捕获一组媒体数据,并且响应于相应个体的活动而组合所捕获的媒体数据,并将组合的媒体数据传送到呈现组件的相应子集。
    • 7. 发明授权
    • Method for handing off streaming media sessions between wireless base stations in a mobile streaming media system
    • 用于在移动流媒体系统中的无线基站之间切换流媒体会话的方法
    • US07200402B2
    • 2007-04-03
    • US09898572
    • 2001-07-03
    • John G. ApostolopoulosSujoy BasuGene CheungRajendra KumarSumit RoyWai-tan TanSusie J. WeeTina WongBo Shen
    • John G. ApostolopoulosSujoy BasuGene CheungRajendra KumarSumit RoyWai-tan TanSusie J. WeeTina WongBo Shen
    • H04Q7/20
    • H04W36/18H04B7/022H04L25/4919H04W36/08
    • A method for performing a soft-handoff in a mobile streaming media system, and a method for performing a hard-handoff in a mobile streaming media system are is disclosed. In the soft-handoff embodiment, the present invention detects that a channel quality between a mobile client and a first base station remains above a drop threshold and that a channel quality between the mobile client and a second base station increases from below to above an add threshold. The present embodiment then sends a first multiple description bitstream from the first base station to the mobile client and sends a complementary second multiple description bitstream from the second base station to the mobile client. This method thereby provides improved utilization of wireless bandwidth during soft-handoffs, in contrast to conventional systems where the same bitstream is transmitted from each base station. In both the cases of soft-handoffs and hard-handoffs, when a mobile client enters a cell whose base station has no free capacity, the base station may prevent call dropping by reducing the number of descriptions being served to the existing clients and thereby providing capacity (at least one description) for the new client. These methods provide improved utilization of wireless bandwidth during soft-handoffs, and reduced probability of service disruption during both soft-handoffs and hard-handoffs.
    • 公开了一种用于在移动流媒体系统中执行软切换的方法,以及用于在移动流媒体系统中执行硬切换的方法。 在软切换实施例中,本发明检测到移动客户端与第一基站之间的信道质量保持高于丢弃阈值,并且移动客户端与第二基站之间的信道质量从下至上增加 阈。 本实施例然后将第一多个描述比特流从第一基站发送到移动客户端,并将互补的第二多个描述比特流从第二基站发送到移动客户端。 因此,与从每个基站发送相同比特流的常规系统相比,该方法从而提供了在软切换期间无线带宽的改进的利用。 在软切换和硬切换的情况下,当移动客户端进入其基站没有可用容量的小区时,基站可以通过减少向现有客户端提供的描述的数量来防止呼叫丢弃,从而提供 新客户端的容量(至少一个描述)。 这些方法在软切换期间提供了无线带宽的改进的利用,并且在软切换和硬切换期间降低了服务中断的概率。
    • 9. 发明授权
    • Transcoding method and transcoder for transcoding a predictively-coded object-based picture signal to a predictively-coded block-based picture signal
    • 用于将预测编码的基于对象的图像信号代码转换为预测编码的基于块的图像信号的代码转换方法和代码转换器
    • US06404814B1
    • 2002-06-11
    • US09561315
    • 2000-04-28
    • John G. ApostolopoulosSusie J. Wee
    • John G. ApostolopoulosSusie J. Wee
    • H04N712
    • H04N19/20H04N19/40
    • A predictively-coded object-based picture signal representing a group of pictures is transcoded into a predictively-coded block-based picture signal representing the group of pictures by extracting a coded scene descriptor and coded object descriptors from the predictively-coded object-based picture signal. The coded scene descriptor is decoded to generate a scene descriptor. The coded object descriptors are partially decoded to generate respective partially-decoded object descriptors. The decoding extracts coding information that describes the predictive coding of the coded object descriptors. In response to the scene descriptor, a frame of a partially-encoded block-based picture signal representing one of the pictures as a current picture is generated from the partially-decoded object descriptors. Finally, a frame of the predictively-coded block-based picture signal representing the current picture is generated by predictively coding the partially-coded block-based picture signal to a uniform coding state in response to the coding information.
    • 表示一组图像的基于预测编码的基于对象的图像信号通过从预测编码的基于对象的图像中提取编码的场景描述符和编码对象描述符而被代码转换成表示图像组的基于预测编码的基于块的图像信号 信号。 编码场景描述符被解码以生成场景描述符。 编码对象描述符被部分地解码以产生相应的部分解码的对象描述符。 解码提取描述编码对象描述符的预测编码的编码信息。 响应于场景描述符,从部分解码的对象描述符中生成表示作为当前画面的画面之一的基于块的图像信号的帧。 最后,响应于编码信息,通过将部分编码的基于块的图像信号预测编码为均匀的编码状态来生成表示当前图像的基于预测编码的基于块的图像信号的帧。
    • 10. 发明授权
    • Compression system which re-uses prior motion vectors
    • 重新使用先前运动矢量的压缩系统
    • US06400763B1
    • 2002-06-04
    • US09252189
    • 1999-02-18
    • Susie J. Wee
    • Susie J. Wee
    • H04N712
    • H04N5/783H04N9/8042H04N19/51H04N19/56
    • This disclosure provides a reverse play system that may be used with newer digital television and image standards. In particular, a compressed input including motion vectors is received, and the motion vectors are used to calculate closest match positions. The order of image frames is then reversed, and reverse motion vectors are calculated anew. In calculating new motion vectors, compression software performs motion search for each data block by first comparing a local neighborhood around the block with the closest match positions. If there is an exact match (between the data block and a closest match position), then an original motion vector is inverted and exactly re-used as a motion vector in reverse play. If there are several (non-exact) matches, the software weights every motion vector associated with overlap of the neighborhood and selects the motion vector corresponding to the largest overlap. Alternatively, if a sufficiently large local neighborhood is used, the software can select the motion vector corresponding to the smallest residual energy. If there is no overlap at all with any closest match position, then motion search is performed upon spatial domain data.
    • 本公开提供了可以与较新的数字电视和图像标准一起使用的反向播放系统。 特别地,接收包括运动矢量的压缩输入,并且使用运动矢量来计算最接近的匹配位置。 然后反转图像帧的顺序,并重新计算反向运动矢量。 在计算新的运动矢量时,压缩软件通过首先将块周围的局部邻域与最接近的匹配位置进行比较,来对每个数据块执行运动搜索。 如果存在精确匹配(在数据块和最接近的匹配位置之间),则原始运动矢量被反转,并且在反向播放中精确地重新用作运动矢量。 如果存在多个(非精确)匹配,则软件对与邻域的重叠相关联的每个运动矢量进行加权,并且选择与最大重叠对应的运动矢量。 或者,如果使用足够大的局部邻域,则软件可以选择对应于最小剩余能量的运动矢量。 如果与任何最接近的匹配位置完全没有重叠,则在空间域数据上执行运动搜索。