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    • 1. 发明申请
    • GAMING DEVICE HAVING A DISPLAY DEVICE HAVING MULTIPLE ROTATABLE MEMBERS
    • 具有多个可旋转构件的显示装置的游戏装置
    • US20070054727A1
    • 2007-03-08
    • US11470167
    • 2006-09-05
    • Michael GaramendiStewart Thoeni
    • Michael GaramendiStewart Thoeni
    • A63F9/24
    • G07F17/3211G07F17/34
    • A gaming device including a display device that rotates a co-acting symbol display about a horizontal and vertical axis to display at least one symbol to a player. The symbol display is movably connected to a support and includes a first symbol display and a second symbol display. The first symbol display includes a first wheel and a first reel and the second symbol display includes a second wheel and a second reel. Each of the first and second wheels and reels display a plurality of symbols to the player. A processor causes the symbol display to move to one or more different positions and in one or more different directions to display one or more symbols to a player based on game play, a game function or a game mode in a game displayed by the gaming device.
    • 一种游戏装置,其包括显示装置,其围绕水平和垂直轴旋转协同作用的符号显示,以向玩家显示至少一个符号。 符号显示器可移动地连接到支撑件并且包括第一符号显示和第二符号显示。 第一符号显示器包括第一轮和第一卷轴,第二符号显示器包括第二轮和第二卷轴。 第一和第二轮和卷轴中的每一个向玩家显示多个符号。 处理器使得符号显示器移动到一个或多个不同的位置,并且在一个或多个不同的方向上,以基于游戏设备显示的游戏中的游戏,游戏功能或游戏模式向玩家显示一个或多个符号 。
    • 3. 发明申请
    • DIGITAL LOG FOR GAMING MACHINES
    • 游戏机数字日志
    • US20130084992A1
    • 2013-04-04
    • US13456164
    • 2012-04-25
    • Jamison FradyStewart Thoeni
    • Jamison FradyStewart Thoeni
    • A63F9/24
    • G07F17/3234G07F17/3241
    • Techniques for providing a digital log book for a gaming machine. In some implementations, a gaming machine may include a controller adapted to communicate with a network server and a memory configured to store digital log book entries in a digital log. The gaming machine may further include one or more processors configured to verify whether a user has access to the gaming machine, verify that the user has access to the digital log book, and allow the user to add an entry into the digital log book if the verifications are successful. In some implementations, the digital log book for the gaming machine may be accessed by a device that is in communication with the gaming machine, such as a wireless device.
    • 为游戏机提供数字日志的技术。 在一些实施方式中,游戏机可以包括适于与网络服务器通信的控制器和被配置为将数字日志条目存储在数字日志中的存储器。 游戏机还可以包括一个或多个处理器,其被配置为验证用户是否能够访问游戏机,验证用户是否可以访问数字日志,并且允许用户在数字日志中添加条目,如果 验证成功。 在一些实施方式中,用于游戏机的数字日志可以由与游戏机例如无线设备通信的设备来访问。
    • 4. 发明申请
    • PLAY FIELD REEL GLASS ENHANCEMENT
    • 播放场玻璃增强
    • US20130196736A1
    • 2013-08-01
    • US13361732
    • 2012-01-30
    • Stewart ThoeniCharles W. JohnsonBrian K. BakerJacquelyn S. Combs
    • Stewart ThoeniCharles W. JohnsonBrian K. BakerJacquelyn S. Combs
    • A63F9/24
    • G07F17/3211
    • Techniques for providing a play field reel glass enhancement on a gaming machine with mechanical spinning reels. A plurality of mechanical spinning reels are configured to indicate a gaming outcome for a wager game played on the gaming machine by a player. A light board located in front of the plurality of mechanical spinning reels lights up individual or groups of the light emitting elements. A graphic element on a reel glass is placed in front of the light board, creating the play field reel glass enhancement that is backlit by the light board to indicate gaming information to a player. A touch screen may be communicatively coupled with the reel glass to receive game input from the player, thereby making the play field reel glass enhancement interactive.
    • 在具有机械旋转卷轴的游戏机上提供游戏领域卷筒玻璃增强技术。 多个机械旋转卷轴被配置为指示玩家在游戏机上玩的下注游戏的游戏结果。 位于多个机械旋转卷轴前面的灯板照亮单个或一组发光元件。 卷轴玻璃上的图形元件被放置在灯板的前面,创建由灯板背光照明以向玩家指示游戏信息的播放盘卷轴玻璃增强。 触摸屏可以与卷轴玻璃通信地耦合以从播放器接收游戏输入,从而使得播放区域卷轴玻璃增强相互作用。
    • 7. 发明申请
    • MULTILAYER DISPLAY WITH PARALLAX CORRECTION
    • 多层显示与PARALLAX校正
    • US20130267295A1
    • 2013-10-10
    • US13443770
    • 2012-04-10
    • Anthony FrabbieleChauncey GriswoldStewart Thoeni
    • Anthony FrabbieleChauncey GriswoldStewart Thoeni
    • A63F13/00
    • G07F17/3211
    • Techniques for removing the parallax effect on multilayer displays in gaming machines. A gaming machine includes a multilayer display, a player sensor, and one or more processors. The multilayer display includes a proximate display and a distal display. The player sensor detects data associated with a person indicating the person's viewing position of the multilayer display. The one or more processors use the data to determine whether a correction for parallax is required. The image on the proximate display, the distal display or both may be modified based on the data to provide a composite image on the multilayer display without the parallax effect for the person at the person's viewing position of the multilayer display.
    • 用于消除游戏机中的多层显示器的视差效应的技术。 游戏机包括多层显示器,播放器传感器和一个或多个处理器。 多层显示器包括邻近显示器和远端显示器。 播放器传感器检测与指示人多层显示器的观看位置的人相关联的数据。 一个或多个处理器使用数据来确定是否需要对视差进行校正。 可以基于数据来修改邻近显示器,远端显示器或两者上的图像,以在多层显示器上提供合成图像,而不对人在多层显示器的观看位置的视差效果。