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    • 1. 发明授权
    • Digital media universal elementary stream
    • 数字媒体通用基本流
    • US08861927B2
    • 2014-10-14
    • US13360577
    • 2012-01-27
    • Sudheer SirivaraJames D. JohnstonNaveen ThumpudiWei-Ge ChenSerge SmirnovChris Messer
    • Sudheer SirivaraJames D. JohnstonNaveen ThumpudiWei-Ge ChenSerge SmirnovChris Messer
    • H04N9/80G10L19/16
    • G10L19/167
    • Described techniques and tools include techniques and tools for mapping digital media data (e.g., audio, video, still images, and/or text, among others) in a given format to a transport or file container format useful for encoding the data on optical disks such as digital video disks (DVDs). A digital media universal elementary stream can be used to map digital media streams (e.g., an audio stream, video stream or an image) into any arbitrary transport or file container, including optical disk formats, and other transports, such as broadcast streams, wireless transmissions, etc. The information to decode any given frame of the digital media in the stream can be carried in each coded frame. A digital media universal elementary stream includes stream components called chunks. An implementation of a digital media universal elementary stream arranges data for a media stream in frames, the frames having one or more chunks.
    • 描述的技术和工具包括用于将给定格式的数字媒体数据(例如,音频,视频,静止图像和/或文本等)映射到用于对光盘上的数据进行编码有用的传输或文件容器格式的技术和工具 例如数字视频盘(DVD)。 数字媒体通用基本流可用于将数字媒体流(例如,音频流,视频流或图像)映射到任何任意的传输或文件容器中,包括光盘格式和其他传输,例如广播流,无线 传输等。用于解码流中数字媒体的任何给定帧的信息可以在每个编码帧中传送。 数字媒体通用基本流包括称为块的流组件。 数字媒体通用基本流的实现将帧中的媒体流的数据排列,帧具有一个或多个块。
    • 2. 发明授权
    • Headphone surround using artificial reverberation
    • 耳机环绕使用人造混响
    • US08116469B2
    • 2012-02-14
    • US11771886
    • 2007-06-29
    • Serge SmirnovChris MesserWei-Ge Chen
    • Serge SmirnovChris MesserWei-Ge Chen
    • H03G3/00
    • H03G5/005
    • A surround experience for headphones can be created using various techniques and tools. The described techniques and tools can be applied separately or in combination. For example, a surround experience can be created by splitting input audio channel signals into high-pass and low-pass signals. The low-pass signals can undergo cross-mixing and artificial reverberation. The artificial reverberation can apply different delay profiles to the low-pass audio signals. The high-pass and low-pass audio signals can be combined to generate output audio channel signals. A surround experience can be crated using a system comprising an input module, a crossover module, a channel cross-mixing module, a reverberation module, and an adder module.
    • 可以使用各种技术和工具创建耳机的环绕体验。 所描述的技术和工具可以单独使用或组合使用。 例如,可以通过将输入音频信道信号分割成高通和低通信号来创建环绕体验。 低通信号可以进行交叉混合和人为混响。 人造混响可以对低通音频信号应用不同的延迟曲线。 可以组合高通和低通音频信号以产生输出音频信道信号。 可以使用包括输入模块,交叉模块,频道交叉混合模块,混响模块和加法器模块的系统来包装环绕体验。
    • 6. 发明申请
    • OPTIMIZED CLIENT SIDE RATE CONTROL AND INDEXED FILE LAYOUT FOR STREAMING MEDIA
    • 优化的客户端速率控制和用于流媒体的索引文件布局
    • US20090282162A1
    • 2009-11-12
    • US12119364
    • 2008-05-12
    • Sanjeev MehrotraKishore KotteriBharath SiravaraThomas W. HolcombHui GaoSerge Smirnov
    • Sanjeev MehrotraKishore KotteriBharath SiravaraThomas W. HolcombHui GaoSerge Smirnov
    • G06F15/173
    • H04L65/607H04L65/608H04N21/00
    • An indexed file layout, comprising index information, is defined for segmented streaming of multimedia content. The index information can comprise program description information and streaming segment index information. In addition, the layout can comprise files containing streaming segments of the program, where the streaming segments are each encoded at one or more bitrates independently of other streaming segments of the program. The layout supports client switching between different bitrates at segment boundaries. Optimized client-side rate control of streaming content can be provided by defining a plurality of states, selecting available paths based on constraint conditions, and selecting a best path through the states (e.g., based on a distortion measure). In one client-side rate control solution states correspond to a specific bitrate of a specific streaming segment, and in another client-side rate control solution states correspond to a measure of client buffer fullness.
    • 包括索引信息的索引文件布局被定义用于多媒体内容的分段流。 索引信息可以包括节目描述信息和流分片索引信息。 此外,布局可以包括包含程序的流片段的文件,其中流片段每个以独立于节目的其他流片段的一个或多个比特率进行编码。 该布局支持在段边界处的不同比特率之间的客户端切换。 可以通过定义多个状态,基于约束条件选择可用路径以及选择通过状态的最佳路径(例如,基于失真度量)来提供流内容的优化的客户端速率控制。 在一个客户端速率控制解决方案中,状态对应于特定流分段的特定比特率,并且在另一客户端速率控制解决方案状态对应于客户端缓冲区充满度的度量。
    • 8. 发明申请
    • BASS BOOST FILTERING TECHNIQUES
    • BASS BOOST过滤技术
    • US20080212797A1
    • 2008-09-04
    • US11770616
    • 2007-06-28
    • Serge SmirnovQunli LiJames D. JohnstonJohn Bregar
    • Serge SmirnovQunli LiJames D. JohnstonJohn Bregar
    • H03G5/00
    • H03G5/005
    • Bass frequencies of audio can be boosted using various techniques and tools. The described techniques and tools can be applied separately or in combination. For example, bass frequencies of audio can be boosted using an integer bass boost filter by receiving user-settable parameters, such as “c” and “s” coefficients, and implementing the integer bass boost filter using a coupled form structure implementation and the user-settable parameters. Bass frequencies of audio can also be boosted using an integer bass boost filter that is configured to use any of plural coupled form structure implementations. Bass frequencies of audio can be also be boosted using a linear combination of an input audio signal and output of a high-pass filter.
    • 可以使用各种技术和工具提高音频的低音频率。 所描述的技术和工具可以单独使用或组合使用。 例如,可以通过接收诸如“c”和“s”系数之类的用户可设置参数的整数低音增强滤波器来提升音频的低音频率,并且使用耦合的形式结构实现来实现整数低音增强滤波器,并且用户 可设置参数。 也可以使用被配置为使用多个耦合形式结构实现中的任何一个的整数低音提升滤波器来提高音频的低音频率。 也可以使用输入音频信号和高通滤波器的输出的线性组合来提高音频的低音频率。