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    • 6. 发明申请
    • Apparatus and method for generating digital character
    • 用于生成数字字符的装置和方法
    • US20060098014A1
    • 2006-05-11
    • US11193116
    • 2005-07-29
    • Seong-Min BaekChoon-Young LeeIn-Ho LeeHyun-Bin Kim
    • Seong-Min BaekChoon-Young LeeIn-Ho LeeHyun-Bin Kim
    • G06T15/70G06T13/00
    • G06T13/40
    • Provided are an apparatus for generating multiple digital characters that do not collide with each other and a method thereof. The apparatus includes a posture storing block for extracting and storing key postures from motion capture data provided from the outside and for calculating and storing connection relationship between the extracted key postures, a character generating block for producing virtual characters based on user-input parameters, a simulating block for simulating the virtual characters not to collide with each other and generating motion pattern parameters based on the simulation result, a key frame generating block for searching matched postures according to the motion pattern parameters, which are transmitted from the simulating block, after then, changing the virtual characters, and generating key frames by locating the changed characters in corresponding positions on the screen, and a motion file generating block for producing a motion file by interpolating the key frames.
    • 提供了一种用于生成不与彼此冲突的多个数字字符的装置及其方法。 该装置包括姿势存储块,用于从外部提供的运动捕获数据中提取和存储关键姿势,并且用于计算和存储所提取的关键姿势之间的连接关系,基于用户输入参数产生虚拟角色的字符生成块, 模拟块,用于模拟不相互碰撞的虚拟角色,并且基于模拟结果生成运动模式参数;根据运动模式参数搜索匹配姿势的关键帧生成块,从模拟块发送; ,通过将改变后的字符定位在屏幕上的相应位置,生成关键帧,以及运动文件生成块,用于通过内插关键帧来产生运动文件。
    • 10. 发明授权
    • Apparatus and method for high-speed marker-free motion capture
    • 用于高速无标记运动捕获的装置和方法
    • US07239718B2
    • 2007-07-03
    • US10445825
    • 2003-05-28
    • Chang Joon ParkJi Hyung LeeDo-Hyung KimSeung Woo NamSeong Min BaekIn Ho Lee
    • Chang Joon ParkJi Hyung LeeDo-Hyung KimSeung Woo NamSeong Min BaekIn Ho Lee
    • G06T7/00
    • G06T7/251G06T7/579G06T2207/10016G06T2207/10024G06T2207/30196G06T2207/30204
    • A high-speed marker-free motion capture, which is capable of powerfully detecting a body's feature points corresponding to a body's end portions such as a head, hands, feet, trunk, arms and legs at a high speed in an illumination change or background or noises of cameras. The extracted feature points of the body can be directly tracked stably in a 3-dimensional space. The position errors of the feature points due to the change of the illumination conditions or a shadow can be automatically corrected and the feature points can be stably tracked with respect to overlapping and disappearance of the feature points. Further, when coordinates of the middle joints are estimated using 3-dimensional coordinates of the extracted feature points of the body, the present invention restores a human model by estimating the positions of the middle joints of the actor with high accuracy without using a motion database, thereby securing the stability and reality of the 3-dimensional motion data required in the motion capture.
    • 一种高速无标记运动捕捉,能够在照明变化或背景中以高速度强力检测对应于身体的端部(例如头部,手部,脚部,躯干,手臂和腿部)的身体的特征点 或相机的噪音。 身体的提取特征点可以在三维空间中稳定地直接跟踪。 可以自动地校正由于照明条件或阴影的改变引起的特征点的位置误差,并且可以相对于特征点的重叠和消失来稳定跟踪特征点。 此外,当使用提取的身体的特征点的三维坐标来估计中间关节的坐标时,本发明通过以高精度估计运动员的中间关节的位置而不使用运动数据库来恢复人体模型 从而确保运动捕捉中所需的三维运动数据的稳定性和现实性。