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    • 1. 发明公开
    • 이벤트의 발생 위치에서의 관심 영역들의 결정
    • 确定事件发生地点的感兴趣区域
    • KR20180008400A
    • 2018-01-24
    • KR20177027263
    • 2016-02-24
    • STUBHUB INC
    • AKPALA ROMIWA CHARLES
    • G06Q10/02G06Q30/02G06Q30/06G06Q50/10
    • G06Q10/02G06Q30/0623
    • 발생위치에서개최되는이벤트의관심영역들을결정하기위한시스템, 컴퓨터-판독가능한매체, 및방법들이제공된다. 서버디바이스의통신인터페이스는이벤트에대한검색요청을수신할수 있고, 검색요청은이벤트의발생위치를나타내는이벤트데이터를포함한다. 서버디바이스의관심프로세싱컴포넌트는사용자계정의관심데이터및 이벤트데이터중 적어도하나에기초하여이벤트에서의흥분관심을결정한다. 서버디바이스의영역프로세싱컴포넌트는적어도이벤트에서의흥분관심에기초하여발생위치에서의하나이상의흥분영역들을결정한다. 서버디바이스의티켓프로세싱컴포넌트는적어도발생위치에서의하나이상의흥분영역들에기초하여발생위치에서의이벤트에대한하나이상의이용가능한이벤트티켓들을결정한다.
    • 提供了用于确定要在发生位置处保持的事件的感兴趣区域的系统,计算机可读介质和方法。 服务器设备的通信接口可以接收针对事件的搜索请求,并且搜索请求包括指示事件发生位置的事件数据。 服务器设备的兴趣处理组件基于用户的账户的兴趣数据和事件数据中的至少一个来确定事件中的兴奋兴趣。 服务器设备的区域处理组件至少基于事件中的兴奋兴趣来确定发生位置处的一个或多个激励区域。 服务器设备的票务处理组件基于至少在发生位置处的至少一个激励区域来确定发生位置处的事件的一个或多个可用事件票据。
    • 5. 发明申请
    • SYSTEMS AND METHODS FOR DYNAMIC EVENT ATTENDANCE MANAGEMENT
    • 动态事件管理管理系统与方法
    • WO2015084751A1
    • 2015-06-11
    • PCT/US2014/067979
    • 2014-12-01
    • STUBHUB, INC.
    • ZAMER, Kamal
    • G06Q30/00
    • G06Q20/045G06Q10/02G06Q20/3224G06Q30/0601
    • A ticket seller system can offer an enhanced event experience for users of the system by tracking the locations of ticketholders before and during an event to offer ticket resale and seat upgrade opportunities to the users. The locations of users can be harnessed to offer enhanced value to event attendees and to allow event owners to maximize the use of their venue during an event by offering new upgrades and resale options to patrons. Users who might miss an event and otherwise lose all of their ticket value can be detected, based on their location, and offered an opportunity to recoup some of the cost by reselling the tickets. Event attendees who desire to upgrade their seats at an event can be offered the opportunity to purchase upgrade tickets for seats that have been vacated by other attendees that have left the event while the event is ongoing.
    • 售票系统可以通过在活动之前和期间跟踪售票员的位置,为用户提供票转售和座位升级机会,为系统的用户提供增强的活动体验。 可以利用用户的位置为活动参加者提供更多的价值,并允许活动拥有者通过为顾客提供新的升级和转售选项,在活动期间最大限度地利用场地。 可能会错过活动,否则失去所有票价的用户可以根据其位置进行检测,并提供机会通过转售票据来收回部分费用。 希望在活动中升级座位的活动参加者可以提供机会,以便在活动正在进行的同时离开活动的其他与会者腾出的座位购买升级门票。
    • 6. 发明申请
    • THREE-DIMENSIONAL INTERACTIVE SEAT MAP
    • 三维交互式座位图
    • WO2014052903A1
    • 2014-04-03
    • PCT/US2013/062425
    • 2013-09-27
    • STUBHUB, INC.
    • OXENHAM, OliverOXENHAM, WesleySYLVA, JenniferZISES, Matthew Scott
    • G06Q10/00
    • G06Q10/02
    • Computing systems and methods for the review and purchase of tickets for ticketed events include memory devices or storage components that store event information regarding upcoming ticketed events and venue information for seating arrangements and views from seats, as well as one or more processors for conducting activities regarding the review and purchase of tickets using a three -dimensional interactive seat map. Activities include providing a display on a computing device including information regarding a venue that is used for ticketed events, accepting on the computing device an input regarding seating arrangements for the venue, determining an attendance location for a ticketed event at the venue based upon the first input, generating a virtual three-dimensional or augmented reality view of a region of interest at the venue from the determined attendance location, and displaying the virtual three-dimensional or augmented reality view.
    • 用于检查和购买机票票据的计算系统和方法包括存储装置或存储组件,其存储关于即将到来的车票事件的事件信息和座位安排和座位的意见的场地信息以及用于进行活动的一个或多个处理器 使用三维交互式座位图查看和购买门票。 活动包括在计算设备上提供显示器,包括关于用于打票的事件的场地的信息,在计算设备上接收关于场地的座位安排的输入,基于第一个在场地确定在场地的票据事件的出席位置 输入,从确定的考勤位置在场地产生感兴趣区域的虚拟三维或增强现实视图,以及显示虚拟三维或增强现实视图。
    • 8. 发明申请
    • USE OF TICKET FOR PURCHASING
    • 使用票据购买
    • WO2014055563A1
    • 2014-04-10
    • PCT/US2013/062927
    • 2013-10-01
    • STUBHUB, INC.
    • ZISES, Matthew Scott
    • G06Q10/00
    • G06Q10/02G06Q30/06
    • Methods and systems are provided for facilitating payment for products purchased at events. More particularly, a ticket, rather than cash or credit cards, can be used to purchase products at events. For example, ticket holder can purchase food and drinks at a merchant's concession using the ticket or the ticket holder can purchase souvenirs at a gift shop associated with the event using the ticket. A bar code or the like can be scanned by the merchant and communicated to a payment provider to facilitate the transaction. The purchase can be made anonymously, such that information regarding the user cannot be obtained by merchant and/or sold for use by marketing companies.
    • 提供了方法和系统,以便于在事件中购买的产品的支付。 更具体地,可以使用票而不是现金或信用卡来在事件中购买产品。 例如,售票持有人可以使用车票以商人的特许权购买食物和饮料,或者票持有人可以使用车票在与事件相关的礼品店购买纪念品。 可以由商家扫描条形码等,并将其传送给支付提供商以促进交易。 购买可以匿名进行,使得关于用户的信息不能由商家获得和/或销售供营销公司使用。