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    • 1. 发明授权
    • Enhancements offering perceived value for community wagering game
    • 增强社区投注游戏的感觉价值
    • US08876592B2
    • 2014-11-04
    • US13441345
    • 2012-04-06
    • Benjamin T. GomezDaniel P. LouieDion K. AokiDylan B. SelegueNoel S. SteereRobin L. Littleworth
    • Benjamin T. GomezDaniel P. LouieDion K. AokiDylan B. SelegueNoel S. SteereRobin L. Littleworth
    • A63F9/24G07F17/32
    • G07F17/3276
    • A gaming system and a method for conducting a wagering game includes a first gaming terminal and a second gaming terminal. The gaming system includes at least two input devices, at least two display devices and at least one processor. The processor operates to display primary wagering games to the first and second gaming terminals in response to receiving one or more wagers at the respective gaming terminals. A first perceived-value enhancement is displayed to the first gaming terminal. The first perceived-value enhancement is active for a first limited period of time and is capable of enhancing a subsequent bonus event. A bonus event is triggered and provided to at least one of the first and second gaming terminals. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event triggered for the first gaming terminal while the first perceived-value enhancement is active.
    • 游戏系统和进行投注游戏的方法包括第一游戏终端和第二游戏终端。 游戏系统包括至少两个输入设备,至少两个显示设备和至少一个处理器。 处理器响应于在相应的游戏终端处接收一个或多个赌注而操作以向第一和第二游戏终端显示主要投注游戏。 向第一游戏终端显示第一感知值增强。 第一感知值增强在第一有限时间段内是活跃的,并且能够增强随后的奖励事件。 奖励事件被触发并提供给第一和第二游戏终端中的至少一个。 响应于在第一感知值增强活动时为第一游戏终端触发的奖励事件而向第一游戏终端提供增强奖金事件。
    • 2. 发明申请
    • ENHANCEMENTS OFFERING PERCEIVED VALUE FOR COMMUNITY WAGERING GAME
    • 为社区游戏提供惊人价值的增强
    • US20120258790A1
    • 2012-10-11
    • US13441345
    • 2012-04-06
    • Benjamin T. GomezDaniel P. LouieDion K. AokiDylan B. SelegueNoel S. SteereRobin L. Littleworth
    • Benjamin T. GomezDaniel P. LouieDion K. AokiDylan B. SelegueNoel S. SteereRobin L. Littleworth
    • A63F9/24
    • G07F17/3276
    • A gaming system and a method for conducting a wagering game includes a first gaming terminal and a second gaming terminal. The gaming system includes at least two input devices, at least two display devices and at least one processor. At least one memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least two display devices and the at least two input devices. The processor operates to display primary wagering games to the first and second gaming terminals in response to receiving one or more wagers at the respective gaming terminals. A first perceived-value enhancement is displayed to the first gaming terminal. The first perceived-value enhancement is active for a first limited period of time and is capable of enhancing a subsequent bonus event. A bonus event is triggered and provided to at least one of the first and second gaming terminals. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event triggered for the first gaming terminal while the first perceived-value enhancement is active.
    • 游戏系统和进行投注游戏的方法包括第一游戏终端和第二游戏终端。 游戏系统包括至少两个输入设备,至少两个显示设备和至少一个处理器。 至少一个存储器设备存储多个指令,当由至少一个处理器执行时,至少一个处理器与至少两个显示设备和至少两个输入设备一起操作。 处理器响应于在相应的游戏终端处接收一个或多个赌注而操作以向第一和第二游戏终端显示主要投注游戏。 向第一游戏终端显示第一感知值增强。 第一感知值增强在第一有限时间段内是活跃的,并且能够增强随后的奖励事件。 奖励事件被触发并提供给第一和第二游戏终端中的至少一个。 响应于在第一感知值增强被激活时为第一游戏终端触发的奖励事件而向第一游戏终端提供增强奖励事件。