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    • 1. 再颁专利
    • Synchronization using commitment
    • 同步使用承诺
    • USRE42578E1
    • 2011-07-26
    • US10788046
    • 2004-02-26
    • Darrell F. HighRobert S. Shaw
    • Darrell F. HighRobert S. Shaw
    • G06F17/00
    • G06F17/30067Y10S707/99938Y10S707/99939
    • A method of sharing a file object among a plurality of competing processes, the file object having a content that at least one competing process may need to adjust so that the file is suitable for the operating environment of the competing process. To help make an adjustment, the file object includes a state attribute that indicates whether or not the file is committed and whether the file is in an inconsistent state. If the file contents are suitable for the specific process and the file object is not committed, the file can be committed by the specific process. If the file contents are not suitable for the specific process and the file object is not committed, the file is locked, set to inconsistent, adjusted, committed by the specific process and then unlocked. This process improves concurrency of the competing processes and reduces message overhead.
    • 一种在多个竞争过程中共享文件对象的方法,所述文件对象具有至少一个竞争过程可能需要调整的内容,使得所述文件适合于所述竞争过程的操作环境。 为了帮助进行调整,文件对象包括一个状态属性,指示文件是否提交,以及文件是否处于不一致的状态。 如果文件内容适用于特定进程,并且文件对象未提交,则可以通过特定进程提交文件。 如果文件内容不适合特定进程,并且文件对象未提交,则文件被锁定,设置为不一致,调整,由特定进程提交,然后解锁。 此过程可改善竞争进程的并发性并减少消息开销。
    • 3. 发明授权
    • Haptic interface including clutch control
    • 触觉界面包括离合器控制
    • US06525711B1
    • 2003-02-25
    • US09344327
    • 1999-06-24
    • Robert S. ShawScott S. SnibbeWilliam L. VerplankKaron E. MacLean
    • Robert S. ShawScott S. SnibbeWilliam L. VerplankKaron E. MacLean
    • G09G500
    • G06F3/016
    • A user can selectively engage some part or all of the haptic display of a haptic interface device to produce an enhanced interaction with an environment with which the user interacts using the haptic interface device. Further, the haptic interface device can be implemented so that the part of the haptic display that is engaged can be engaged to varying degree. The degree of engagement with the haptic display (together with whether part or all of the haptic display is engaged) determines the manner in which the haptic display is experienced by the user. The selective engagement with the haptic display is enabled by adding a haptic clutch model to the underlying haptic model used to produce the haptic display, the haptic clutch model engaging some part or all of the haptic model in response to user input. The addition of a haptic clutch model to the haptic model used to produce a haptic display provides a richer user interaction than is provided by a haptic display produced by the haptic model alone.
    • 用户可以选择性地接合触觉接口设备的触觉显示的部分或全部,以产生与用户使用触觉接口设备进行交互的环境的增强的交互。 此外,可以实现触觉界面装置,使得接合的触觉显示器的部分可以不同程度地接合。 与触觉显示器的接合程度(以及触觉显示器的部分或全部是否被接合)确定用户经历触觉显示的方式。 通过将触觉离合器模型添加到用于产生触觉显示的底层触觉模型,触觉离合器模型可以响应于用户输入而接合触觉模型的一部分或全部而实现与触觉显示的选择性接合。 用于产生触觉显示的触觉模型的触觉离合器模型的添加提供了比仅由触觉模型产生的触觉显示器提供的更丰富的用户交互。
    • 5. 发明授权
    • System and method for synthesizing music by scanning real or simulated vibrating object
    • 通过扫描真实或模拟振动对象来合成音乐的系统和方法
    • US06647359B1
    • 2003-11-11
    • US09356246
    • 1999-07-16
    • William L. VerplankMax V. MathewsRobert S. Shaw
    • William L. VerplankMax V. MathewsRobert S. Shaw
    • G06F1710
    • G10H3/12G10H5/007G10H2250/535
    • In a music synthesis system, a scanning apparatus repeatedly scans a physical attribute of a vibrating object at a sequence of points of the vibrating object so as to repeatedly generate corresponding sequences of values. The music synthesis system generates an audio frequency waveform whose shape corresponds to the sequences of values. The vibrating object may be a physical object or a simulated object. The system may include a sensor for receiving user input, and means for mapping the user input into a stimulus signal that is applied to the vibrating object. In a preferred embodiment, the object vibrates and is manipulated by the user at haptic frequencies (0 to 15 hertz), while the sequences of scanned values are cyclically read at an audio frequencies so as to generate an audio frequency waveform whose timbre varies at the haptic frequencies associated with the object's vibration.
    • 在音乐合成系统中,扫描装置在振动对象的一系列点反复扫描振动物体的物理属性,以便重复产生相应的值序列。 音乐合成系统产生其形状对应于值序列的音频波形。 振动物体可以是物体或模拟物体。 系统可以包括用于接收用户输入的传感器,以及用于将用户输入映射到施加到振动对象的刺激信号的装置。 在优选实施例中,对象由用户在触觉频率(0至15赫兹)下振动并被操纵,同时扫描值的序列以音频循环读取,以便产生音色变化的音频波形 与物体振动相关的触觉频率。