会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • System and method for multi-dimensional motion interpolation using verbs and adverbs
    • 使用动词和副词进行多维运动插值的系统和方法
    • US06462742B1
    • 2002-10-08
    • US09368750
    • 1999-08-05
    • Charles F. RoseMichael F. CohenRobert E. Bodenheimer, Jr.
    • Charles F. RoseMichael F. CohenRobert E. Bodenheimer, Jr.
    • G06T1300
    • G06T13/40G06T2213/12
    • A system for providing improved computer animation can be used in interactive applications such as 3D video games and virtual environments. Tie system comprises an offline authoring system with tools for constructing controllable “verbs” from sets of motion example segments, and for constructing transitions between different verbs; and a runtime system for controlling the invocation of the verbs as parameterized by user defined “adverbs”. The system involves interpolating predefined animation segments created by an animator or through motion capture video. The animation segments are made up of data representing selected points on the animated creature (e.g., the joints and extremities) and values, as a function of time, for each degree of freedom of those points. In addition, a “verb graph” is constructed to act as the glue to assemble verbs and their adverbs into a runtime data structure. The verb graph defines the allowable transitions from one verb to another verb. A set of “keytimes” is also defined. The keytimes are instances when important structural events occur, and are used to pre-process the motion examples into a synchronized (canonical) time frame for interpolation.
    • 用于提供改进的计算机动画的系统可以用于诸如3D视频游戏和虚拟环境的交互式应用中。 领带系统包括具有用于从运动示例段组合构建可控“动词”的工具的离线创作系统,以及用于构建不同动词之间的转换; 以及用于控制由用户定义的“副词”参数化的动词的调用的运行时系统。 该系统涉及内插由动画制作者或通过运动捕捉视频创建的预定动画片段。 动画片段由代表动画生物(例如关节和四肢)上的选定点的数据和作为时间的函数的值组成,用于这些点的每个自由度。 另外,构造一个“动词图”,作为将动词及其副词组合成运行时数据结构的胶水。 动词图定义了从一个动词到另一个动词的允许转换。 还定义了一组“按键时间”。 密钥时间是发生重要结构事件的情况,并且用于将运动示例预处理为用于插值的同步(规范)时间帧。
    • 2. 发明授权
    • Generating optimized motion transitions for computer animated objects
    • 为计算机动画对象生成优化的运动转换
    • US5982389A
    • 1999-11-09
    • US669032
    • 1996-06-17
    • Brian K. GuenterCharles F. Rose, IIIMichael F. CohenRobert E. Bodenheimer, Jr.
    • Brian K. GuenterCharles F. Rose, IIIMichael F. CohenRobert E. Bodenheimer, Jr.
    • G06T13/40G06F15/00
    • G06T13/40
    • A method and system which simplifies the process of constructing new basis motions and transitions between them for animation of articulated figures with many degrees of freedom using existing basis motion data. The system uses an interpreter of a motion expression language called motion algebra to allow a user to manipulate basis motion data, break it into components, and reassemble it into new, more complex motions. The system provides two methods for generating motion: motion transition generation and cyclification. Motion transition generation uses a combination of space/time constraints and inverse kinematic constraints to generate transitions between basis motions. These transitions minimize the torque required while maintaining kinematic constraints. A fast dynamics formulation makes it possible to use spacetime constraints on systems with many degrees of freedom. Cyclification helps to eliminate discontinuities in cyclic motions and distributes the discontinuity error over an entire time interval.
    • 一种方法和系统,其使用现有的基础运动数据简化了用于具有许多自由度的关节数字的动画的新的基础运动和过渡的过程。 该系统使用称为运动代数的运动表达式语言的解释器,以允许用户操纵基础运动数据,将其分解为组件,并将其重新组装成新的更复杂的运动。 该系统提供了两种产生运动的方法:运动转换生成和循环。 运动转换生成使用空间/时间约束和反向运动约束的组合来产生运动之间的转换。 这些转换使得所需扭矩最小化,同时保持运动约束。 快速动力学公式使得可以在具有许多自由度的系统上使用时空约束。 循环有助于消除循环运动中的不连续性,并在整个时间间隔内分布不连续性误差。