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    • 4. 发明申请
    • PRIZE REDEMPTION KIOSK
    • 优惠赎回
    • WO2009002651A1
    • 2008-12-31
    • PCT/US2008/065124
    • 2008-05-29
    • IGTROWE, Richard, E.PENNINGTON, RichardOBERBERGER, Michael, M.
    • ROWE, Richard, E.PENNINGTON, RichardOBERBERGER, Michael, M.
    • G07F17/32
    • G07F17/3248G07F17/32G07F17/3253G07F17/3262
    • Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary "cash out" ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form.
    • 本发明的一些优选实施例提供了一种可以读取无现金仪器的信息亭,确定可兑换无现金工具的商品的一个或多个相应商品,并提供相应的商品。 无现金工具可以是例如普通的“现金出票”票,根据本发明形成的票,玩家忠诚度仪器等。本发明的一些实施方案提供了配置用于发行可兑换为各种各样的无现金工具的EGM 商品种类。 无现金乐器可以是例如编码票。 一些实施方式提供了配置用于编码奖品代码的EGM,该奖品代码指示可兑换无现金工具的相应商品项目。 然而,无现金工具可能会或可能不会指示奖品代码。 如果无现金工具包含奖品代码,则奖品代码可能以或可能不以人类可读的形式表示。
    • 5. 发明申请
    • GAMING DEVICE HAVING CONCENTRIC REELS AND A DISPLAYABLE WILD SYMBOL
    • 具有浓密卷轴的游戏装置和可显示的野蛮符号
    • WO2006036516A2
    • 2006-04-06
    • PCT/US2005032294
    • 2005-09-07
    • IGT RENO NEVBAERLOCHER ANTHONY JCUDDY RYAN WPENNINGTON RICHARD M
    • BAERLOCHER ANTHONY JCUDDY RYAN WPENNINGTON RICHARD M
    • A63F13/00
    • G07F17/3213
    • A gaming device including a plurality of reel sets where at least one of the reel sets includes an inner reel and an outer reel. The inner reel includes a plurality of first symbols and at least one designated symbol and the outer reel includes a plurality of second symbols and at least one viewable area which displays one or more of the first symbols of the inner reel. The outer reel remains stationary while the inner reel is moved or rotated. If the designated symbol is viewable or visible through the viewable area of the outer reel, the gaming device changes at least one of the second symbols of the outer reel to a wild symbol. The gaming device moves or rotates the outer reel to display or indicate one or more of the second symbols to a player. The gaming device evaluates the first and second symbols indicated by the reel sets and provides an outcome to the player for any winning symbol combinations indicated by one or more paylines associated with the reel sets.
    • 一种包括多个卷轴组的游戏装置,其中至少一个卷轴组包括内卷轴和外卷轴。 内卷轴包括多个第一符号和至少一个指定符号,而外卷轴包括多个第二符号和至少一个可视区域,其可显示内卷轴的一个或多个第一符号。 内卷轴移动或旋转时,外卷轴保持静止。 如果通过外部卷轴的可视区域可见或可见指定符号,则游戏装置将外部卷轴的至少一个第二符号改变为野外符号。 游戏装置移动或旋转外部卷轴以向播放器显示或指示一个或多个第二符号。 游戏装置评估由卷轴组指示的第一和第二符号,并且向与播放器相关联的一个或多个支付线指示的任何获胜符号组合向玩家提供结果。
    • 6. 发明申请
    • REAL-TIME PLAYER TRACKING
    • 实时播放器追踪
    • WO2009026180A1
    • 2009-02-26
    • PCT/US2008/073388
    • 2008-08-15
    • IGTPENNINGTON, RichardNGUYEN, Binh, T.SAENZ, Javier
    • PENNINGTON, RichardNGUYEN, Binh, T.SAENZ, Javier
    • G07F17/32
    • G07F17/32G07F17/3239G07F17/3241
    • Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include "smart cameras" having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.
    • 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预定事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。