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    • 6. 发明授权
    • Snapsheet animation visualization
    • 快照动画可视化
    • US08228335B1
    • 2012-07-24
    • US12323957
    • 2008-11-26
    • Oren JacobWarren TrezevantRobert Jensen
    • Oren JacobWarren TrezevantRobert Jensen
    • G06T13/00
    • G06T13/20
    • To assist users in identifying the contributions of specific computer graphics variable or animation variable knots to the timing, rhythm, and expression of complicated animations, an animation software interface includes a snapsheet mode for visualizing and authored poses of objects. The snapsheet mode presents a series of rendered still images corresponding with the authored poses of one or more selected entities. The snapsheet mode may use one or more computer graphics variables, one or more objects, or arbitrary frames or shot time values as selected entities. The snapsheet mode associates each still image with a portion of the shot time of the overall animation corresponding with the selected entity's influence in the animation. Users may modify animation data via the snapsheet mode using each image may act as a proxy for manipulating associated authored values of one or more computer graphics variables.
    • 为了帮助用户识别特定计算机图形变量或动画可变节点对复杂动画的时间,节奏和表达的贡献,动画软件界面包括用于可视化和创作对象姿态的快照模式。 快照纸模式呈现与一个或多个所选实体的创作姿势对应的一系列呈现的静止图像。 快照纸模式可以使用一个或多个计算机图形变量,一个或多个对象,或任意帧或拍摄时间值作为所选择的实体。 快照纸模式将每个静止图像与动画中所选实体的影响相对应的整个动画的拍摄时间的一部分相关联。 用户可以通过快照模式来修改动画数据,使用每个图像可以充当操纵一个或多个计算机图形变量的相关创作值的代理。
    • 7. 发明申请
    • Layering and Referencing of Scene Description
    • 场景描述的分层和参考
    • US20070294270A1
    • 2007-12-20
    • US11738953
    • 2007-04-23
    • Eric GregoryMike FerrisRobert JensenOren Jacob
    • Eric GregoryMike FerrisRobert JensenOren Jacob
    • G06F7/00
    • G06T17/005
    • A unified mechanism of scene description includes layering and cross-referencing relationships. The scene description specifies components using one or more layers. A layer includes an opinion of value for one or more attributes of one or more components. A layer can be sparsely populated with opinions of attribute values for only portions of components' attributes. Layers express opinions of value for an attribute using the semantic structure associated with the attribute. The scene description organizes layers in a layer hierarchy, which determines a layer stacking order. The layer stacking order specifies the compositing of opinions of attribute values to determine the complete authored state of the component. The layer stacking order enables attributes of components to be selectively overridden without disturbing other attribute values. Cross-referencing relationships enable encapsulation and reuse of components. Cross-referencing relationships can encapsulate components defined by one or more layers.
    • 场景描述的统一机制包括分层和交叉引用关系。 场景描述指定使用一个或多个图层的组件。 层包括一个或多个组件的一个或多个属性的值的意见。 可以通过属性值的意见稀疏地填充图层,仅对部件属性的部分。 层使用与属性相关联的语义结构来表达属性的价值观。 场景描述组织层次结构中的层,确定层堆叠顺序。 层层叠顺序指定合成属性值的意见以确定组件的完整创作状态。 层叠堆叠顺序使得可以选择性地覆盖组件的属性,而不会干扰其他属性值。 交叉引用关系可以实现组件的封装和重用。 交叉引用关系可以封装由一个或多个层定义的组件。
    • 8. 发明授权
    • Unfolding sparse data sets
    • 展开稀疏数据集
    • US08566359B1
    • 2013-10-22
    • US12335295
    • 2008-12-15
    • Brendan DonohoeMurat N. KonarRobert JensenOren Jacob
    • Brendan DonohoeMurat N. KonarRobert JensenOren Jacob
    • G06F17/30G06F3/00
    • G06T11/206G06F3/0482
    • Empty elements or positions in an arrangement of data are hidden or revealed to present an overview of the relationships between empty and non-empty elements. Empty elements may be revealed at fractional increments of the interval between the two items. Additional empty elements may be revealed at smaller fractional increments of the intervals. Empty elements may be revealed at fixed increments within the interval between two items, with additional empty elements revealed at further multiples of this increment. Hierarchical arrangements of data may be unfolded or expanded to reveal additional empty or non-empty elements at further hierarchy levels. Similarly, nodes of arbitrary graphs that are empty, associated with a specified hierarchy level, and/or satisfy any other criteria may be automatically hidden and grouped with visible items. Hidden data may be revealed based on hierarchy level or a relative position with respect to one, two, or more visible items.
    • 数据排列中的空白元素或位置被隐藏或显示,以呈现空元素和非空元素之间关系的概述。 空元素可以以两个项目之间的间隔的分数增量来显示。 可以以更小的间隔增量来显示额外的空元素。 空的元素可以在两个项目之间的间隔内以固定的增量显示,附加的空元素以该增量的更多倍数显示。 可以展开或扩展数据的分层布置,以在更多层次级别上显示额外的空或非空元素。 类似地,与指定层次结构级别相关联的空白的任意图形的节点和/或满足任何其他标准的节点可以被自动隐藏并且与可见项目分组。 可以基于层级或相对于一个,两个或更多个可见项目的相对位置来显示隐藏的数据。
    • 9. 发明授权
    • Graphs of components for digital productions
    • 数字制作组件图
    • US07836087B1
    • 2010-11-16
    • US11759919
    • 2007-06-07
    • Eric GregoryMichael FerrisRobert JensenOren Jacob
    • Eric GregoryMichael FerrisRobert JensenOren Jacob
    • G06F7/00G06F17/00
    • G06T15/503G06T11/00
    • The components of a computer graphics scene can be organized using multiple independent graphs. Each component can include graph relationship attributes specifying its location in one or more graphs. Graph can be utilized for any purpose within the digital production pipeline. A component can include any number of graph relationship attributes. The number and type of graph relationship attributes can be different for each component. Software tools can access one or more graphs to determine structural or functional relationships between components. Software tools can enforce policies for a graph independent of other graphs. Software tools can optimize the components of a graph independent of other graphs. A graph relationship attribute of a component can include optional parameter data to specify properties of the relationship between two or more components. Layer data structures including opinions of value can specify graph relationships.
    • 可以使用多个独立图表来组织计算机图形场景的组件。 每个组件可以包括在一个或多个图中指定其位置的图关系属性。 图形可以用于数字生产管道中的任何目的。 组件可以包括任何数量的图关系属性。 每个组件的图形关系属性的数量和类型可以不同。 软件工具可以访问一个或多个图形,以确定组件之间的结构或功能关系。 软件工具可以独立于其他图表来执行图形的策略。 软件工具可以独立于其他图形优化图形的组件。 组件的图关系属性可以包括可选参数数据,以指定两个或多个组件之间关系的属性。 包含价值意见的图层数据结构可以指定图形关系。
    • 10. 发明授权
    • Layering and referencing of scene description
    • 场景描述的分层和参考
    • US07836086B2
    • 2010-11-16
    • US11738953
    • 2007-04-23
    • Eric GregoryMike FerrisRobert JensenOren Jacob
    • Eric GregoryMike FerrisRobert JensenOren Jacob
    • G06F7/00G06F17/30
    • G06T17/005
    • A unified mechanism of scene description includes layering and cross-referencing relationships. The scene description specifies components using one or more layers. A layer includes an opinion of value for one or more attributes of one or more components. A layer can be sparsely populated with opinions of attribute values for only portions of components' attributes. Layers express opinions of value for an attribute using the semantic structure associated with the attribute. The scene description organizes layers in a layer hierarchy, which determines a layer stacking order. The layer stacking order specifies the compositing of opinions of attribute values to determine the complete authored state of the component. The layer stacking order enables attributes of components to be selectively overridden without disturbing other attribute values. Cross-referencing relationships enable encapsulation and reuse of components. Cross-referencing relationships can encapsulate components defined by one or more layers.
    • 场景描述的统一机制包括分层和交叉引用关系。 场景描述指定使用一个或多个图层的组件。 层包括一个或多个组件的一个或多个属性的值的意见。 可以通过属性值的意见稀疏地填充图层,仅对部件属性的部分。 层使用与属性相关联的语义结构来表达属性的价值观。 场景描述组织层次结构中的层,确定层堆叠顺序。 层层叠顺序指定合成属性值的意见以确定组件的完整创作状态。 层叠堆叠顺序使得可以选择性地覆盖组件的属性,而不会干扰其他属性值。 交叉引用关系可以实现组件的封装和重用。 交叉引用关系可以封装由一个或多个层定义的组件。