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    • 4. 发明授权
    • Image synthesis method, games machine, and information storage medium
    • 图像合成方法,游戏机和信息存储介质
    • US6045447A
    • 2000-04-04
    • US952023
    • 1997-11-06
    • Hideo YoshizawaMotomi Katayama
    • Hideo YoshizawaMotomi Katayama
    • A63F13/00A63F13/10A63F9/22
    • A63F13/63A63F13/10A63F13/812A63F13/95A63F2300/206A63F2300/6018A63F2300/8011
    • An objective of this invention is to increase the variety of game stages and thus provide a player with a personally-designed game stage. This invention relates to a competitive game in which the player can select one of a plurality of game stages, such as a tennis court. Thus an image is created for enabling selection of a game stage on which the player is to play, from a plurality of game stages, and an image is created for enabling the player to compete against another player on the thus selected game stage. An image is also created for placing an item acquired during competition on the game stage. This enables the player to place items within a game stage and thus create a personally-designed game stage, and also makes play on that game stage more enjoyable. Note that it is preferable that an item possessed by another player can be acquired by transferring it by means of an IC card or communication line.
    • PCT No.PCT / JP97 / 00868 Sec。 371日期:1997年11月6日 102(e)日期1997年11月6日PCT 1997年3月18日提交本发明的目的是增加游戏阶段的种类,从而为玩家提供个人设计的游戏阶段。 本发明涉及一种竞技游戏,其中玩家可以选择诸如网球场的多个游戏阶段之一。 因此,从多个游戏阶段创建用于使得能够选择玩家要玩的游戏阶段的图像,并且创建图像以使得玩家能够在由此选择的游戏阶段与另一玩家竞争。 还创建了用于将在比赛期间获得的物品放置在游戏台上的图像。 这使得玩家能够在游戏阶段中放置物品,从而创建个人设计的游戏阶段,并且还使游戏阶段的游戏更加愉快。 注意,优选地,可以通过IC卡或通信线路传送另一玩家所拥有的物品。