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    • 1. 发明授权
    • Message-creating game machine and message-creating method therefor
    • 消息创建游戏机及其消息创建方法
    • US06702676B1
    • 2004-03-09
    • US09464900
    • 1999-12-16
    • Yoshihiko OtaYasuhiro NoguchiMitsuhiro Nomi
    • Yoshihiko OtaYasuhiro NoguchiMitsuhiro Nomi
    • G06F1720
    • A63F13/85A63F13/12A63F13/54H04M11/00
    • A message-creating game machine includes at least one storage unit among a first storage unit for storing a plurality of images displaying character strings constituting sentences, a second storage unit for storing a plurality of images displaying character strings constituting words, and a third storage unit for storing a plurality of monosyllabic character images. The game machine also includes a display unit for displaying characters, a character-image-display control unit for displaying the character images stored in the storage unit on the display unit, a selecting unit for selecting at least one character image from among the character images displayed on the display unit, and a message-synthesizing unit for synthesizing a message from the selected character image.
    • 消息创建游戏机包括用于存储显示构成句子的字符串的多个图像的第一存储单元中的至少一个存储单元,用于存储显示构成单词的字符串的多个图像的第二存储单元和第三存储单元 用于存储多个单音节字符图像。 游戏机还包括用于显示字符的显示单元,用于将存储在存储单元中的字符图像显示在显示单元上的字符图像显示控制单元,用于从字符图像中选择至少一个字符图像的选择单元 显示在显示单元上,以及消息合成单元,用于从所选择的字符图像合成消息。
    • 6. 发明授权
    • Video game apparatus, method of displaying models in video game
apparatus, and computer-readable recording medium for use with video
game apparatus
    • 视频游戏装置,在视频游戏装置中显示模型的方法以及与视频游戏装置一起使用的计算机可读记录介质
    • US6030289A
    • 2000-02-29
    • US882457
    • 1997-06-25
    • Mitsuhiro NomiTadasu Kitae
    • Mitsuhiro NomiTadasu Kitae
    • G06T15/50A63F9/24
    • G06T15/50A63F2300/66A63F2300/663
    • An inverted polygon data memory stores inverted polygon data generated in advance, among models to be considered for reflection on a water surface, of those models whose polygon data are stored in a polygon data memory. Based on an image display graphic command from a CPU, an image display processor processes graphics data and sends image data to a frame buffer. The image display graphic command comprises data generated by a graphics data generator based on the data stored in the inverted polygon data memory and the polygon data memory. An image including models of the inverted polygon data as being reflected on the water surface is displayed in real-time in a three-dimensional game space on a display monitor so as to be quickly movable in response to movement of the viewpoint of a game character that is also displayed in the three-dimensional game space.
    • 倒置的多边形数据存储器将多边形数据存储在多边形数据存储器中的那些模型存储在预先在水面上考虑用于反射的模型中生成的反向多边形数据。 基于来自CPU的图像显示图形命令,图像显示处理器处理图形数据并将图像数据发送到帧缓冲器。 图像显示图形命令包括基于存储在反向多边形数据存储器中的数据和多边形数据存储器由图形数据生成器生成的数据。 在显示监视器上的三维游戏空间中实时地显示包括在水面上反射的反转多边形数据的模型的图像,以便响应于游戏角色的视点的移动而快速移动 这也显示在三维游戏空间中。