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    • 3. 发明申请
    • Mobile Networked Gaming System
    • 移动网络游戏系统
    • US20100022308A1
    • 2010-01-28
    • US12375144
    • 2006-07-26
    • Andreas HartmannMichael O'MalleySander Siezen
    • Andreas HartmannMichael O'MalleySander Siezen
    • A63F9/24
    • G07F17/32G07F17/3223G07F17/3262G07F17/3293
    • A mobile networked gaming system wherein a downloadable game client application connects a player to at least one game server (or wireless network), wherein the at least one game table is hosted on said game server. The game server (or wireless network) provides game operations and displays for transmission to the game client application and a display including at least one screen display including at least one lobby screen display from which a player can manually request to be seated at one or more of a plurality of virtual game positions in one or more of a plurality of multi-player or single-player games. Furthermore, a selectable automated seating option is available for automatically seating a player at one or more of a plurality of virtual game positions, wherein a player is directly seated when the player logs-in to the mobile networked gaming system. Embodiments of the present invention are disclosed as a mobile poker client application and a mobile casino client application incorporating the above features.
    • 一种移动网络游戏系统,其中可下载的游戏客户端应用程序将玩家连接到至少一个游戏服务器(或无线网络),其中所述至少一个游戏桌托管在所述游戏服务器上。 游戏服务器(或无线网络)提供游戏操作并显示以传送给游戏客户端应用程序,以及显示器,其包括至少一个屏幕显示器,其包括至少一个大厅屏幕显示器,玩家可从该屏幕显示器手动请求坐在一个或多个 在多个多玩家或单人游戏中的一个或多个中的多个虚拟游戏位置。 此外,可选择的自动座位选项可用于在多个虚拟游戏位置中的一个或多个处自动地安置玩家,其中当玩家登录到移动网络游戏系统时,玩家直接就座。 本发明的实施例被公开为一种移动扑克客户端应用程序和包含上述特征的移动娱乐场客户端应用程序。
    • 4. 发明申请
    • Networked Gaming System
    • 联网游戏系统
    • US20090253516A1
    • 2009-10-08
    • US12373696
    • 2006-07-13
    • Andreas HartmannMichael O'Malley
    • Andreas HartmannMichael O'Malley
    • A63F9/24
    • G07F17/32
    • A networked gaining system wherein a game client application connects a player to at least one game server having at least one game table. The game server provides game operations and displays for transmission to the game client application and a display including at least one screen display designating a lobby from which a player can request to be seated at one or more of a plurality of virtual game positions in one of a plurality of multi-player games. The at least one lobby screen display is accessible without the user having to login to the game client application. Further, a player may configure the networked gaming system so that when the user logs-in, the player is immediately taken to a game and “bought-in”, if necessary. An embodiment of the present invention is disclosed as an overlay messaging program incorporating the above features.
    • 一种网络获取系统,其中游戏客户端应用程序将玩家连接到具有至少一个游戏桌的至少一个游戏服务器。 游戏服务器提供游戏操作和显示以传送给游戏客户端应用程序,以及显示器,其包括指定游戏者的至少一个屏幕显示,游戏者可以从游戏者请求在多个虚拟游戏位置中的一个或多个位置坐在 多个多玩家游戏。 至少一个大厅屏幕显示器是可访问的,而不需要用户登录到游戏客户端应用程序。 此外,玩家可以配置联网的游戏系统,使得当用户登录时,如果需要,玩家立即被带到游戏并“买入”。 作为包含上述特征的覆盖消息传递程序公开了本发明的实施例。
    • 6. 发明申请
    • Balancing bottle holder
    • 平衡瓶架
    • US20070062893A1
    • 2007-03-22
    • US11232684
    • 2005-09-22
    • Michael O'Malley
    • Michael O'Malley
    • A47B73/00
    • A47B73/004
    • A bottle holder that is unbalanced when its base surface is placed on a horizontal surface but is balanced on the base surface when a neck of a bottle is received and position in an opening provided in the holder. The opening which extends from a front side to a rear side is generally oval in shape on the front side but only partially oval on the back side wherein the top portion of the partial oval comprises a horizontal linear edge. This edge helps stabilize the bottle's neck within the opening making it easier for a user to locate the bottle's neck at the proper location in the opening to facilitate the balanced combination.
    • 当瓶子的底部表面被放置在水平表面上但在瓶子的颈部被接纳时位于基座表面上并且在设置在保持器中的开口中的位置时,其不平衡的瓶子保持器。 从前侧延伸到后侧的开口在前侧为大致椭圆形,但在后侧仅为部分椭圆形,其中部分椭圆形的顶部包括水平线性边缘。 该边缘有助于将瓶颈保持在开口内,使得用户更容易将瓶颈定位在开口中的适当位置,以促进平衡组合。
    • 9. 发明授权
    • Networked gaming system
    • 网络游戏系统
    • US08092308B2
    • 2012-01-10
    • US12373696
    • 2006-07-13
    • Andreas HartmannMichael O'Malley
    • Andreas HartmannMichael O'Malley
    • A63F9/24
    • G07F17/32
    • A networked gaining system wherein a game client application connects a player to at least one game server having at least one game table. The game server provides game operations and displays for transmission to the game client application and a display including at least one screen display designating a lobby from which a player can request to be seated at one or more of a plurality of virtual game positions in one of a plurality of multi-player games. The at least one lobby screen display is accessible without the user having to login to the game client application. Further, a player may configure the networked gaming system so that when the user logs-in, the player is immediately taken to a game and “bought-in”, if necessary. An embodiment of the present invention is disclosed as an overlay messaging program incorporating the above features.
    • 一种网络获取系统,其中游戏客户端应用程序将玩家连接到具有至少一个游戏桌的至少一个游戏服务器。 游戏服务器提供游戏操作和显示以传送给游戏客户端应用程序,以及显示器,其包括指定游戏者的至少一个屏幕显示,游戏者可以从游戏者请求在多个虚拟游戏位置中的一个或多个位置坐在 多个多玩家游戏。 至少一个大厅屏幕显示器是可访问的,而不需要用户登录到游戏客户端应用程序。 此外,玩家可以配置联网的游戏系统,使得当用户登录时,如果需要,玩家立即被带到游戏并“买入”。 作为包含上述特征的覆盖消息传递程序公开了本发明的实施例。