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    • 1. 发明授权
    • Image generating system and program
    • 图像生成系统和程序
    • US06967650B1
    • 2005-11-22
    • US09786981
    • 2000-07-21
    • Naohito HanaiMasahide Kawakami
    • Naohito HanaiMasahide Kawakami
    • A63F13/55G06T15/00G06T15/70
    • G06T13/60A63F2300/66
    • Am image generating system and program which can generate an image in which the change of state in an object propagate with less amount of data and reduced load in computation is provided. The image generating system generates an aggregate object (600) which is formed by a plurality of elemental objects. Each of the elemental objects (610-1 to 610-9) has means (620-1 to 620-9) for holding its own state in its own state buffer (622-1 to 622-9), means (640-1 to 640-9) for monitoring the other elemental objects belonging to the same aggregate object, and means (650-1 to 650-9) for changing the state of that elemental object when the states of the other elemental objects having a predetermined relationship relative to the elemental object are changed.
    • 提供了可以产生图像的图像生成系统和程序,其中物体的状态变化以较少的数据量和减少的计算负载传播。 图像生成系统生成由多个元素对象形成的聚合对象(600)。 每个元素对象(610-1至610-9)具有用于在其自身状态缓冲器(622-1至622-9)中保持其自身状态的装置(620-1至620-9),装置(640-1 到640-9),用于监视属于同一聚合对象的其他元素对象;以及用于当具有预定关系的其它元素的状态相对于该元素的状态改变该元素的状态的装置(650-1至650-9) 到元素对象被改变。
    • 2. 发明授权
    • Image generation device and information storage medium
    • 图像生成装置和信息存储介质
    • US06379249B1
    • 2002-04-30
    • US09207920
    • 1998-12-09
    • Takashi SatsukawaNaohito HanaiMasahide KawakamiAtsushi Hayashi
    • Takashi SatsukawaNaohito HanaiMasahide KawakamiAtsushi Hayashi
    • A63F900
    • A63F13/5252A63F13/04A63F13/219A63F13/26A63F13/573A63F13/837A63F13/843A63F2300/1006A63F2300/404A63F2300/6661A63F2300/6669A63F2300/8076A63F2300/8088F41G3/2638
    • An image generation device and an information storage medium that make it possible to increase the virtual realism and dramatic effect of a shooting, game in an efficient manner. A plurality of objects such as target objects are set within an object space, and a hit check is performed on shots from 1P and 2P players and the target objects. First and second viewpoints for the 1P and 2P players are controlled and images as seen from those first and second viewpoints are output to first and second display screens, respectively. Although the viewpoints of the 1P and 2P players are the same in the prior art, they can be made different in this game. The first and second viewpoints move along first and second movement paths, and the first and second viewpoints are controlled in such a manner that the first and second movement paths diverge when a given circumstance occurs. The configuration is such that a target object and a character object representing one player can enter into the field of view of the other player. The first and second viewpoints and the target object are controlled in accordance with a difference in game results between the 1P and 2P players.
    • 能够以有效的方式增加拍摄游戏的虚拟现实性和戏剧效果的图像生成装置和信息存储介质。 将多个对象(如目标对象)设置在对象空间内,并对来自1P和2P玩家以及目标对象的拍摄进行命中检查。 控制1P和2P播放器的第一和第二视点,并且从第一和第二视点看到的图像分别被输出到第一和第二显示屏幕。 虽然1P和2P播放器的观点在现有技术中是相同的,但是在这个游戏中它们可以是不同的。 第一和第二视点沿着第一和第二移动路径移动,并且第一和第二视点被控制为使得当发生给定情况时第一和第二移动路径发散。 该配置使得表示一个玩家的目标对象和角色对象可以进入另一个玩家的视野。 根据1P和2P玩家之间的游戏结果的差异来控制第一和第二观点和目标对象。
    • 3. 发明授权
    • Image generating system and program
    • 图像生成系统和程序
    • US07119817B1
    • 2006-10-10
    • US09787402
    • 2000-07-21
    • Masahide Kawakami
    • Masahide Kawakami
    • G09G5/00
    • A63F13/52A63F13/10A63F13/837A63F2300/66A63F2300/6638A63F2300/8076G06T13/60G06T19/20G06T2219/2008G06T2219/2016G06T2219/2021
    • There are provided an image generating system and program which can generate an image of an object variable in its state depending on an impacted position, in real-time with less amount of data and reduced load in computation. The image generating system generates an image of an aggregate object formed by a plurality of part objects. The image generating system comprises: an object determination section (120) which determines part objects within a predetermined area in the aggregate object as objects to be changed in display form when an impact is applied to the aggregate object and the impacted position is included within the predetermined area; and an image generation section (160) which changes at least one of shape, color, position, rotation angle, direction, moving direction and moving speed of the part objects determined as objects to be changed and generates an image. The aggregate object may be formed by assembling a plurality of part objects having different shapes without any gaps. The image of the aggregate object may be generated as an image of a single object before the impact is applied thereto and as an image of an aggregate object after the impact.
    • 提供了一种图像生成系统和程序,其可以在较少的数据量和计算中减少的负载的情况下实时地根据受影响的位置生成其状态中的对象变量的图像。 图像生成系统生成由多个部件对象形成的聚合对象的图像。 所述图像生成系统包括:对象确定部(120),当对所述聚合对象施加冲击时,将所述聚合对象中的预定区域内的部分对象确定为以显示形式改变的对象,并且所述受影响位置包括在所述对象确定部 预定面积 以及图像生成部(160),其改变被确定为要改变的对象的部分对象的形状,颜色,位置,旋转角度,方向,移动方向和移动速度中的至少一个,并生成图像。 可以通过组装具有不同形状的多个部件对象而没有任何间隙来形成聚集物体。 聚合对象的图像可以在将冲击应用于其之前作为单个对象的图像生成,并且在冲击之后作为聚合对象的图像生成。