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    • 1. 发明授权
    • Morphing geometric structures of wagering game objects
    • 投注游戏对象的变形几何结构
    • US09378612B2
    • 2016-06-28
    • US12987065
    • 2011-01-07
    • Marwan Y. AnsariMichael J. Irby, IIMark T. SiekaCraig J. Sylla
    • Marwan Y. AnsariMichael J. Irby, IIMark T. SiekaCraig J. Sylla
    • A63F13/00G07F17/32
    • G07F17/3223G07F17/32G07F17/323G07F17/3232
    • A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括访问在投注游戏机上运行的投注游戏应用中的投注游戏对象,其中投注游戏对象可以包括形成投注游戏对象的第一几何结构的多个退化多边形。 该操作还可以包括确定结构上与第一几何结构不同的第二几何结构,以及通过操纵多个简并多边形,将投注游戏对象从第一几何结构变形成第二几何结构。 操作可以进一步包括确定规定第二几何结构的形状的条件,并且使用与条件相关联的变形算法来变形投注游戏对象。 此外,操作可以包括根据第二几何结构提供结果和奖励。
    • 2. 发明授权
    • Wagering game object animation
    • 投注游戏对象动画
    • US08860734B2
    • 2014-10-14
    • US13106398
    • 2011-05-12
    • Mark T. Sieka
    • Mark T. Sieka
    • G06T13/40G07F17/32
    • G07F17/3227G07F17/3211
    • An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice.
    • 骰子投掷的结果和骰子的取向可以随机确定。 基于对骰子投掷的结果和骰子的取向的知识,可以重新计算在动画运动的开始时刻面对玩家的面孔。 因此,骰子可以被相应地限制为用于骰子的多个预定义动画中的所选择的一个,以有效地生成在投注游戏机上的骰子投掷的更现实和准确的图形表示。 用于生成基于3D建模和骰子投掷的物理学的骰子投掷的图形表示的这种技术排除了管理和维护纹理贴图。 此外,可以在没有纹理交换的情况下呈现骰子投掷的图形表示,并且由于预先建模的骰子被限制到骰子的所选动画,因此具有较少的计算。
    • 3. 发明申请
    • WAGERING GAME OBJECT ANIMATION
    • 玩游戏对象动画
    • US20110281628A1
    • 2011-11-17
    • US13106398
    • 2011-05-12
    • Mark T. Sieka
    • Mark T. Sieka
    • G06F17/00
    • G07F17/3227G07F17/3211
    • An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice.
    • 骰子投掷的结果和骰子的取向可以随机确定。 基于对骰子投掷的结果和骰子的取向的知识,可以重新计算在动画运动的开始时刻面对玩家的面孔。 因此,骰子可以被相应地限制为用于骰子的多个预定义动画中的所选择的一个,以有效地生成在投注游戏机上的骰子投掷的更现实和准确的图形表示。 用于生成基于3D建模和骰子投掷的物理学的骰子投掷的图形表示的这种技术排除了管理和维护纹理贴图。 此外,可以在没有纹理交换的情况下呈现骰子投掷的图形表示,并且由于预先建模的骰子被限制到骰子的所选动画,因此具有较少的计算。
    • 4. 发明申请
    • MORPHING GEOMETRIC STRUCTURES OF WAGERING GAME OBJECTS
    • 游戏对象的几何几何结构
    • US20110183739A1
    • 2011-07-28
    • US12987065
    • 2011-01-07
    • Marwan Y. AnsariMichael J. Irby, IIMark T. SiekaCraig J. Sylla
    • Marwan Y. AnsariMichael J. Irby, IIMark T. SiekaCraig J. Sylla
    • A63F9/24
    • G07F17/3223G07F17/32G07F17/323G07F17/3232
    • A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.
    • 本文描述了一个投注游戏系统及其操作。 在实施例中,操作可以包括访问在投注游戏机上运行的投注游戏应用中的投注游戏对象,其中投注游戏对象可以包括形成投注游戏对象的第一几何结构的多个退化多边形。 该操作还可以包括确定结构上与第一几何结构不同的第二几何结构,以及通过操纵多个简并多边形,将投注游戏对象从第一几何结构变形成第二几何结构。 操作可以进一步包括确定规定第二几何结构的形状的条件,并且使用与条件相关联的变形算法来变形投注游戏对象。 此外,操作可以包括根据第二几何结构提供结果和奖励。