会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明申请
    • Game system and game program
    • 游戏系统和游戏程序
    • US20050020362A1
    • 2005-01-27
    • US10895078
    • 2004-07-21
    • Kouichi KawamotoToshiaki Suzuki
    • Kouichi KawamotoToshiaki Suzuki
    • A63F13/10G06F3/00G06F3/048A63F13/00
    • A63F13/525A63F13/10A63F2300/66A63F2300/6653
    • The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.
    • 本发明涉及一种使三维虚拟游戏空间71在预定视线的方向上显示在显示装置上的游戏系统。 三维虚拟游戏空间71具有出现在其中的多个对象。 在视线的方向被设定之后,在三维游戏空间中设置帧设定平面76。 接下来,计算表示投影在帧设定面上的各被选择物体的位置的帧坐标值。 基于帧坐标值,设置帧。 帧被虚拟地设置在帧设置平面76上,使得由所选择的对象的帧坐标值指示的所有位置位于帧的内部。 基于该帧,确定显示在显示装置上的显示区域。
    • 6. 发明授权
    • Game system and game program
    • 游戏系统和游戏程序
    • US08840469B2
    • 2014-09-23
    • US10895078
    • 2004-07-21
    • Kouichi KawamotoToshiaki Suzuki
    • Kouichi KawamotoToshiaki Suzuki
    • A63F13/00
    • A63F13/525A63F13/10A63F2300/66A63F2300/6653
    • The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.
    • 本发明涉及一种使三维虚拟游戏空间71在预定视线的方向上显示在显示装置上的游戏系统。 三维虚拟游戏空间71具有出现在其中的多个对象。 在视线的方向被设定之后,在三维游戏空间中设置帧设定平面76。 接下来,计算表示投影在帧设定面上的各被选择物体的位置的帧坐标值。 基于帧坐标值,设置帧。 帧被虚拟地设置在帧设置平面76上,使得由所选择的对象的帧坐标值指示的所有位置位于帧的内部。 基于该帧,确定显示在显示装置上的显示区域。