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    • 3. 发明申请
    • DISPLAY PROCESSING SYSTEM AND METHOD
    • 显示处理系统和方法
    • US20090079759A1
    • 2009-03-26
    • US12276537
    • 2008-11-24
    • Jay D. SteeleKenneth J. Whatmough
    • Jay D. SteeleKenneth J. Whatmough
    • G09G5/00G09G5/02
    • G09G5/026G06T11/001G09G2340/12
    • Pixel data is stored in a data field corresponding to a pixel of an image. The data field includes an opacity bit, a first set of bits, and a second set of bits. If the opacity bit is set to an opaque-indicating state, then a color level value of a first composite color of the pixel is stored in the first set of bits and a color level value of a second composite color of the pixel is stored in the second set of bits. However, if the opacity bit is set to a transparency-indicating state, then a transparency level value is stored in at least one bit of each set of bits and the respective color level value is stored in other bits of each set of bits.
    • 像素数据存储在与图像的像素对应的数据字段中。 数据字段包括不透明度比特,第一比特组和第二组比特。 如果不透明度位被设置为不透明指示状态,则将像素的第一合成颜色的色阶值存储在第一组位中,并且将像素的第二合成颜色的色阶值存储在 第二组位。 然而,如果不透明度位被设置为透明度指示状态,则将透明度级别值存储在每组位的至少一位中,并将相应的颜色电平值存储在每组位的其他位中。
    • 5. 发明授权
    • Display processing system and method
    • 显示处理系统及方法
    • US07881527B2
    • 2011-02-01
    • US12276537
    • 2008-11-24
    • Jay D. SteeleKenneth J. Whatmough
    • Jay D. SteeleKenneth J. Whatmough
    • G06K9/00G09G5/00
    • G09G5/026G06T11/001G09G2340/12
    • Pixel data is stored in a data field corresponding to a pixel of an image. The data field includes an opacity bit, a first set of bits, and a second set of bits. If the opacity bit is set to an opaque-indicating state, then a color level value of a first component color of the pixel is stored in the first set of bits and a color level value of a second component color of the pixel is stored in the second set of bits. However, if the opacity bit is set to a transparency-indicating state, then a transparency level value is stored in at least one bit of each set, of the first and second sets, of bits and the respective color level value is stored in other bits of each set, of the first and second sets, of bits.
    • 像素数据存储在与图像的像素对应的数据字段中。 数据字段包括不透明度比特,第一比特组和第二组比特。 如果不透明度位被设置为不透明指示状态,则将像素的第一分量颜色的颜色级别值存储在第一组位中,并将像素的第二分量颜色的色阶值存储在 第二组位。 然而,如果不透明度位被设置为透明度指示状态,则透明度级别值被存储在第一组和第二组中的每组的至少一位中,并且相应的颜色电平值存储在其他 第一组和第二组的每组的位。
    • 9. 发明授权
    • System and method of converting frame-based animations into interpolator-based animations
    • 将基于帧的动画转换为基于插值器的动画的系统和方法
    • US07034835B2
    • 2006-04-25
    • US10721313
    • 2003-11-25
    • Kenneth J. Whatmough
    • Kenneth J. Whatmough
    • G06T13/00
    • G06T13/80G06F17/30905G06T13/00
    • A system and method of converting frame-based animation into interpolator-based animation is provided. The system and method includes a) identifying each unique combination of animation object and associated depth identified in frame instructions for the plurality of frames of the frame-based animation; b) for each identified unique combination, identifying the display properties associated with the animation object of the combination through the successive frames; and c) for each identified display property for each identified unique combination, creating an interpolator that specifies the animation object of the combination and any changes that occur in the display property for the specified animation object throughout the plurality of frames.
    • 提供了一种将基于帧的动画转换成基于插值器的动画的系统和方法。 该系统和方法包括:识别针对基于帧的动画的多个帧的帧指令中识别的动画对象和相关深度的每个唯一组合; b)对于每个识别的唯一组合,通过连续帧识别与组合的动画对象相关联的显示属性; 以及c)对于每个所识别的独特组合的每个识别的显示属性,创建指定组合的动画对象的插值器以及在整个多个帧中针对指定动画对象的显示属性中发生的任何改变。