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    • 1. 发明专利
    • Virtual pet rearing game device
    • 虚拟PET后期游戏装置
    • JP2012090928A
    • 2012-05-17
    • JP2010252299
    • 2010-10-22
    • Kazuyuki FukushimaYoshida Koji吉田 光志和行 福島
    • FUKUSHIMA KAZUYUKI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a rearing game full of amusement by creating and rearing a virtual pet interlocked with position information of GPS or the like in a mobile information terminal.SOLUTION: The rearing game device 1 for creating and rearing the virtual pet P includes the mobile information terminal 10 capable of acquiring present position information and connectable to a main server 20 through the Internet. The device includes: a position information acquiring means 14 acquiring the present position information of a user 2; a creating-rearing processing part 22 for creating and rearing the virtual pet based on the position information acquired by the position information acquiring means; and a display means 12 for displaying the virtual pet created or reared in the creating-rearing processing part.
    • 要解决的问题:通过在移动信息终端中创建和饲养与GPS等的位置信息互锁的虚拟宠物来提供充满娱乐的饲养游戏。 解决方案:用于创建和饲养虚拟宠物P的饲养游戏装置1包括能够获取当前位置信息并且可通过因特网连接到主服务器20的移动信息终端10。 该装置包括:位置信息获取装置14,获取用户2的当前位置信息; 基于由位置信息获取装置获取的位置信息来创建和饲养虚拟宠物的创建处理部分22; 以及显示装置12,用于显示在创建饲养处理部分中创建或饲养的虚拟宠物。 版权所有(C)2012,JPO&INPIT
    • 2. 发明专利
    • Social network game apparatus
    • 社交网络游戏机
    • JP2013059594A
    • 2013-04-04
    • JP2011218212
    • 2011-09-12
    • Kazuyuki Fukushima和行 福島
    • FUKUSHIMA KAZUYUKI
    • A63F13/12A63F13/00
    • PROBLEM TO BE SOLVED: To provide a social network game apparatus abundant in amusements by freely playing various games in a virtual parlor in a virtual world or in a registered parlor of a real world.SOLUTION: The social network game apparatus 10 on which various games can be played in the virtual parlor in the virtual world includes: a main server 20 structuring the virtual parlor having a virtual game machine which is communicably connected with a registered parlor 11, a game machine maker 12, and so on in the real world, receives real game machine data, and is formed on the basis of the game machine data; and a personal digital assistant 30 communicably connecting with the main server so that a user visits the virtual parlor in the virtual world to play a game on a desired virtual game machine. By accumulating and storing rented balls and points gained from the play on the virtual game machine, the player can play on the game machine in the registered parlor and exchange them with a premium or other provided services in a game parlor.
    • 要解决的问题:通过在虚拟世界中的虚拟客厅中或在现实世界的注册客厅中自由地玩各种游戏来提供大量娱乐的社交网络游戏设备。 解决方案:可以在虚拟世界中的虚拟客厅中播放各种游戏的社交网络游戏装置10包括:主服务器20,其构建具有虚拟游戏机的虚拟客厅,虚拟游戏机与注册的客厅11可通信地连接 ,游戏机制造商12等在现实世界中接收真实的游戏机数据,并且基于游戏机数据形成; 以及与主服务器可通信地连接的个人数字助理30,使得用户访问虚拟世界中的虚拟客厅以在期望的虚拟游戏机上玩游戏。 通过在虚拟游戏机上积累和存储从游戏中获得的租用的球和积分,玩家可以在登记的客厅中玩游戏机,并在游戏室中与其他提供的服务进行交换。 版权所有(C)2013,JPO&INPIT
    • 3. 发明专利
    • Simulation game apparatus
    • 模拟游戏装置
    • JP2013000552A
    • 2013-01-07
    • JP2011143519
    • 2011-06-10
    • Kazuyuki Fukushima和行 福島
    • FUKUSHIMA KAZUYUKI
    • A63F13/12
    • PROBLEM TO BE SOLVED: To provide a game apparatus which provides rich entertainment by registering a location area of a store, facility or the like on a map and performing metrological translation of a point obtained and counted by check-in by visiting the registered store, facility or the like for each of various network games.SOLUTION: A simulation game apparatus 1 uses position information obtained by using GPS of a mobile communication terminal 2 to register a location area of an arbitrary store, facility or the like on a map and visits the location area of the registered store, facility or the like to make check-in, thereby obtaining and counting a point associated with a network game. The simulation game apparatus 1 is used by performing metrological translation of the point into a numerical unit, a distance unit, a weight unit, a time unit, a space unit or the like for use in an arbitrary network game.
    • 要解决的问题:提供一种游戏装置,其通过在地图上登记商店,设施等的位置区域来提供丰富的娱乐,并且通过访问来访问通过登记来获得和计数的点的计量翻译 每个网络游戏的注册商店,设施等。 解决方案:模拟游戏装置1使用通过使用移动通信终端2的GPS获得的位置信息,将任意的商店,设施等的位置区域登记在地图上,并访问登记商店的位置区域, 设施等进行登记,从而获得和计数与网络游戏相关联的点。 模拟游戏装置1通过对点进行任意网络游戏中使用的数字单位,距离单位,权重单位,时间单位,空格单位等的计量转换来使用。 版权所有(C)2013,JPO&INPIT
    • 4. 发明专利
    • Wall-hung hook hanger for clothing
    • WALL-HUNG HOOK衣服
    • JP2005319230A
    • 2005-11-17
    • JP2004163834
    • 2004-05-03
    • Kazuyuki FukushimaMitsumasu Fukushima光加 福島和幸 福島
    • FUKUSHIMA MITSUMASUFUKUSHIMA KAZUYUKI
    • A47G25/02
    • PROBLEM TO BE SOLVED: To solve the problem of the conventional wall-hung hook hanger that the clothing at a back is difficult to see and to take and becomes dirty by touching the wall when many clothes are hung at the same place since the length of a hook for the clothing is short, and when the hanger is attached in front of a fusuma, the fusuma is caught by the clothing and cannot be opened and closed.
      SOLUTION: The wall-hung hook hanger for the clothing is so constituted that the hook is formed to have a multiple structure and to be stretchable in an anteroposterior direction, a flange is disposed at a front side of each the built-in hook, and the front side of the whole hook is bent down.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了解决传统挂钩挂钩的问题,即当许多衣服挂在同一个地方时,背面的衣服很难看到,并因为触摸墙而变脏,因为 衣服钩的长度短,当衣架挂在衣服前面时,衣服被衣服抓住,不能打开和关闭。 < P>解决方案:衣服的挂挂吊钩挂钩的构造使得钩形成为具有多个结构并且可以在前后方向上可拉伸,凸缘设置在每个内置的前侧 钩子,整个钩子的前侧向下弯曲。 版权所有(C)2006,JPO&NCIPI
    • 6. 发明授权
    • Apparatus for forming hardback book cover
    • 用于形成精装书的装置
    • US08641348B2
    • 2014-02-04
    • US12464260
    • 2009-05-12
    • Nobuyuki KojimaKo OuchiyamaKazuyuki Fukushima
    • Nobuyuki KojimaKo OuchiyamaKazuyuki Fukushima
    • B42C7/00
    • B42C11/04B42C7/00B42C7/006
    • A table (31) is located in a first position and a second position which is rotated at 90 degrees from the first position. A cover (27) is arranged on a top face of the table (31) and fixed to the table (31) by fixing means (32a, 32b). Cardboards are preliminarily attached to predetermined positions on a rear face of the cover (27), and an outer margin of a predetermined width is formed outside the cardboard. Folding units (35) are arranged on either side of the table (31), and guided by guide rails (34) for reciprocal linear movement in directions toward and away from the table (31). The folding units (35) are located in an outer margin folding position at which said folding units (35) engage with the cover (27) on the table (31) and fold the outer margin of the cover (27) so as to attach the outer margin to the cardboards, and a standby position at which the folding units (35) separate from the cover (27). A control unit controls the table (31) and the folding units (35). The folding units (35) are synchronized with each other in such a manner that the folding units (35) simultaneously fold the outer margin of the cover (27) each time the table (31) is located in the first and second positions.
    • 工作台(31)位于从第一位置旋转90度的第一位置和第二位置。 盖子(27)设置在桌子(31)的顶面上并通过固定装置(32a,32b)固定到桌子(31)上。 纸板预先安装在盖(27)的后表面上的预定位置,并且在纸板外部形成预定宽度的外边缘。 折叠单元(35)布置在桌子(31)的任一侧上,并且由导轨(34)引导以用于在朝向和离开工作台(31)的方向上往复线性移动。 折叠单元(35)位于外边缘折叠位置,所述折叠单元(35)与桌子(31)上的盖(27)接合并折叠盖(27)的外边缘,以便附接 纸板的外边缘以及折叠单元(35)与盖(27)分离的待机位置。 控制单元控制台(31)和折叠单元(35)。 折叠单元(35)彼此同步,使得每次桌子(31)位于第一和第二位置时,折叠单元(35)同时折叠盖子(27)的外边缘。
    • 7. 发明申请
    • APPARATUS FOR FORMING HARDBACK BOOK COVER
    • 用于形成HARDBACK BOOK COVER的装置
    • US20090285656A1
    • 2009-11-19
    • US12464260
    • 2009-05-12
    • Nobuyuki KOJIMAKo OUCHIYAMAKazuyuki FUKUSHIMA
    • Nobuyuki KOJIMAKo OUCHIYAMAKazuyuki FUKUSHIMA
    • B42C7/00
    • B42C11/04B42C7/00B42C7/006
    • A table (31) is located in a first position and a second position which is rotated at 90 degrees from the first position. A cover (27) is arranged on a top face of the table (31) and fixed to the table (31) by fixing means (32a, 32b). Cardboards are preliminarily attached to predetermined positions on a rear face of the cover (27), and an outer margin of a predetermined width is formed outside the cardboard. Folding units (35) are arranged on either side of the table (31), and guided by guide rails (34) for reciprocal linear movement in directions toward and away from the table (31). The folding units (35) are located in an outer margin folding position at which said folding units (35) engage with the cover (27) on the table (31) and fold the outer margin of the cover (27) so as to attach the outer margin to the cardboards, and a standby position at which the folding units (35) separate from the cover (27). A control unit controls the table (31) and the folding units (35). The folding units (35) are synchronized with each other in such a manner that the folding units (35) simultaneously fold the outer margin of the cover (27) each time the table (31) is located in the first and second positions.
    • 工作台(31)位于从第一位置旋转90度的第一位置和第二位置。 盖子(27)设置在桌子(31)的顶面上并通过固定装置(32a,32b)固定到桌子(31)上。 纸板预先安装在盖(27)的后表面上的预定位置,并且在纸板外部形成预定宽度的外边缘。 折叠单元(35)布置在桌子(31)的任一侧上,并且由导轨(34)引导以用于在朝向和离开工作台(31)的方向上往复线性移动。 折叠单元(35)位于外边缘折叠位置,所述折叠单元(35)与桌子(31)上的盖(27)接合并折叠盖(27)的外边缘,以便附接 纸板的外边缘以及折叠单元(35)与盖(27)分离的待机位置。 控制单元控制台(31)和折叠单元(35)。 折叠单元(35)彼此同步,使得每次桌子(31)位于第一和第二位置时,折叠单元(35)同时折叠盖子(27)的外边缘。