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    • 3. 发明申请
    • ANIMATION FOR A PRODUCTIVITY APPLICATIONS LEARNING TOOL GAME
    • 生产力应用的动画学习工具游戏
    • US20110294564A1
    • 2011-12-01
    • US13111101
    • 2011-05-19
    • Jennifer P. MichelsteinJonas HelinAbhishek AgrawalSteve Courtney
    • Jennifer P. MichelsteinJonas HelinAbhishek AgrawalSteve Courtney
    • A63F13/00
    • A63F13/533A63F13/46A63F2300/201A63F2300/308G06Q10/10G06Q50/20G09B5/00
    • Consolidated game flow for a plurality of different productivity applications is provided by a challenge director program module which may be local to a computing device or accessible via a remote network server at a challenge director interface of the productivity application currently utilized by a user. A consolidated game board display output of the challenge director at the computing device may encourage learning features of different productivity applications via attractive images that may be animated. Animation sequences may be provided at the challenge director interface which may grab the attention of a user of a productivity application to play a challenge or reward usage of learned productivity application features. Further animation sequences may be provided for entertainment during interactive game board play such as animation sequences played between skill levels of play or during play.
    • 用于多个不同生产力应用的综合游戏流程由挑战导演程序模块提供,所述挑战指导程序模块可以是本地的计算设备,或者可以由当前由用户使用的生产力应用的挑战导演界面的远程网络服务器访问。 在计算设备上显示挑战导演的综合游戏板可以通过可能被动画的有吸引力的图像来鼓励不同生产力应用的学习特征。 可以在挑战导演界面处提供动画序列,其可以抓住生产力应用的用户的注意力来对学习的生产力应用特征进行挑战或奖励使用。 可以提供进一步的动画序列用于在交互式游戏板播放期间娱乐,例如在技能水平的游戏或播放期间播放的动画序列。
    • 6. 发明申请
    • GENERATING A THREE-DIMENSIONAL IMAGE
    • 产生三维图像
    • US20130329985A1
    • 2013-12-12
    • US13490461
    • 2012-06-07
    • Jonas Helin
    • Jonas Helin
    • G06K9/60
    • H04N13/271H04N13/111H04N13/122
    • Methods and systems for generating a three-dimensional image are provided. The method includes capturing an image and a depth map of a scene using an imaging device. The image includes a midpoint between a right side view and a left side view of the scene, and the depth map includes distances between the imaging device and objects within the scene. The method includes generating a right side image using the image and the depth map by calculating an appropriate location of each pixel within the image as viewed from the right side, and generating a left side image using the image and the depth map by calculating an appropriate location of each pixel within the image as viewed from the left side. The method also includes combining the right side image and left side image to generate a three-dimensional image of the scene and correcting the three-dimensional image.
    • 提供了用于产生三维图像的方法和系统。 该方法包括使用成像装置捕获场景的图像和深度图。 图像包括右侧视图和场景的左侧视图之间的中点,并且深度图包括成像设备和场景内的对象之间的距离。 该方法包括:通过从右侧计算图像中的每个像素的适当位置,使用图像和深度图生成右侧图像,并且使用图像和深度图生成左侧图像,通过计算适当的 从左侧看,图像内的每个像素的位置。 该方法还包括组合右侧图像和左侧图像以生成场景的三维图像并校正三维图像。