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    • 1. 发明授权
    • Bridging real-world web applications and 3D virtual worlds
    • 连接真实世界的Web应用程序和3D虚拟世界
    • US08370370B2
    • 2013-02-05
    • US11872557
    • 2007-10-15
    • Yunwu HuangJalal Uddin MahmudRoger Alan PollakJohn J. Ponzo
    • Yunwu HuangJalal Uddin MahmudRoger Alan PollakJohn J. Ponzo
    • G06F17/00
    • G06F17/30893
    • A computer implemented method, data processing system, and computer program product for automating information sharing and propagation of control commands and events between software objects created in Web applications and 3D virtual world objects created in virtual world applications. A relationship is created to link a Web object with one or more virtual world objects, or to link a virtual world object with one or more Web objects. A Web application may retrieve the meta-data of one or more virtual world objects or send commands or events to manipulate one or more virtual world objects to which a Web object within the Web application is linked. A virtual world system may retrieve the meta-data of one or more Web objects or send commands or events to manipulate one or more Web objects to which a virtual world object within the virtual world system is linked.
    • 一种计算机实现的方法,数据处理系统和计算机程序产品,用于在Web应用程序创建的软件对象和在虚拟世界应用程序中创建的3D虚拟世界对象之间自动化信息共享和传播控制命令和事件。 创建关系以将Web对象与一个或多个虚拟世界对象链接,或者将虚拟世界对象与一个或多个Web对象相链接。 Web应用程序可以检索一个或多个虚拟世界对象的元数据,或者发送命令或事件来操纵Web应用程序中的Web对象链接到的一个或多个虚拟世界对象。 虚拟世界系统可以检索一个或多个Web对象的元数据或者发送命令或事件来操纵虚拟世界系统中的虚拟世界对象链接到的一个或多个Web对象。
    • 5. 发明申请
    • RESTFUL FEDERATION OF REAL-TIME COMMUNICATION SERVICES
    • 实时通信服务的复杂联盟
    • US20100174789A1
    • 2010-07-08
    • US12350073
    • 2009-01-07
    • Ronny A. PenaJohn J. PonzoJessica W. RamirezFenil ShahAjamu A. Wesley
    • Ronny A. PenaJohn J. PonzoJessica W. RamirezFenil ShahAjamu A. Wesley
    • G06F15/82
    • G06F9/54G06F2209/541H04L65/105H04L65/1069H04L65/403H04L67/02H04L67/2861
    • A computer-implemented method that includes determining whether a predetermined collaboration client application is available locally at a local client, and using a proxy to integrate the collaboration client application into a web application of a web browser at the local client when the collaboration client application is unavailable locally at the local client, providing real-time presence awareness information of a plurality of users to a first user via the web application at the web browser, receiving, from the first user via the web application, a selection of at least one user of the plurality of users, with whom the first user desires to perform one or more real-time collaboration services, and determining at least one real-time collaboration service that is available via the web browser for use between the first user and the selected user, based at least in part on the real-time presence awareness information of the selected user.
    • 一种计算机实现的方法,其包括确定预定的协作客户端应用程序是否在本地客户端本地可用,并且当协作客户端应用程序是协作客户端应用程序时,使用代理将协作客户端应用程序集成到本地客户端上的Web浏览器的Web应用程序 在本地客户端本地不可用,经由web浏览器上的web应用向第一用户提供多个用户的实时存在感知信息,从第一用户经由web应用接收至少一个用户的选择 所述多个用户与第一用户希望执行一个或多个实时协作服务,以及确定经由网络浏览器可用的至少一个实时协作服务,以在第一用户和所选择的用户之间使用 至少部分地基于所选用户的实时存在感知信息。