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    • 2. 发明申请
    • CONTENTS INFORMATION SEARCH CONTROL SYSTEM AND CONTENTS INFORMATION SEARCH CONTROL METHOD
    • 目录信息搜索控制系统和内容信息搜索控制方法
    • US20080243794A1
    • 2008-10-02
    • US12056886
    • 2008-03-27
    • Tomohiko TANAKAAya SUZUKIJun TAKEMURAMasahiro HORA
    • Tomohiko TANAKAAya SUZUKIJun TAKEMURAMasahiro HORA
    • G06F17/30
    • G06F17/30702
    • Disclosed is a contents information search control system that, when automatic search of contents, such as game software, is performed with a terminal, such as a cellular phone, according to a user's preference, can reflect a change in user's interest or expansion of a target range of an interest. A change in user's interest is quantitatively grasped as an interest vector, and when the interest vector satisfies a predetermined condition, a search condition is updated to reflect the change in the user's interest in a search condition. In addition, expansion of a target range of the user’s interest is quantitatively grasped as distance information, and when the distance information satisfies a predetermined condition, the search condition is updated to reflect the expansion of the target range of the user's interest in the search condition. The interest vector or the distance information is calculated from an automatic search result on the basis of contents selected by a user, and updated as occasion demands.
    • 公开了一种内容信息搜索控制系统,其能够根据用户的偏好,在诸如手机等终端对游戏软件等内容进行自动搜索时,能够反映用户兴趣的变化或扩展的内容信息搜索控制系统 目标范围的兴趣。 用户兴趣的变化被定量地掌握为兴趣向量,并且当兴趣向量满足预定条件时,更新搜索条件以反映用户对搜索条件的兴趣的变化。 此外,用户兴趣的目标范围的扩展被定量地掌握为距离信息,并且当距离信息满足预定条件时,更新搜索条件以反映用户对搜索条件的兴趣的目标范围的扩展 。 根据用户选择的内容,根据自动搜索结果计算兴趣矢量或距离信息,并根据需要进行更新。
    • 3. 发明授权
    • Direct injection internal combustion engine and controlling method therefor
    • 直喷式内燃机及其控制方法
    • US06751948B2
    • 2004-06-22
    • US09864529
    • 2001-05-24
    • Jun TakemuraKazuyoshi NakaneShigeo Yamamoto
    • Jun TakemuraKazuyoshi NakaneShigeo Yamamoto
    • F01N300
    • F02D37/02F02D41/024F02D41/1454F02D2041/389F02D2200/0404F02D2200/0802F02P5/1506Y02T10/26Y02T10/46
    • A direct injection internal combustion engine includes catalysts for purifying exhaust gases, the catalysts being disposed in an exhaust passage of the engine. A control device controls the engine so as to warm up or activate the catalysts. The control device includes a first control part for controlling the engine with an air-fuel ratio of the engine being set at a value in proximity to a stoichiometric air-fuel ratio, an ignition timing being set at a point after a top dead center and a fuel injection timing being set within a compression stroke, and a second control part for controlling the engine with an air-fuel ratio of the engine being set at a value in proximity to a stoichiometric air-fuel ratio, with an ignition timing being set before a top dead center and a fuel injection timing being set within a compression stroke after the first control part controls the engine. The controlling operation performed by the first control part enables stable after-burning and raises the exhaust temperature. The following controlling operation of the second control part enables CO and O2 to coexist in the exhaust gases and react on the catalysts
    • 直喷式内燃机包括用于净化废气的催化剂,催化剂设置在发动机的排气通道中。 控制装置控制发动机以预热或活化催化剂。 控制装置包括第一控制部分,用于控制发动机的空燃比被设定在接近化学计量空燃比的值,点火正时设定在上止点之后的点,以及 设置在压缩冲程内的燃料喷射正时;以及第二控制部,用于以发动机的空燃比设定为接近理论空燃比的值来控制发动机,并设定点火正时 在第一控制部分控制发动机之前在上止点和燃料喷射正时被设定在压缩冲程之前。 由第一控制部执行的控制操作使得能够进行稳定的后燃烧,并提高排气温度。 第二控制部件的以下控制操作使CO和O 2在排气中共存并对催化剂进行反应
    • 9. 发明授权
    • Clock stop and restart control to pipelined arithmetic processing units processing plurality of macroblock data in image frame per frame processing period
    • 对每帧处理周期的图像帧处理多个宏块数据的流水线运算处理单元进行时钟停止和重启控制
    • US08291256B2
    • 2012-10-16
    • US12278015
    • 2007-02-05
    • Masahiko YoshimotoKentaro KawakamiJun Takemura
    • Masahiko YoshimotoKentaro KawakamiJun Takemura
    • G06F1/04G06F15/80
    • G06F1/10G06F1/3203G06F1/3237Y02D10/128
    • A digital VLSI circuit is provided with functions in which the number of switching operations to supply electric power to each arithmetic operation unit is reduced in a restricted period of time while electric power supply is controlled for each arithmetic operation unit, so that low power consumption can be achieved in real pipe-line arithmetic operation. The VLSI circuit that performs each stage of the pipe-line arithmetic operation is comprised of a plurality of arithmetic operation units for carrying out arithmetic operations in synchronization with a clock signal, a detecting means for detecting completion of the stage in the arithmetic operation assigned to the arithmetic operation unit, and a clock signal supply control means for controlling supply/stop operation of the clock signal to each arithmetic operation unit, wherein the clock signal supply control means stops supplying the clock signal to a certain arithmetic operation unit when the detecting means detects the completion of the arithmetic operation assigned to the same, and restarts supplying the clock signal to all the arithmetic operation units for a next pipe-line arithmetic operation when the detecting means detects the completion of the arithmetic operations assigned to them.
    • 数字VLSI电路具有这样的功能,其中在每个算术运算单元控制电力供应时,在限制的时间段内减少向每个算术运算单元供电的开关操作次数,从而低功耗可以 在实际管线算术运算中实现。 执行管线算术运算的每个阶段的VLSI电路包括用于与时钟信号同步地执行算术运算的多个算术运算单元,检测装置,用于检测分配给 算术运算单元,以及时钟信号供给控制单元,用于控制对每个算术运算单元的时钟信号的供给/停止运行,其中,当所述检测单元检测到所述检测单元时,所述时钟信号供给控制单元停止向所述算术运算单元供给所述时钟信号 检测到分配给其的算术运算的完成,并且当检测装置检测到分配给它们的算术运算的完成时,重新开始向所有算术运算单元提供时钟信号用于下一个管线算术运算。
    • 10. 发明授权
    • Server apparatus, cellular phone, opponent selection system and method, program, and recording medium
    • 服务器设备,蜂窝电话,对手选择系统和方法,程序和记录介质
    • US08257178B2
    • 2012-09-04
    • US12110403
    • 2008-04-28
    • Mitsuru ShibaharaAya SuzukiJun Takemura
    • Mitsuru ShibaharaAya SuzukiJun Takemura
    • A63F13/00
    • A63F13/795A63F13/12A63F13/332A63F13/48A63F13/71A63F2300/406
    • Disclosed is a technology that allows a plurality of mobile phones to execute a game. Utilization information is stored for each mobile phone which indicates other mobile phones that have played or tried to play the game with the mobile phone. A request is received from a challenger mobile phone for selecting an opponent of a match-up in the game. Opponent candidates are selected from among the other mobile phones based on the utilization information. A list of the opponent candidates is transmitted to the challenger mobile phone. The challenger mobile phone selects an opponent mobile phone from the list. A match-up challenge is sent to the opponent mobile phone. When acceptance information is received from the opponent mobile phone, match-up start mail is transmitted to the challenger mobile phone and the opponent mobile phone.
    • 公开了允许多个移动电话执行游戏的技术。 存储针对已经玩过或试图与移动电话玩游戏的其他移动电话的每个移动电话的利用信息。 从挑战者移动电话接收到用于在游戏中选择对方的对手的请求。 基于利用信息从其他移动电话中选择对手候选者。 将对手候选人的名单传送给挑战者手机。 挑战者手机从列表中选择一个对手手机。 配对挑战发送给对手手机。 当从对手手机接收到接受信息时,将匹配起始邮件发送给挑战者手机和对手手机。