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    • 6. 发明申请
    • EFFICIENT LIGHTING EFFECTS IN DESIGN SOFTWARE
    • 设计软件的高效照明效果
    • US20150332496A1
    • 2015-11-19
    • US14110533
    • 2012-12-10
    • ICE Edge Business Solutions, Ltd.
    • Joseph S. Howell
    • G06T15/50G06F3/0482G06F17/50G06F3/0484
    • G06F17/5004G06F3/0482G06F3/04842G06F17/10G06T15/06G06T15/506G06T15/80G06T2210/04G06T2215/12
    • System, methods, and apparatus allow for maintaining a real-time rendering time for rendering the lighting effect during a time interval that is independent of the number of the one or more light sources within the design space. One or more implementations allow a user to provide inputs regarding the location of an object within a design space. Furthermore, one or more implementations receive from the user one or more inputs regarding the location of one or more light sources within the design space. Additionally, one or more implementations calculate a lighting effect of the one or more lights on the object within the design space. Furthermore, one or more implementations render the lighting effect during a time interval that is independent of the number of the one or more light sources within the design space, such that rendering the lighting effect for one of the one or more light sources takes the same amount of time as rendering the lighting effect for a plurality of the light sources.
    • 系统,方法和装置允许在独立于设计空间内的一个或多个光源的数量的时间间隔内保持用于呈现照明效果的实时渲染时间。 一个或多个实现允许用户提供关于设计空间内的对象的位置的输入。 此外,一个或多个实现从用户接收关于设计空间内的一个或多个光源的位置的一个或多个输入。 另外,一个或多个实现计算设计空间内的对象上的一个或多个灯的照明效果。 此外,一个或多个实施方案在与设计空间内的一个或多个光源的数量无关的时间间隔内渲染照明效果,使得渲染一个或多个光源中的一个的照明效果相同 显示多个光源的照明效果的时间量。
    • 8. 发明授权
    • Visual distortion effects through translucent structures in design software
    • 视觉失真效应通过设计软件中的半透明结构
    • US09245381B2
    • 2016-01-26
    • US14111669
    • 2013-01-31
    • ICE Edge Business Solutions, Ltd.
    • Joseph S. Howell
    • G06T15/00G06T17/00G06T19/20
    • G06T17/00G06T15/503G06T19/20G06T2210/04G06T2210/62G06T2219/2012
    • System, methods, and apparatus allow for creating translucent surfaces within a three-dimensional model. One or more implementations render a three-dimensional model of a layout of a design space within an architectural design environment. Additionally, one or more implementations identify a first portion of the three-dimensional model that is positioned behind a translucent surface within the three-dimensional model. Furthermore, one or more implementations render a visual distortion effect for the identified first portion of the three-dimensional model. Further still, one or more implementations display on a display device the three-dimensional model comprising the translucent surface, such that the three-dimensional model is displayed behind the translucent surface in a distorted form based on the rendered distortion effect.
    • 系统,方法和设备允许在三维模型中创建半透明表面。 一个或多个实现呈现建筑设计环境内的设计空间的布局的三维模型。 另外,一个或多个实施方案识别位于三维模型内的半透明表面后面的三维模型的第一部分。 此外,一个或多个实现为所识别的三维模型的第一部分呈现视觉失真效应。 此外,一个或多个实现在显示设备上显示包括半透明表面的三维模型,使得基于所呈现的失真效应,三维模型以变形形式显示在半透明表面后面。