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    • 6. 发明授权
    • Method, medium, and system rendering 3D graphic data to enhance image quality of transparent objects
    • 方法,媒介和系统渲染3D图形数据,以提高透明物体的图像质量
    • US08674985B2
    • 2014-03-18
    • US11889322
    • 2007-08-10
    • Sang-oak WooHee-sae Lee
    • Sang-oak WooHee-sae Lee
    • G06T15/50G06T15/40
    • G06T15/405G06T2210/62
    • A method, medium, and system rendering 3-dimensional (3D) graphic data. The method of rendering 3D graphic data may include grouping objects from among transparent objects included in graphic data, which overlap each other in a 3D space, and rendering the group and remaining objects excluding the grouped objects, in an order determined according to the distance between the group and a viewpoint and the distance between the remaining objects and the viewpoint. In particular, in the rendering of the group, the objects included in the group may be rendered in an order determined according to the distance between each unit element of each object belonging to the group and the viewpoint. By using such a method, medium, and system, rendering picture quality of a transparent object may be improved by avoiding rendering errors.
    • 一种方法,媒介和系统渲染三维(3D)图形数据。 渲染3D图形数据的方法可以包括将包括在图形数据中的透明对象中的对象分组,其在3D空间中彼此重叠,并且以按照第 该组和视点以及剩余对象与视点之间的距离。 特别地,在组的呈现中,包括在组中的对象可以以根据属于组的每个对象的每个单元元素与视点之间的距离确定的顺序呈现。 通过使用这种方法,可以通过避免呈现错误来改善透明对象的中等和系统渲染图像质量。
    • 9. 发明申请
    • Method, medium, and system rendering 3D graphic data to enhance image quality of transparent objects
    • 方法,媒介和系统渲染3D图形数据,以提高透明物体的图像质量
    • US20080094395A1
    • 2008-04-24
    • US11889322
    • 2007-08-10
    • Sang-oak WooHee-sae Lee
    • Sang-oak WooHee-sae Lee
    • G06T17/00
    • G06T15/405G06T2210/62
    • A method, medium, and system rendering 3-dimensional (3D) graphic data. The method of rendering 3D graphic data may include grouping objects from among transparent objects included in graphic data, which overlap each other in a 3D space, and rendering the group and remaining objects excluding the grouped objects, in an order determined according to the distance between the group and a viewpoint and the distance between the remaining objects and the viewpoint. In particular, in the rendering of the group, the objects included in the group may be rendered in an order determined according to the distance between each unit element of each object belonging to the group and the viewpoint. By using such a method, medium, and system, rendering picture quality of a transparent object may be improved by avoiding rendering errors.
    • 一种方法,媒介和系统渲染三维(3D)图形数据。 渲染3D图形数据的方法可以包括将包括在图形数据中的透明对象中的对象分组,其在3D空间中彼此重叠,并且以按照第 该组和视点以及剩余对象与视点之间的距离。 特别地,在组的呈现中,包括在组中的对象可以以根据属于组的每个对象的每个单元元素与视点之间的距离确定的顺序呈现。 通过使用这种方法,可以通过避免呈现错误来改善透明对象的中等和系统渲染图像质量。