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    • 2. 发明申请
    • Game feature associated with an enhancement of a progressive prize
    • 与增强渐进奖励相关的游戏功能
    • US20070117614A1
    • 2007-05-24
    • US11602986
    • 2006-11-22
    • Gerald Duhamel
    • Gerald Duhamel
    • A63F9/24
    • G07F17/32G07F17/3258
    • Embodiments of the present invention provide methods, systems and programs for conducting a feature in relation with a wagering game. In one embodiment, a method comprises receiving a first wager value and a second wager value; establishing evaluation conditions and increment a progressive prize based on this first wager value; and establishing an enhancement level of the progressive prize based on this second wager value. The method further comprising generating game outcomes, evaluating game outcomes, and awarding payouts based on evaluation of these game outcomes, wherein the prize value awarded for a progressive-prize winning outcome is based on the established enhancement level.
    • 本发明的实施例提供了用于进行与投注游戏相关的特征的方法,系统和程序。 在一个实施例中,一种方法包括接收第一下注值和第二投注值; 建立评估条件并基于该第一下注值递增渐进奖励; 并基于该第二下注值建立渐进奖赏的增强级别。 该方法还包括产生游戏结果,评估游戏结果,以及基于对这些游戏结果的评估来奖励支付,其中奖励获奖结果的奖励值基于所建立的增强水平。
    • 3. 发明申请
    • METHOD AND SYSTEM FOR DISPLAYING INFORMATION RELATED TO AN EVOLVING GAME PROCESS
    • 用于显示与演进游戏过程相关的信息的方法和系统
    • US20070060258A1
    • 2007-03-15
    • US11467768
    • 2006-08-28
    • Gerald Duhamel
    • Gerald Duhamel
    • A63F9/24
    • G07F17/32
    • According to embodiments, the invention may be implemented as methods, systems, controllers and computer programs. Embodiments of the invention are adapted to monitor states of an evolving game process, initiate a real-time continuous communication process when a criterion is fulfilled through which information derived from the evolving game process is displayed on a display, and to monitor and evaluate when to terminate the real-time communication process. Thereby, embodiments provide means and methods for providing and displaying derived information regarding an evolving game process during a selected period.
    • 根据实施例,本发明可以被实现为方法,系统,控制器和计算机程序。 本发明的实施例适于监视演进的游戏过程的状态,当满足标准时启动实时连续通信过程,通过该标准通过显示器显示从演进的游戏过程导出的信息,以及监视和评估何时 终止实时通信过程。 因此,实施例提供了用于在所选择的周期内提供和显示关于演进的游戏进程的导出信息的手段和方法。
    • 4. 发明申请
    • Method and system to apply an outcome-modifying feature
    • 应用结果修改功能的方法和系统
    • US20050014557A1
    • 2005-01-20
    • US10890983
    • 2004-07-15
    • Gerald Duhamel
    • Gerald Duhamel
    • A63F5/00A63F13/00G06F19/00G07F17/32G07F17/34A63F9/24
    • G07F17/3244G07F17/3265G07F17/3267
    • A method and a system to provide an outcome-modifying feature in a game are disclosed. The method comprises, upon generation of a game outcome and reception of sporadic triggering information, processing the triggering information to determine a feature condition. The method further comprises applying on the game outcome the determined feature condition in an optimal manner according to an evaluation of the game outcome. Thus, a feature outcome is generated. The system comprises a gaming machine designed to conduct a game in which game outcomes are generated and evaluated. It further comprises feature providing means sporadically providing triggering information to the gaming machine. Upon generation of a game outcome and processing of the triggering information, the gaming machine determines a feature condition, and applies on the game outcome the feature condition in an optimal manner according to an evaluation of the outcome. Thus, the gaming machine generates a feature outcome.
    • 公开了一种在游戏中提供结果修改特征的方法和系统。 该方法包括:在产生游戏结果和接收零星触发信息时,处理触发信息以确定特征条件。 该方法还包括根据游戏结果的评估以最佳方式对游戏结果应用所确定的特征条件。 因此,产生特征结果。 该系统包括设计用于进行游戏结果被生成和评估的游戏的游戏机。 它还包括向游戏机偶尔地提供触发信息的特征提供装置。 在产生游戏结果和处理触发信息时,游戏机确定特征条件,并根据结果的评估以最佳方式对游戏结果应用特征条件。 因此,游戏机产生特征结果。
    • 8. 发明申请
    • Method and Apparatus to Play a Roulette Game
    • 播放轮盘游戏的方法和装置
    • US20090005148A1
    • 2009-01-01
    • US12208036
    • 2008-09-10
    • Gerald Duhamel
    • Gerald Duhamel
    • A63F13/00A63F5/00
    • G07F17/3262A63F5/00A63F5/02G07F17/32G07F17/3267
    • The present invention provides a method of playing a roulette game device played in response to a trigger in a primary game provided on at least two gaming machines communicatively linked to, but physically distinct from, said roulette game device. The method comprises: providing a player with a roulette game triggering event in said primary game played on said gaming machine; the player locking said gaming machine; said player accessing said roulette game device to play a roulette game; receiving a player selection of player indicia from said player on said roulette game device; activating said roulette game device; randomly determining roulette indicia on said roulette game device; comparing said player indicia to said roulette indicia to determine a roulette game outcome for said player; and upon entry of a wake up command by said player on said gaming machine, removing said primary game from said idle mode and allowing said player to play said primary game.
    • 本发明提供了一种播放轮盘游戏装置的方法,所述轮盘游戏装置响应于在与所述轮盘游戏装置通信地但与所述轮盘游戏装置不同的至少两个游戏机提供的主游戏中的触发进行。 该方法包括:向玩家提供在所述游戏机上播放的所述主游戏中的轮盘赌游戏触发事件; 玩家锁定游戏机; 所述玩家访问所述轮盘赌游戏设备来玩轮盘游戏; 在所述轮盘游戏装置上接收来自所述玩家的玩家标记的玩家选择; 激活所述轮盘游戏装置; 随机地确定所述轮盘游戏装置上的轮盘赌标记; 将所述玩家标记与所述轮盘赌标记进行比较,以确定所述玩家的轮盘游戏结果; 并且当所述玩家在所述游戏机上进入唤醒命令时,将所述主游戏从所述空闲模式中移除并允许所述玩家玩所述主游戏。
    • 10. 发明申请
    • Method and system for providing asynchronous tournament participations
    • 提供异步锦标赛参赛的方法和系统
    • US20060030959A1
    • 2006-02-09
    • US11191905
    • 2005-07-29
    • Gerald Duhamel
    • Gerald Duhamel
    • G06F19/00
    • G07F17/32G07F17/3276
    • A tournament feature is herein disclosed. This tournament feature allows asynchronous participations in which, upon or after the tournament feature ending, scores resulting from participations are evaluated to determine a winner to be awarded a prize. In an embodiment, a method of providing the tournament feature comprises conducting a wagering game on a gaming machine; monitoring activity on the gaming machine; generating a tournament participation invitation based on said activity monitoring; detecting the invitation on the gaming machine; providing a tournament participation on the gaming machine, comprising conducting a tournament play sequence depending on which a tournament score is obtained; storing the score with a plurality of scores throughout conduct of the tournament feature; evaluating stored scores after the end of the tournament feature to determine a winning score; and awarding a prize to the player who entered the winning score.
    • 本文公开了一项比赛功能。 该比赛功能允许异步参与,其中,在比赛特征结束之后或之后,评估由参与产生的评分,以确定获胜者被授予奖品。 在一个实施例中,提供比赛特征的方法包括在游戏机上进行投注游戏; 监控游戏机的活动; 基于所述活动监视产生比赛参与邀请; 检测游戏机上的邀请; 提供游戏机上的比赛参与,包括根据获得比赛得分的比赛进行比赛; 在比赛特征的进行中存储具有多个分数的得分; 在比赛结束后评估存储分数以确定获胜分数; 并向进入获胜成绩的玩家颁发奖品。