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    • 1. 发明申请
    • Method, apparatus, and program product for presenting gaming results through numerical symbols
    • 用于通过数字符号呈现游戏结果的方法,装置和程序产品
    • US20070060293A1
    • 2007-03-15
    • US11269001
    • 2005-11-08
    • Galen Svanas
    • Galen Svanas
    • A63F13/00
    • G07F17/32
    • A method includes displaying a number of symbol locations with one or more paylines defined through the symbol locations. In response to a player input, each of the number of symbol locations conducts a respective symbol change process to change from an initial symbol displayed at the respective symbol location to a respective numerical symbol included in a group of presentation symbols. An award is then presented based at least in part on a numerical characteristic of the numerical symbols aligned along at least one payline. For example, an award may be presented when the numerical symbols aligned along a payline add up to at least some predefined value.
    • 一种方法包括使用通过符号位置定义的一个或多个支付线显示多个符号位置。 响应于播放器输入,符号位置数目中的每一个进行相应的符号改变处理,以从在各个符号位置处显示的初始符号改变为包括在一组呈现符号中的相应数字符号。 然后至少部分地基于沿着至少一个支付线对准的数字符号的数字特征来呈现奖励。 例如,当沿着支付线对齐的数字符号加起来至少一些预定义值时,可以呈现奖励。
    • 2. 发明申请
    • Method, apparatus, and program product for presenting gaming results through inverse symbol logic
    • 用于通过逆符号逻辑呈现游戏结果的方法,装置和程序产品
    • US20070060344A1
    • 2007-03-15
    • US11377974
    • 2006-03-17
    • Brian WatkinsGalen Svanas
    • Brian WatkinsGalen Svanas
    • A63F13/00
    • G07F17/32G07F17/3244
    • A method displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location may comprise an actual reel or simulated reel which is capable of displaying any one of a number of graphic symbols included in a group of presentation symbols. This group of presentation symbols includes a target symbol. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location to a respective one of the graphic symbols included in the group of presentation symbols. The symbol locations all ultimately stop at the end of a game cycle to show a respective graphic symbol included in the group of presentation symbols, and an award may be presented to the player at the end of the game cycle depending upon the particular graphic symbols shown at the various symbol locations. According to the invention, at least some of the awards available in the game are based at least in part on the absence of the target symbol at one or more of the number of symbol locations.
    • 一种方法在每个符号位置显示具有相应图形符号的多个符号位置。 每个符号位置可以包括能够显示包括在一组呈现符号中的多个图形符号中的任何一个的实际卷轴或模拟卷轴。 该组呈现符号包括目标符号。 响应于第一播放器输入,使每个符号位置的数量进行相应的符号改变处理一次或多次,以将包括在每个相应的符号位置处的图形符号改变为包括在 一组呈现符号。 符号位置都最终在游戏循环结束时停止,以显示包括在呈现符号组中的相应图形符号,并且可以根据所示的特定图形符号在游戏循环结束时向玩家呈现奖励 在各个符号位置。 根据本发明,游戏中可用的至少一些奖励至少部分地基于在多个符号位置的一个或多个处不存在目标符号。
    • 5. 发明申请
    • SYSTEM FOR PRESENTING GAMING RESULTS EMPLOYING A GAMING DISPLAY INTERACTIVE CHARACTER
    • 用于呈现游戏结果的系统使用游戏显示交互特征
    • US20070060348A1
    • 2007-03-15
    • US11531636
    • 2006-09-13
    • Galen Svanas
    • Galen Svanas
    • A63F13/00
    • G07F17/34A63F2300/66G07F17/3211
    • A method includes displaying a gaming graphic at a player station. This gaming graphic includes a result conveying component and a background component with the background component located in a peripheral area surrounding at least a portion of the result conveying component. The method also includes periodically changing the background component from a first configuration to a different configuration during the course of play at the player station. However, the appearance of the result conveying component is maintained while the background component is periodically changed. The background component may include a game character that is animated in a character interaction sequence after a character activating configuration is displayed for the result conveying component.
    • 一种方法包括在玩家站显示游戏图形。 该游戏图形包括结果传送部件和背景部件,背景部件位于围绕结果传送部件的至少一部分的周边区域中。 该方法还包括在玩家站的游戏过程中将背景组件从第一配置周期性地改变到不同的配置。 然而,当后台部件周期性地改变时,维持结果输送部件的外观。 背景组件可以包括在为结果传送组件显示字符激活配置之后在字符交互序列中动画的游戏角色。