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    • 1. 发明申请
    • A METHOD AND SYSTEM FOR SCRIPTING INTERACTIVE ANIMATED ACTORS
    • 用于描绘交互式动画作者的方法和系统
    • WO1998006043A1
    • 1998-02-12
    • PCT/US1997013664
    • 1997-08-01
    • NEW YORK UNIVERSITYPERLIN, KennethGOLDBERG, Athomas
    • NEW YORK UNIVERSITY
    • G06F15/00
    • A63F13/60A63F13/10A63F13/12A63F2300/534A63F2300/6018A63F2300/65A63F2300/6607G06N3/004G06T13/40G06T2213/12
    • A system for the creation of real-time, behavior-based animated actors. The system provides tools to create actors that respond to users and to each other in real-time, with personalities and moods consistent with the author's goals and intentions. The system includes two subsystems. The first subsystem is an Animation Engine (20) that uses procedural techniques to enable authors to create layered, continuous, non-repetitive motions and smooth transitions between them. The second subsystem is a Behavior Engine (30) that enables authors to create sophisticated rules governing how actors communicate, change, and make decisions. The combined system provides an integrated set of tools for authoring the "minds" and "bodies" of interactive actors. The system uses an English-style scripting language so that creative experts who are not primarily programmers can create powerful interactive applications. The system allows authors of various abilities to create remarkably lifelike, responsively animated character interactions that can be run over networks in real-time.
    • 一个用于创建实时,基于行为的动画演员的系统。 该系统提供工具来创建行动者,以实时响应用户和彼此,人格和心情与作者的目标和意图一致。 该系统包括两个子系统。 第一个子系统是一个动画引擎(20),它使用程序技术来使作者能够创建分层,连续,非重复的运动和平滑的过渡。 第二个子系统是一个行为引擎(30),使作者能够创建复杂的规则来管理角色如何交流,改变和作出决定。 组合系统提供了一套综合的工具,用于创作互动演员的“心灵”和“身体”。 该系统使用英文脚本语言,使不是主要程序员的创意专家可以创建强大的交互式应用程序。 该系统允许各种能力的作者创造出可以实时运行在网络上的显着逼真的,响应性的动画角色交互。