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    • 2. 发明申请
    • VEHICLE COMMUNICATIONS USING A MOBILE DEVICE
    • 使用移动设备的车辆通信
    • US20140066132A1
    • 2014-03-06
    • US13604234
    • 2012-09-05
    • Denis R. BurkeDanilo GurovichDaniel E. RudmanKeith A. FryShane M. McCutchenMarco T. CarnevaleMukesh Gupta
    • Denis R. BurkeDanilo GurovichDaniel E. RudmanKeith A. FryShane M. McCutchenMarco T. CarnevaleMukesh Gupta
    • H04W4/04
    • H04L67/12G10L15/30G10L2015/228H04M1/6091H04W4/02H04W4/80
    • A method of providing hands-free services using a mobile device having wireless access to computer-based services includes establishing a short-range wireless connection between a mobile device and a vehicle; receiving speech in the vehicle that is communicated to a mobile voice platform resident on the mobile device via the short-range wireless connection; parsing the received speech using the mobile voice platform to identify vehicle-specific vocabulary; when vehicle-specific vocabulary exists, identifying at least one vehicle-specific vocabulary term that affects vehicle operation; identifying at least one vehicle function of an inter-related group of vehicle functions that is associated with the identified vehicle-specific vocabulary; determining whether to access one or more cloud services based on the identity of the vehicle function; generating a text-based command reflecting audible control of the affected vehicle function; and sending the text-based command from the mobile device to the vehicle over the short-range wireless connection.
    • 使用具有对基于计算机的服务的无线接入的移动设备提供免提服务的方法包括在移动设备和车辆之间建立短距离无线连接; 在所述车辆中接收通过所述短距离无线连接传送到驻留在所述移动设备上的移动语音平台的语音; 使用移动语音平台解析收到的语音以识别车辆特定的词汇; 当车辆特定词汇存在时,识别影响车辆操作的至少一个车辆专用词汇项; 识别与所识别的车辆专用词汇相关联的车辆功能的相关组的至少一个车辆功能; 基于所述车辆功能的身份确定是否访问一个或多个云服务; 产生反映受影响车辆功能的可听控制的基于文本的命令; 以及通过短距离无线连接将基于文本的命令从移动设备发送到车辆。
    • 4. 发明授权
    • Vehicle communications using a mobile device
    • 使用移动设备的车辆通信
    • US08909153B2
    • 2014-12-09
    • US13604234
    • 2012-09-05
    • Denis R. BurkeDanilo GurovichDaniel E. RudmanKeith A. FryShane M. McCutchenMarco T. CarnevaleMukesh Gupta
    • Denis R. BurkeDanilo GurovichDaniel E. RudmanKeith A. FryShane M. McCutchenMarco T. CarnevaleMukesh Gupta
    • H04B7/00H04M1/00H05K11/02
    • H04L67/12G10L15/30G10L2015/228H04M1/6091H04W4/02H04W4/80
    • A method of providing hands-free services using a mobile device having wireless access to computer-based services includes establishing a short-range wireless connection between a mobile device and a vehicle; receiving speech in the vehicle that is communicated to a mobile voice platform resident on the mobile device via the short-range wireless connection; parsing the received speech using the mobile voice platform to identify vehicle-specific vocabulary; when vehicle-specific vocabulary exists, identifying at least one vehicle-specific vocabulary term that affects vehicle operation; identifying at least one vehicle function of an inter-related group of vehicle functions that is associated with the identified vehicle-specific vocabulary; determining whether to access one or more cloud services based on the identity of the vehicle function; generating a text-based command reflecting audible control of the affected vehicle function; and sending the text-based command from the mobile device to the vehicle over the short-range wireless connection.
    • 使用具有对基于计算机的服务的无线接入的移动设备提供免提服务的方法包括在移动设备和车辆之间建立短距离无线连接; 在所述车辆中接收通过所述短距离无线连接传送到驻留在所述移动设备上的移动语音平台的语音; 使用移动语音平台解析收到的语音以识别车辆特定的词汇; 当车辆特定词汇存在时,识别影响车辆操作的至少一个车辆专用词汇项; 识别与所识别的车辆专用词汇相关联的车辆功能的相关组的至少一个车辆功能; 基于所述车辆功能的身份确定是否访问一个或多个云服务; 产生反映受影响车辆功能的可听控制的基于文本的命令; 以及通过短距离无线连接将基于文本的命令从移动设备发送到车辆。
    • 8. 发明授权
    • Dynamic user testing and collective intelligence in a wagering game environment
    • 动态用户测试和集体智能在一个投注游戏环境中
    • US08529327B2
    • 2013-09-10
    • US12841757
    • 2010-07-22
    • Danilo GurovichShridhar P. JoshiMark C. Pace
    • Danilo GurovichShridhar P. JoshiMark C. Pace
    • A63F13/00
    • G07F17/3206G07F17/3283
    • Dynamic user testing implemented in a wager gaming environment allows new content to be tested on-the-fly, and allows the content presented on the wagering game machines to be accordingly varied, while live, based on the dynamic user testing of the new content. Such dynamic user testing allows the new content to be tested without implementing expensive testing processes. Moreover, the new content can be provided on-the-fly for presentation on the wagering game machines without affecting an ongoing wagering game or taking the wagering game machines offline if the new content is determined to be more successful than the current content. Dynamic user testing allows a wager gaming environment to collect data for creating new wagering games, for promoting wagering games, and for testing new content across multiple platforms.
    • 在下注游戏环境中实施的动态用户测试允许新内容被即时测试,并且基于新内容的动态用户测试,允许在投注游戏机上呈现的内容相应地变化,而实时。 这种动态用户测试允许在不执行昂贵的测试过程的情况下测试新内容。 此外,如果新内容被确定为比当前内容更成功,则可以在即时提供新内容以在投注游戏机上呈现而不影响正在进行的投注游戏或者使投注游戏机脱机。 动态用户测试允许赌注游戏环境收集数据,用于创建新的投注游戏,促进投注游戏以及跨多个平台测试新内容。
    • 9. 发明申请
    • DYNAMIC USER TESTING AND COLLECTIVE INTELLIGENCE IN A WAGERING GAME ENVIRONMENT
    • 动态游戏环境中的动态用户测试和集体智能
    • US20120021814A1
    • 2012-01-26
    • US12841757
    • 2010-07-22
    • Danilo GurovichShridhar P. JoshiMark C. Pace
    • Danilo GurovichShridhar P. JoshiMark C. Pace
    • A63F9/24
    • G07F17/3206G07F17/3283
    • Dynamic user testing implemented in a wager gaming environment allows new content to be tested on-the-fly, and allows the content presented on the wagering game machines to be accordingly varied, while live, based on the dynamic user testing of the new content. Such dynamic user testing allows the new content to be tested without implementing expensive testing processes. Moreover, the new content can be provided on-the-fly for presentation on the wagering game machines without affecting an ongoing wagering game or taking the wagering game machines offline if the new content is determined to be more successful than the current content. Dynamic user testing allows a wager gaming environment to collect data for creating new wagering games, for promoting wagering games, and for testing new content across multiple platforms.
    • 在下注游戏环境中实施的动态用户测试允许新内容被即时测试,并且基于新内容的动态用户测试,允许在投注游戏机上呈现的内容相应地变化,而实时。 这种动态用户测试允许在不执行昂贵的测试过程的情况下测试新内容。 此外,如果新内容被确定为比当前内容更成功,则可以在即时提供新内容以在投注游戏机上呈现而不影响正在进行的投注游戏或者使投注游戏机脱机。 动态用户测试允许赌注游戏环境收集数据,用于创建新的投注游戏,促进投注游戏以及跨多个平台测试新内容。