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    • 1. 发明申请
    • MUSICALLY INTERACTING DEVICES
    • 音乐交互设备
    • WO2007124469A2
    • 2007-11-01
    • PCT/US2007/067161
    • 2007-04-21
    • VERGENCE ENTERTAINMENT LLCFEENEY, Robert, J.HAAS, Jeff, E.BARKLEY, Brent, W.
    • FEENEY, Robert, J.HAAS, Jeff, E.BARKLEY, Brent, W.
    • G10H1/00G10H1/18G10H7/00
    • G10H1/26A63H5/00A63H2200/00G10H2240/115G10H2240/211
    • Provided is, among other things, a system of musically interacting devices. A first device has a first identification code, a first wireless communication interface and a first audio player, and a second device has a second identification code, a second wireless communication interface and a second audio player. The first device and the second device are configured to participate in an interaction sequence in which: the first device wirelessly communicates using the first wireless communication interface, the second device wirelessly communicates using the second wireless communication interface, a musical composition is selected based on both the first identification code and the second identification code, and the first device and the second device cooperatively play the musical composition, with each of the first device and the second device playing a different part of the musical composition.
    • 除了别的以外,还提供了音乐交互设备的系统。 第一设备具有第一识别码,第一无线通信接口和第一音频播放器,第二设备具有第二识别码,第二无线通信接口和第二音频播放器。 第一设备和第二设备被配置为参与交互序列,其中:第一设备使用第一无线通信接口无线通信,第二设备使用第二无线通信接口无线通信,基于两者来选择音乐作品 第一识别码和第二识别码,以及第一设备和第二设备协作地播放音乐作品,第一设备和第二设备中的每一个播放音乐作品的不同部分。
    • 2. 发明申请
    • SUBSTANTIALLY SIMULTANEOUS ALERTS AND USE THEREOF IN INTERMITTENT CONTESTS
    • 同时进行的重大警报及其在间歇性竞争中的应用
    • WO2007070155A2
    • 2007-06-21
    • PCT/US2006/039123
    • 2006-10-06
    • VERGENCE ENTERTAINMENT LLC, A CALIFORNIA LIMITED LIABILITY COMPANYFEENEY, Robert, J.BARKLEY, Brent, W.HAAS, Jeff, E.PINTER, Gregory, J.
    • FEENEY, Robert, J.BARKLEY, Brent, W.HAAS, Jeff, E.PINTER, Gregory, J.
    • A63F9/24
    • A63F13/85A63F13/12A63F13/71A63F13/77A63F2300/532A63F2300/552A63F2300/5593A63F2300/57G06Q10/109G07F17/32G07F17/3269G07F17/3276G07F17/3279G07F17/3295H04M1/72544
    • Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate. Also provided is a system for generating substantially simultaneous alerts, in which a plurality of user devices is accessible via at least one publicly available network. Each such user device has installed on it an alert-based client. A server is configured to download identical alert information, including a message that has been encrypted, to the plurality of user devices. The alert-based clients are configured to receive the alert information and, in response: (i) to store the message in encrypted form until just prior to a specified delivery time; and (ii) to decrypt and deliver the message substantially at the specified delivery time. By virtue of the foregoing arrangement, substantially simultaneous delivery of the message to the user devices is achieved.
    • [119]除了别的以外,还提供了一种类型的比赛,其中在不同的时间间隔,地理上分散的玩家试图在同一时间回答相同的问题。 在代表性的实施例中,问题(通常是问题)在整个一天(或在整个指定的时间间隔内)看似随机的时间可用,并且玩家有机会响应该问题,或(例如,在给定的情况下 播放器在出现特定问题时被占用)传递当前问题并等待另一个问题。 在这样的实施例中,比玩家被允许根据游戏的规则来回答更多的问题,使得玩家具有参与时间的灵活性。 还提供了一种用于生成基本上同时的警报的系统,其中可以经由至少一个公共可用网络访问多个用户设备。 每个这样的用户设备已经在其上安装了基于警报的客户端。 服务器被配置为向多个用户设备下载相同的警报信息,包括已被加密的消息。 基于警报的客户端被配置为接收警报信息,并且作为响应:(i)以加密形式存储消息,直到在指定的传送时间之前; 和(ii)基本上在指定的交付时间解密和传递消息。 凭借上述布置,实现了将消息基本上同时传送到用户设备。
    • 3. 发明申请
    • SYSTEM FOR MUSICALLY INTERACTING AVATARS
    • 用于音乐互动的系统
    • WO2010042449A2
    • 2010-04-15
    • PCT/US2009/059571
    • 2009-10-05
    • FEENEY, Robert J.HAAS, Jeff E.BARKLEY, Brent W.VERGENCE ENTERTAINMENT LLC
    • FEENEY, Robert J.HAAS, Jeff E.BARKLEY, Brent W.
    • G06Q50/00G06T13/00G06T15/70
    • A63H5/00A63H2200/00G10H1/0025G10H1/26G10H2210/026G10H2220/101G10H2240/115G10H2240/131G10H2240/211
    • Provided are, among other things, systems, methods and techniques for avatars to musically interact with each other. In one representative embodiment, a server is configured to host a virtual environment and various client devices communicate with the server over an electronic network, with each such client device configured to interact within the virtual environment through a corresponding avatar. A first client device accepts commands from a first user and, in response, communicates corresponding information to the server causing a modification of any of a first set of user-customizable visual characteristics of a first avatar that represents the first user. Similarly, a second client device accepts commands from a second user and, in response, communicates corresponding information to the server causing a modification of any of a second set of user-customizable visual characteristics of a second avatar that represents the second user. The first avatar performs a musical sequence that is based on current settings for: the first set of user-customizable visual characteristics and the second set of user-customizable visual characteristics.
    • 除了别的以外,还提供了用于化身彼此音乐互动的化身的系统,方法和技术。 在一个代表性实施例中,服务器被配置为托管虚拟环境,并且各种客户端设备通过电子网络与服务器进行通信,其中每个这样的客户端设备被配置为通过相应的化身在虚拟环境内进行交互。 第一客户端设备接受来自第一用户的命令,并且作为响应,将对应的信息传送到服务器,导致代表第一用户的第一化身的第一组用户可定制的视觉特征中的任一个的修改。 类似地,第二客户端设备接受来自第二用户的命令,并且作为响应,将对应的信息传送到服务器,导致代表第二用户的第二化身的第二组用户可定制的视觉特征中的任一个的修改。 第一头像执行基于当前设置的音乐序列:第一组用户可自定义的视觉特征和第二组用户可定制的视觉特征。
    • 4. 发明申请
    • MUSICALLY INTERACTING DEVICES
    • 音乐交互设备
    • WO2007124469A3
    • 2008-07-31
    • PCT/US2007067161
    • 2007-04-21
    • VERGENCE ENTERTAINMENT LLCFEENEY ROBERT JHAAS JEFF EBARKLEY BRENT W
    • FEENEY ROBERT JHAAS JEFF EBARKLEY BRENT W
    • A63H5/00G10K15/04
    • G10H1/26A63H5/00A63H2200/00G10H2240/115G10H2240/211
    • Provided is, among other things, a system of musically interacting devices. A first device has a first identification code, a first wireless communication interface and a first audio player, and a second device has a second identification code, a second wireless communication interface and a second audio player. The first device and the second device are configured to participate in an interaction sequence in which: the first device wirelessly communicates using the first wireless communication interface, the second device wirelessly communicates using the second wireless communication interface, a musical composition is selected based on both the first identification code and the second identification code, and the first device and the second device cooperatively play the musical composition, with each of the first device and the second device playing a different part of the musical composition.
    • 除了别的以外,还提供了音乐交互设备的系统。 第一设备具有第一识别码,第一无线通信接口和第一音频播放器,第二设备具有第二识别码,第二无线通信接口和第二音频播放器。 第一设备和第二设备被配置为参与交互序列,其中:第一设备使用第一无线通信接口无线通信,第二设备使用第二无线通信接口进行无线通信,基于两者来选择音乐作品 第一识别码和第二识别码,以及第一设备和第二设备协作地播放音乐作品,第一设备和第二设备中的每一个播放音乐作品的不同部分。
    • 5. 发明申请
    • SYSTEM FOR MUSICALLY INTERACTING AVATARS
    • 用于音乐相互作用的AVATARS系统
    • WO2010042449A3
    • 2010-07-22
    • PCT/US2009059571
    • 2009-10-05
    • FEENEY ROBERT JHAAS JEFF EBARKLEY BRENT WVERGENCE ENTERTAINMENT LLC
    • FEENEY ROBERT JHAAS JEFF EBARKLEY BRENT W
    • G06Q50/00G06T13/00G06T15/70
    • A63H5/00A63H2200/00G10H1/0025G10H1/26G10H2210/026G10H2220/101G10H2240/115G10H2240/131G10H2240/211
    • Provided are, among other things, systems, methods and techniques for avatars to musically interact with each other. In one representative embodiment, a server is configured to host a virtual environment and various client devices communicate with the server over an electronic network, with each such client device configured to interact within the virtual environment through a corresponding avatar. A first client device accepts commands from a first user and, in response, communicates corresponding information to the server causing a modification of any of a first set of user-customizable visual characteristics of a first avatar that represents the first user. Similarly, a second client device accepts commands from a second user and, in response, communicates corresponding information to the server causing a modification of any of a second set of user-customizable visual characteristics of a second avatar that represents the second user. The first avatar performs a musical sequence that is based on current settings for: the first set of user-customizable visual characteristics and the second set of user-customizable visual characteristics.
    • 除其他事项外,还提供了化身之间在音乐上互相交流的系统,方法和技术。 在一个代表性实施例中,服务器被配置为托管虚拟环境,并且各种客户端设备通过电子网络与服务器通信,每个这样的客户端设备被配置为通过相应的化身在虚拟环境内交互。 第一客户端设备接受来自第一用户的命令,并且作为响应向服务器传送相应的信息,引起对表示第一用户的第一化身的第一组用户可定制的视觉特性中的任何一个的修改。 类似地,第二客户端设备接受来自第二用户的命令,并且作为响应,将相应的信息传送给服务器,引起对表示第二用户的第二化身的第二组用户可定制的视觉特征中的任何一个的修改。 第一个头像执行基于当前设置的音乐序列,用于:第一组用户可定制视觉特征和第二组用户可定制视觉特征。
    • 6. 发明申请
    • SUBSTANTIALLY SIMULTANEOUS ALERTS AND USE THEREOF IN INTERMITTENT CONTESTS
    • 重大异常警报及其在间歇性竞争中的应用
    • WO2007070155A3
    • 2008-01-31
    • PCT/US2006039123
    • 2006-10-06
    • VERGENCE ENTERTAINMENT LLC A CFEENEY ROBERT JBARKLEY BRENT WHAAS JEFF EPINTER GREGORY J
    • FEENEY ROBERT JBARKLEY BRENT WHAAS JEFF EPINTER GREGORY J
    • G06F19/00A63F13/00G06Q10/10
    • A63F13/85A63F13/12A63F13/71A63F13/77A63F2300/532A63F2300/552A63F2300/5593A63F2300/57G06Q10/109G07F17/32G07F17/3269G07F17/3276G07F17/3279G07F17/3295H04M1/72544
    • Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate. Also provided is a system for generating substantially simultaneous alerts, in which a plurality of user devices is accessible via at least one publicly available network. Each such user device has installed on it an alert-based client. A server is configured to download identical alert information, including a message that has been encrypted, to the plurality of user devices. The alert-based clients are configured to receive the alert information and, in response: (i) to store the message in encrypted form until just prior to a specified delivery time; and (ii) to decrypt and deliver the message substantially at the specified delivery time. By virtue of the foregoing arrangement, substantially simultaneous delivery of the message to the user devices is achieved.
    • 除其他外,是一种类型的比赛,其中在不同的时间间隔,地理上分散的玩家试图在同一时间回答相同的问题。 在代表性的实施例中,问题(通常是问题)在整个一天(或在整个指定的时间间隔内)看似随意的时间可用,并且玩家有机会响应该问题,或(例如,在给定的情况下 玩家在出现特定问题时被占用)传递当前问题并等待另一个问题。 在这样的实施例中,比玩家被允许根据游戏的规则来回答更多的问题,使得玩家具有参与时间的灵活性。 还提供了一种用于生成基本上同时的警报的系统,其中可以经由至少一个公共可用网络访问多个用户设备。 每个这样的用户设备已经在其上安装了基于警报的客户端。 服务器被配置为向多个用户设备下载相同的警报信息,包括已被加密的消息。 基于警报的客户端被配置为接收警报信息,并且作为响应:(i)以加密形式存储消息,直到在指定的传递时间之前; 和(ii)基本上在指定的交付时间解密和传递消息。 凭借上述布置,实现了将消息基本上同时传送到用户设备。
    • 7. 发明申请
    • SUBSTANTIALLY SIMULTANEOUS ALERTS AND USE THEREOF IN INTERMITTENT CONTESTS
    • 重大异常警报及其在间歇性竞争中的应用
    • WO2007070155A9
    • 2007-08-23
    • PCT/US2006039123
    • 2006-10-06
    • VERGENCE ENTERTAINMENT LLC A CFEENEY ROBERT JBARKLEY BRENT WHAAS JEFF EPINTER GREGORY J
    • FEENEY ROBERT JBARKLEY BRENT WHAAS JEFF EPINTER GREGORY J
    • A63F9/24G06Q10/10
    • A63F13/85A63F13/12A63F13/71A63F13/77A63F2300/532A63F2300/552A63F2300/5593A63F2300/57G06Q10/109G07F17/32G07F17/3269G07F17/3276G07F17/3279G07F17/3295H04M1/72544
    • Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate. Also provided is a system for generating substantially simultaneous alerts, in which a plurality of user devices is accessible via at least one publicly available network. Each such user device has installed on it an alert-based client. A server is configured to download identical alert information, including a message that has been encrypted, to the plurality of user devices. The alert-based clients are configured to receive the alert information and, in response: (i) to store the message in encrypted form until just prior to a specified delivery time; and (ii) to decrypt and deliver the message substantially at the specified delivery time. By virtue of the foregoing arrangement, substantially simultaneous delivery of the message to the user devices is achieved.
    • 除其他外,是一种类型的比赛,其中在不同的时间间隔,地理上分散的玩家试图在同一时间回答相同的问题。 在代表性的实施例中,问题(通常是问题)在整个一天(或在整个指定的时间间隔内)看似随意的时间可用,并且玩家有机会响应该问题,或(例如,在给定的情况下 玩家在出现特定问题时被占用)传递当前问题并等待另一个问题。 在这样的实施例中,比玩家被允许根据游戏的规则来回答更多的问题,使得玩家具有参与时间的灵活性。 还提供了一种用于生成基本上同时的警报的系统,其中可以经由至少一个公共可用网络访问多个用户设备。 每个这样的用户设备已经在其上安装了基于警报的客户端。 服务器被配置为向多个用户设备下载相同的警报信息,包括已被加密的消息。 基于警报的客户端被配置为接收警报信息,并且作为响应:(i)以加密形式存储消息,直到在指定的传递时间之前; 和(ii)基本上在指定的交付时间解密和传递消息。 凭借上述布置,实现了将消息基本上同时传送到用户设备。