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    • 1. 发明申请
    • Player tracking module navigation device, and game machine and/or table game incorporating the same
    • 玩家跟踪模块导航装置,以及包含其的游戏机和/或表游戏
    • US20090048027A1
    • 2009-02-19
    • US11889972
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • A63F9/24
    • G07F17/3209G07F17/32G07F17/322G07F17/3234G07F17/3237
    • The exemplary embodiments described herein relate to gaming machines and table games and, more particularly, to gaming machines and table games that include a player tracking module navigation device. A processor is configured to generate a changeable predetermined control signal in dependence on the PTM's status and/or user input received into the PTM, with the control signal corresponding to possible additional user input acceptable to the PTM given its current and prospective functionality. At least one button is provided. At least one light emitter also is provided, with each said light emitter being associated with one said button. Light activation programmed logic circuitry is configured to selectively enable and/or disable the at least one light emitter in dependence on the control signal. Button actuation programmed logic circuitry is configured to selectively enable and/or disable the at least one button in dependence on the control signal. The control signal includes at least a color code and an actuation code for each said button to visually communicate to the user the possible additional user input acceptable to the PTM. In certain exemplary embodiments, navigation devices may be implemented as hardware or displayed as floating layers. Additionally, in certain exemplary embodiments, navigation devices may be used to control to the action of the PTM, the main screen, the top box, a table, game, etc.
    • 本文描述的示例性实施例涉及游戏机和桌面游戏,更具体地,涉及包括玩家跟踪模块导航装置的游戏机和桌面游戏。 处理器被配置为根据接收到PTM中的PTM的状态和/或用户输入来生成可变的预定控制信号,其中控制信号对应于PTM可接受的附加用户输入,给定其当前和预期功能。 提供至少一个按钮。 还提供至少一个光发射器,其中每个所述光发射器与一个所述按钮相关联。 光激活编程逻辑电路被配置为根据控制信号选择性地启用和/或禁用至少一个光发射器。 按钮致动编程逻辑电路被配置为根据控制信号有选择地启用和/或禁用该至少一个按钮。 所述控制信号至少包括用于每个所述按钮的颜色代码和致动代码,以向用户可视地传达PTM可接受的可能的附加用户输入。 在某些示例性实施例中,导航装置可被实现为硬件或显示为浮动层。 另外,在某些示例性实施例中,可以使用导航装置来控制PTM,主屏幕,顶盒,桌子,游戏等的动作。
    • 2. 发明申请
    • Virtual floating layer for table games, and table games incorporating the same
    • 桌面游戏的虚拟浮动层和结合了桌面游戏的桌面游戏
    • US20090048014A1
    • 2009-02-19
    • US11889970
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • G06F17/00
    • G07F17/32G07F17/3211
    • The exemplary embodiments described herein relate to table games and, more particularly, to table games having a plurality of player positions that each include a display device configured to display one or more virtual floating layers thereon. In each table game, a dealer terminal is configured to allow a dealer to manage play at the table game. A network interface is configured to communicate information between the table game and a central system over a network in substantially real-time. A plurality of player positions are respectively provided for a plurality of players. Each player position includes a display configured to display a first game-related event for the associated player and a video controller configured to provide to the display a floatable layer, the floatable layer including at least one ancillary event. The floating layers may include, for example, interactive gaming, bonusing, entertainment, promotional, informational, banking, and/or service-oriented content. A plurality table games may be networked together in one or more pits.
    • 这里描述的示例性实施例涉及桌面游戏,更具体地,涉及具有多个玩家位置的桌面游戏,每个玩家位置包括被配置为在其上显示一个或多个虚拟浮动层的显示设备。 在每个表格游戏中,经销商终端被配置为允许经销商在桌面游戏中管理游戏。 网络接口被配置为基本上实时地通过网络在桌面游戏和中央系统之间传送信息。 分别为多个玩家提供多个玩家位置。 每个玩家位置包括被配置为显示用于相关联的玩家的第一游戏相关事件的显示器和被配置为向显示器提供可浮动层的视频控制器,所述可浮动层包括至少一个辅助事件。 浮动层可以包括例如交互式游戏,奖金,娱乐,促销,信息,银行和/或面向服务的内容。 多个桌面游戏可以在一个或多个凹坑中联网在一起。
    • 4. 发明申请
    • Systems and/or methods for player-controlled participation in random rewards
    • 玩家控制参与随机奖励的系统和/或方法
    • US20090117999A1
    • 2009-05-07
    • US11979418
    • 2007-11-02
    • Sam JohnsonAngelo Palmisano
    • Sam JohnsonAngelo Palmisano
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3262
    • Certain exemplary embodiments described herein relate to gaming machines and/or table games having interfaces provided thereto so as to allow players to control their participation in base games and random rewards scenarios. More particularly, an interface provided to the gaming machines and/or table games enables separate and/or separable credit meters to be maintained such that players may determine whether, and to what extent, to allocate credits to base games and one or more random rewards scenarios. This advantageously provides players with further control over their gaming opportunities. Also, certain exemplary embodiments may enable players to wager credits in excess of those capped by a particular gaming machine or table game. This advantageously provides additional revenue possibilities for gaming operators.
    • 本文描述的某些示例性实施例涉及具有向其提供的接口的游戏机和/或桌面游戏,以允许玩家控制他们参与基本游戏和随机奖励场景。 更具体地,提供给游戏机和/或桌面游戏的界面使得能够保持单独的和/或可分离的信用计量表,使得玩家可以确定是否以及在何种程度上为基础游戏分配信用和一个或多个随机奖励 情景。 这有利于玩家进一步控制他们的游戏机会。 此外,某些示例性实施例可以使得玩家能够下注超过由特定游戏机或桌面游戏加盖的积分。 这有利于为游戏运营商提供额外的收入可能性。
    • 5. 发明申请
    • System and/or method for high-definition media distribution
    • 用于高分辨率媒体分发的系统和/或方法
    • US20080155635A1
    • 2008-06-26
    • US12068899
    • 2008-02-13
    • Sam JohnsonAngelo Palmisano
    • Sam JohnsonAngelo Palmisano
    • H04N7/173
    • H04N21/454H04N21/4122H04N21/43615H04N21/43622H04N21/4367H04N21/440218H04N21/440263H04N21/4516
    • The exemplary embodiments described herein relate to a high-definition media distribution system for use in connection with a media distribution network. At least one HD media source is provided. A plurality of non-HD media sources is provided. A media vault has access to the plurality of non-HD media sources. At least one HD streamer is configured to decode an HD signal from at least one said HD media source and re-encode the HD signal as a streamable HD signal capable of being sent from an Ethernet connection on the at least one HD streamer to the media distribution network. At least one player is configured to receive media signals sent across the media distribution network from the at least one HD streamer and/or the media vault and to cause at least one said HD display and/or at least one non-HD display to display corresponding media content.
    • 本文描述的示例性实施例涉及用于与媒体分发网络相关联的高清晰度媒体分发系统。 提供至少一个HD媒体源。 提供了多个非HD媒体源。 媒体库可以访问多个非HD媒体源。 至少一个HD流分配器被配置为对来自至少一个所述HD媒体源的HD信号进行解码,并将HD信号重新编码为能够从至少一个HD流传送器上的以太网连接发送到媒体的可流式HD信号 分销渠道。 至少一个玩家被配置为从所述至少一个高清流水器和/或媒体库接收通过所述媒体分发网络发送的媒体信号,并且使至少一个所述高清显示和/或至少一个非高清显示器显示 相应的媒体内容。
    • 9. 发明申请
    • Display inset for table games, and table game incorporating the same
    • 显示桌面游戏插件,并结合相同的桌面游戏
    • US20090048017A1
    • 2009-02-19
    • US11889968
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • A63F13/00A63F9/00
    • G07F17/322G07F17/32G07F17/3239
    • The exemplary embodiments described herein relate to table games and, more particularly, to table games that incorporate an individualized display at each player position and, still more particularly, to inset bezels for supporting such displays. According to certain exemplary embodiments, an inset bezel for insertion into a table game is provided. The main body of the inset bezel extends inwardly into the table game's body. First and second feet are formed on the main body of the inset bezel proximate to the top surface of the table game. The feet are formed so as to engage with first and second recessed portions of the body of the table game, respectively. The first foot and the second foot are arranged so as to hold the inset bezel in place with respect to the table game, and the inset bezel is configured to support a display associated with a player position on the table game. In certain exemplary embodiments, the inset bezel may be substantially triangle shaped, substantially U-shaped, etc.
    • 这里描述的示例性实施例涉及桌面游戏,更具体地,涉及在每个玩家位置处并入个性化显示器的桌面游戏,更具体地,涉及用于支持这种显示器的插件。 根据某些示例性实施例,提供了用于插入桌面游戏的插入边框。 插件边框的主体向内延伸到桌面游戏的身体。 第一脚和第二脚形成在靠近桌面游戏的顶面的插入边框的主体上。 脚分别形成为与桌面游戏的身体的第一和第二凹部接合。 第一脚和第二脚被布置成相对于桌面游戏将插入边框保持在适当位置,插入边框被配置为支持与桌面游戏上的玩家位置相关联的显示。 在某些示例性实施例中,插入边框可以是基本上三角形的,基本上U形的等等
    • 10. 发明申请
    • Virtual floating layer for gaming machines, and gaming machines incorporating the same
    • 用于游戏机的虚拟浮动层,以及包含其的游戏机
    • US20090048015A1
    • 2009-02-19
    • US11889971
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • G06F17/00
    • G07F17/32G07F17/3211
    • The exemplary embodiments described herein relate to gaming machines and, more particularly, to gaming machines that are configured to display one or more virtual floating layers on one or more displays thereon. In each gaming machine, a main screen is configured to display a first game-related event. A top box is configured to display a second game-related event. A video controller is configured to provide to the main screen and/or the top box a floatable layer. The floatable layer includes at least one ancillary event. A network interface is configured to communicate information between the gaming machine and a central system over a network in substantially real-time. The floating layers may include, for example, interactive gaming, bonusing, entertainment, promotional, informational, banking, and/or service-oriented content.
    • 本文描述的示例性实施例涉及游戏机,更具体地,涉及被配置为在其上的一个或多个显示器上显示一个或多个虚拟浮动层的游戏机。 在每个游戏机中,主屏幕被配置为显示第一游戏相关事件。 顶盒被配置为显示第二个与游戏有关的事件。 视频控制器被配置为向主屏幕和/或顶盒提供可浮动层。 可漂浮层包括至少一个辅助事件。 网络接口被配置为基本上实时地通过网络在游戏机和中央系统之间传送信息。 浮动层可以包括例如交互式游戏,奖金,娱乐,促销,信息,银行和/或面向服务的内容。