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    • 1. 发明授权
    • Service for managing digital content resales
    • 管理数字内容转售服务
    • US09064276B2
    • 2015-06-23
    • US13115047
    • 2011-05-24
    • Peter F. HillAndre Vrignaud
    • Peter F. HillAndre Vrignaud
    • G06Q99/00G06Q30/06G06Q30/00
    • G06Q30/06G06Q30/00G06Q30/0601G06Q30/0613G06Q30/0641G06Q30/0643G06Q2220/10G06Q2220/12
    • A content management system couples DRM protection of content items with a digital content store to allow content items to be transferred or resold from one user to another. The content management system can generate application-specific digital stores that allow end users to conduct transactions with other users to buy, sell, and/or trade content items associated with the application. In response to a sale or trade of a content item between two users, DRM protections associated with the content item can allow the content item to be removed from one user computing device and provided to another user computing device, while maintaining the same number of outstanding active copies of the content item before and after the transaction.
    • 内容管理系统将内容项的DRM保护与数字内容存储相结合,以允许内容项从一个用户转移到另一个用户。 内容管理系统可以生成特定应用的数字商店,其允许终端用户与其他用户进行交易以购买,销售和/或交易与应用相关联的内容项。 响应于两个用户之间的内容项目的销售或交易,与内容项目相关联的DRM保护可以允许从一个用户计算设备移除内容项目并将其提供给另一个用户计算设备,同时保持相同数量的未完成 交易前后的内容项的活动副本。
    • 2. 发明授权
    • Service for managing digital content licenses
    • 用于管理数字内容许可证的服务
    • US09053482B2
    • 2015-06-09
    • US13115021
    • 2011-05-24
    • Peter F. HillAndre Vrignaud
    • Peter F. HillAndre Vrignaud
    • G06F21/00G06Q30/00G06F21/10
    • G06Q30/00G06F21/00G06F21/10
    • A content management system may receive, purchase or otherwise obtain licenses from content owners or licensors and provide such content licenses to application developers or other content creators. The content management system can act as a central broker for licensing content rights to developers. The application developers can then generate content items based on the obtained licenses and provide or sell those content items to users of their applications. For instance, the developer may license an automobile design, brand name or performance data from an automobile manufacturer and create an automobile model for a racing game application.
    • 内容管理系统可以从内容所有者或许可方接收,购买或以其他方式获得许可,并向应用开发人员或其他内容创建者提供此类内容许可。 内容管理系统可以充当开发人员授权内容权限的中央代理。 然后,应用程序开发人员可以基于获得的许可证生成内容项目,并将这些内容项目提供或销售给其应用程序的用户。 例如,开发商可以从汽车制造商许可汽车设计,品牌名称或性能数据,并为赛车游戏应用创建汽车模型。
    • 3. 发明申请
    • SERVICE FOR MANAGING DIGITAL CONTENT RESALES
    • 管理数字内容资源的服务
    • US20120303491A1
    • 2012-11-29
    • US13115047
    • 2011-05-24
    • Peter F. HillAndre Vrignaud
    • Peter F. HillAndre Vrignaud
    • G06Q30/00
    • G06Q30/06G06Q30/00G06Q30/0601G06Q30/0613G06Q30/0641G06Q30/0643G06Q2220/10G06Q2220/12
    • A content management system couples DRM protection of content items with a digital content store to allow content items to be transferred or resold from one user to another. The content management system can generate application-specific digital stores that allow end users to conduct transactions with other users to buy, sell, and/or trade content items associated with the application. In response to a sale or trade of a content item between two users, DRM protections associated with the content item can allow the content item to be removed from one user computing device and provided to another user computing device, while maintaining the same number of outstanding active copies of the content item before and after the transaction.
    • 内容管理系统将内容项的DRM保护与数字内容存储相结合,以允许内容项从一个用户转移到另一个用户。 内容管理系统可以生成特定应用的数字商店,其允许终端用户与其他用户进行交易以购买,销售和/或交易与应用相关联的内容项。 响应于两个用户之间的内容项目的销售或交易,与内容项目相关联的DRM保护可以允许从一个用户计算设备移除内容项目并提供给另一个用户计算设备,同时保持相同数量的未完成 交易前后的内容项的活动副本。
    • 4. 发明申请
    • SERVICE FOR MANAGING DIGITAL CONTENT LICENSES
    • 管理数字内容许可的服务
    • US20120303490A1
    • 2012-11-29
    • US13115021
    • 2011-05-24
    • Peter F. HillAndre Vrignaud
    • Peter F. HillAndre Vrignaud
    • G06Q30/00
    • G06Q30/00G06F21/00G06F21/10
    • A content management system may receive, purchase or otherwise obtain licenses from content owners or licensors and provide such content licenses to application developers or other content creators. The content management system can act as a central broker for licensing content rights to developers. The application developers can then generate content items based on the obtained licenses and provide or sell those content items to users of their applications. For instance, the developer may license an automobile design, brand name or performance data from an automobile manufacturer and create an automobile model for a racing game application.
    • 内容管理系统可以从内容所有者或许可方接收,购买或以其他方式获得许可,并向应用开发人员或其他内容创建者提供此类内容许可。 内容管理系统可以充当开发人员授权内容权限的中央代理。 然后,应用程序开发人员可以基于获得的许可证生成内容项目,并将这些内容项目提供或销售给其应用程序的用户。 例如,开发商可以从汽车制造商许可汽车设计,品牌名称或性能数据,并为赛车游戏应用创建汽车模型。
    • 5. 发明申请
    • User-Powered Always Available Contextual Game Help
    • 用户提供始终可用的上下文游戏帮助
    • US20090209337A1
    • 2009-08-20
    • US12032042
    • 2008-02-15
    • Andre VrignaudRobert E. Gruhl
    • Andre VrignaudRobert E. Gruhl
    • A63F9/24
    • A63F13/85A63F13/12A63F13/493A63F13/5375A63F2300/57
    • A player encounters a challenge present in a video game without succeeding thereat and requests contextual help from a service by way of a guide. The guide gathers a current context of the game including the encountered challenge and calls to the service with the gathered current context for such contextual help. The service compiles a list of entries based on the gathered current context and returns the compiled list of entries to the guide. Each entry in the list has been authored by a player of the game and includes information purportedly relevant to succeeding at the encountered challenge as represented by the current context. The player receives the compiled list of entries from the service by way of the guide, reviews same, and resumes playing the game and in doing so employs the gathered information in an effort to succeed at the challenge.
    • 一个玩家在视频游戏中遇到挑战,而没有成功,并通过指南向服务请求上下文帮助。 该指南通过收集的当前上下文来收集游戏的当前上下文,包括所遇到的挑战和对服务的调用。 该服务根据收集的当前上下文编辑条目列表,并将编辑的条目列表返回给指南。 列表中的每个条目都是由游戏玩家创作的,并包括与当前上下文所表示的遇到的挑战相关的信息。 玩家通过指导方式接收来自服务的编辑的条目列表,回顾相同的内容,并恢复玩游戏,并采用收集的信息,努力在挑战中取得成功。