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    • 3. 发明申请
    • Method and apparatus for binary image classification and segmentation
    • 二进制图像分类和分割的方法和装置
    • US20070132754A1
    • 2007-06-14
    • US11301699
    • 2005-12-12
    • Alexander ReshetovAlexei SoupikovAlexander Kapustin
    • Alexander ReshetovAlexei SoupikovAlexander Kapustin
    • G06T15/00
    • G06T15/50
    • A method and apparatus for binary classification includes using signs of float values to detect different subgroups, detecting whether all entries in the group belong to the same subgroup, splitting original subgroup into uniform subgroups and classifying subgroups using array of float values. Coherency in groups of rays is detected by generating a group of rays, determining an originating point and a direction for each ray in the group, determining coherency of the group of rays and determining a group of rays as coherent as one in which all rays determined to travel in the same direction for each coordinate x, y, and z and determining a group of rays as incoherent otherwise and traversing the group of incoherent rays differently from the coherent group of rays.
    • 用于二进制分类的方法和装置包括使用浮点值的符号来检测不同的子组,检测组中的所有条目是否属于同一个子组,将原始子组分成统一的子组,并使用浮点数组来分类子组。 通过产生一组光线来确定射线组中的一致性,确定组中的每个射线的始发点和方向,确定射线组的一致性并确定与所有射线确定的一致的光线 对于每个坐标x,y和z以相同的方向行进,并且确定一组不相干的光线,并且穿过与相干的光线组不同的非相干射线组。
    • 6. 发明授权
    • Color distribution for texture and image compression
    • 纹理和图像压缩的颜色分布
    • US06819793B1
    • 2004-11-16
    • US09607669
    • 2000-06-30
    • Alexander ReshetovYevgeniy KuzminDenis Ivanov
    • Alexander ReshetovYevgeniy KuzminDenis Ivanov
    • G06K900
    • H04N1/644G06T9/005G06T11/001
    • A block decomposition based method is provided for compressing textures based on sharing color information between texture blocks. The texture map is divided into a plurality of texture blocks containing texels. During compression a first color value is stored for a first block and a second color value is stored for a second block. A palette is created for each texture block using the color values stored for several neighboring texture blocks. Each texel in each of the texture blocks is indexed to one of the colors in the palette. Accordingly the method compresses the information in the texture map by storing for each texture block bits representing a color value and bits to index each of the texels to a color in the palette, which allows sharing of color information between blocks. During decompression the palettes are regenerated and colors from the palette are assigned to the texels according to the stored index values. Accordingly, the decompression of the texture allows regeneration of the compressed texture, which may be mapped to surfaces to improve the visual quality of three-dimensional graphics.
    • 提供了基于块分解的方法,用于基于在纹理块之间共享颜色信息来压缩纹理。 纹理贴图被分成包含纹素的多个纹理块。 在压缩期间,为第一块存储第一颜色值,并且为第二块存储第二颜色值。 使用为几个相邻纹理块存储的颜色值为每个纹理块创建调色板。 每个纹理块中的每个纹素都被索引到调色板中的一种颜色。 因此,该方法通过存储表示颜色值的每个纹理块位和将每个纹理像素索引到调色板中的颜色的位置来压缩纹理映射中的信息,这允许在块之间共享颜色信息。 在解压缩期间,调色板被再生,并且调色板中的颜色根据存储的索引值被分配给纹素。 因此,纹理的解压缩允许压缩纹理的再生,其可以映射到表面以改善三维图形的视觉质量。
    • 9. 发明授权
    • Color distribution for texture and image compression
    • 纹理和图像压缩的颜色分布
    • US07397946B2
    • 2008-07-08
    • US10764314
    • 2004-01-23
    • Alexander ReshetovYevgeniy KuzminDenis Ivanoy
    • Alexander ReshetovYevgeniy KuzminDenis Ivanoy
    • G06K9/00
    • H04N1/644G06T9/005G06T11/001
    • A block decomposition based method is provided for compressing textures based on sharing color information between texture blocks. The texture map is divided into a plurality of texture blocks containing texels. During compression a first color value is stored for a first block and a second color value is stored for a second block. A palette is created for each texture block using the color values stored for several neighboring texture blocks. Each texel in each of the texture blocks is indexed to one of the colors in the palette. Accordingly the method compresses the information in the texture map by storing for each texture block bits representing a color value and bits to index each of the texels to a color in the palette, which allows sharing of color information between blocks. During decompression the palettes are regenerated and colors from the palette are assigned to the texels according to the stored index values. Accordingly, the decompression of the texture allows regeneration of the compressed texture, which may be mapped to surfaces to improve the visual quality of three-dimensional graphics.
    • 提供了基于块分解的方法,用于基于在纹理块之间共享颜色信息来压缩纹理。 纹理贴图被分成包含纹素的多个纹理块。 在压缩期间,为第一块存储第一颜色值,并且为第二块存储第二颜色值。 使用为几个相邻纹理块存储的颜色值为每个纹理块创建调色板。 每个纹理块中的每个纹素都被索引到调色板中的一种颜色。 因此,该方法通过存储表示颜色值的每个纹理块位和将每个纹理像素索引到调色板中的颜色的位置来压缩纹理映射中的信息,这允许在块之间共享颜色信息。 在解压缩期间,调色板被再生,并且调色板中的颜色根据存储的索引值被分配给纹素。 因此,纹理的解压缩允许压缩纹理的再生,其可以映射到表面以改善三维图形的视觉质量。
    • 10. 发明申请
    • Apparatus and method for a frustum culling algorithm suitable for hardware implementation
    • 适用于硬件实现的平截头体剔除算法的装置和方法
    • US20070097118A1
    • 2007-05-03
    • US11262168
    • 2005-10-28
    • Alexander Reshetov
    • Alexander Reshetov
    • G06T15/40
    • G06T15/005G06T15/30
    • A method and apparatus for a frustum culling algorithm suitable for hardware implementation. In one embodiment, the method includes the separation of coordinates of a normal vector of each frustum plane of a frustum view into positive normal coordinates and negative normal coordinates. In one embodiment, the separation of the coordinates of each normal vector of the frustum planes enables implicit selection of the coordinates of a negative vertex (N-vertex) of an axis-aligned bounded box (AABB). Once implicitly selected, it is determined whether the N-vertex of the AABB is outside at least one frustum plane. In one embodiment, a determination that the N-vertex of the AABB is outside at least one of the frustum planes provides a trivial reject of objects enclosed by the AABB that are therefore is excluded from the rendering process. Other embodiments are described and claimed.
    • 一种适用于硬件实现的平截头体剔除算法的方法和装置。 在一个实施例中,该方法包括将平截头体视图的每个平截头体平面的法线矢量的坐标分离为正的正坐标和负正常坐标。 在一个实施例中,平截头体平面的每个法向矢量的坐标的分离使得能够隐式地选择轴对准有界框(AABB)的负顶点(N顶点)的坐标。 一旦被隐含地选择,确定AABB的N顶点是否在至少一个平截头体平面之外。 在一个实施例中,确定AABB的N顶点在至少一个平截头体平面之外提供了由AABB包围的对象的微不足道的拒绝,因此被排除在渲染过程之外。 描述和要求保护其他实施例。